• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Hearthstone Closed Beta - Open beta in NA, elsewhere next few days. New thread soon!

Status
Not open for further replies.
Arena or constructed?

Well for Constructed it depends on the deck and the class but for Arena you should make sure at least 2/3rds of your cards are creatures, skewing heavily toward 2-3 costs with scant few 5+ costs to give you an adequate late game.

Cheers I'll give it a good tweak.
 
Unleash the Hounds is still broken. That is all.

I lied, that isn't all. Just had the game glitch on me and when I played The Coin when I had 10 mana it didn't give me the option to draw a card. Anyone else have this happen before?

that isn't a glitch.

Permanent Mana Gains through cards like Wild Growth will draw a card for each mana crystal it was supposed to give you.

Temporary Mana Gains through cards like Innervate will only refill empty mana crystals. I think a safe assumption can be made, you are either unable to play Innervate when you're at 10/10 mana, or it will just disappear into the Nether.
 
Argent Protector so lolworthy OP in Arena ..
Turn 1 Coin 2 Drop, Turn 2 Argent Protector -- 2 Minions on board vs. none .. game nearly over

So their turn 1 is the 2 drop with coin, your turn 2 is a spell to eliminate it. They'll never play a protect on an empty field. Now they have no turn 2 if they only had the protector in hand.

Also since you went first, if you had a really powerful 1 drop, they might not have even used their coin in to a 2 drop, unless it was also really good. Either way your turn 2 comes before theirs, so you can use a spell to remove their creature, or possibly even a buff on your turn 1 play and attack it in to their 2 drop while keeping it alive.

I always feel like any time you end a turn without doing anything, it's pretty bad, first turn included.
 
So their turn 1 is the 2 drop with coin, your turn 2 is a spell to eliminate it. They'll never play a protect on an empty field. Now they have no turn 2 if they only had the protector in hand.

Also since you went first, if you had a really powerful 1 drop, they might not have even used their coin in to a 2 drop, unless it was also really good. Either way your turn 2 comes before theirs, so you can use a spell to remove their creature, or possibly even a buff on your turn 1 play and attack it in to their 2 drop while keeping it alive.

I always feel like any time you end a turn without doing anything, it's pretty bad, first turn included.

I agree to that in constructed. But in Arena you oftentimes just have no answer to that.
 
Just had an insane game already.

I have 1 health against a mage, mage has 10 and a 3/5 taunt. I draw the 5/4 panda for my only card.

Take out the taunt with my 5/5. Attack the mage to 7 with my Defender of Argus. Panda back the Argus, then play it again to buff my last creatures from 2 and 3 attack to 3 and 4 attack for the win.
 
So their turn 1 is the 2 drop with coin, your turn 2 is a spell to eliminate it. They'll never play a protect on an empty field. Now they have no turn 2 if they only had the protector in hand.

Also since you went first, if you had a really powerful 1 drop, they might not have even used their coin in to a 2 drop, unless it was also really good. Either way your turn 2 comes before theirs, so you can use a spell to remove their creature, or possibly even a buff on your turn 1 play and attack it in to their 2 drop while keeping it alive.

I always feel like any time you end a turn without doing anything, it's pretty bad, first turn included.

Ding ding ding.

1-drops are important.
 
Okay so I did this twice today but upon reflection I'm not sure whether it's good. Is coining out a Novice Engineer on turn 1 a good play?
I don't think so. Novice Engineer is a "filler" card that smooths out your deck. It doesn't put a lot of pressure on your opponent. Unless you're trying to find a "real" 2 drop in a deck full of them, save it for a higher-impact later turn imo.
 
I don't think so. Novice Engineer is a "filler" card that smooths out your deck. It doesn't put a lot of pressure on your opponent. Unless you're trying to find a "real" 2 drop in a deck full of them, save it for a higher-impact later turn imo.

Makes sense. This was Arena so the best plays might be slightly different when you probably won't have the most balanced deck.
 
Okay so I did this twice today but upon reflection I'm not sure whether it's good. Is coining out a Novice Engineer on turn 1 a good play?

I'd say no as well. You're trading two cards (Novice Engineer and The Coin) for a 1 card draw, possibly giving up your turn 2 play, and only dropping a 1/2 which can be taken out by a 1-mana 2/1 or better yet just completely ignored because a 1/2 isn't much of an offensive threat.
 
I was just gifted a key for this. Spent the last couple of days playing. What I like is that it's short and sweet. But maybe it's just me, however after winning a lot of games in a row I seem to be against decks that are just undefeatable. The opponents decks are filled with cards I haven't seen and don't have access too. The crafting looks like it's an extraordinary long grind and you don't really earn much gold to buy decks from the few quests they give (like 40 gold per quest?).

Is this just pay-to-win at its finest or am I missing something?

That said, I've started leaning towards the arena. It's not balanced by any means but at least I feel I'm not as gimped by lack of decent cards. Course, I can only afford two sojourns into it at the moment before I'm broke again.
 
Okay so I did this twice today but upon reflection I'm not sure whether it's good. Is coining out a Novice Engineer on turn 1 a good play?

Only if your opponent played something on turn 1 that the Novice Engineer is capable of killing. It also depends on the rest of your hand, of course. (If you only have one 2-drop in your hand, using the coin to play it on turn 1 is generally a bad play.)
 
The crafting looks like it's an extraordinary long grind and you don't really earn much gold to buy decks from the few quests they give (like 40 gold per quest?).

Is this just pay-to-win at its finest or am I missing something?

That said, I've started leaning towards the arena. It's not balanced by any means but at least I feel I'm not as gimped by lack of decent cards. Course, I can only afford two sojourns into it at the moment before I'm broke again.

In the beginning, there are a few gold rewards for milestones, such as 100g for leveling all classes to 10 to unlock all basic cards, 100g for beating all the AI classes on Expert level, and 300g for your first 100 wins (combined through any format).

You get 10g per 3 wins in normal (non-AI) play, and the daily rewards round off the rest.

Arena isn't really break-even or profitable until you can win 7+ fairly consistently, but you can save your gold for Arena and learn the game by playing Constructed.

As for crafting cards, there are several decks that don't really need legendaries or epics, and the staple rares don't need that much dust to make: 2x Argent Commander, 2x Azure Drake, 2x Defender of Argus, 2x Knife Juggler, and then the rares needed for the class you are playing -- I suggest Rogue, Warlock, or Mage if you're starting with a budget/totally free. Paladins and Druids use more high-rarity cards.
 
Nothing quite like topdecking a flamestrike on your 7th turn in the arena to take the whole opposing board including a pair of taunted/buffed creatures from a freshly played Defender of Argus (as well as the defender), a stealth creature, and then proceeding to deal lethal damage. Rage worthy I'm sure, but it's nice to be on the good side of the rng once and a while. :)
 
If anyone has an extra key, my buddy has been looking for one since I got mine. I would like to give him one, but I have only gotten one. Thanks.
 
In the beginning, there are a few gold rewards for milestones, such as 100g for leveling all classes to 10 to unlock all basic cards, 100g for beating all the AI classes on Expert level, and 300g for your first 100 wins (combined through any format).

You get 10g per 3 wins in normal (non-AI) play, and the daily rewards round off the rest.

Arena isn't really break-even or profitable until you can win 7+ fairly consistently, but you can save your gold for Arena and learn the game by playing Constructed.

As for crafting cards, there are several decks that don't really need legendaries or epics, and the staple rares don't need that much dust to make: 2x Argent Commander, 2x Azure Drake, 2x Defender of Argus, 2x Knife Juggler, and then the rares needed for the class you are playing -- I suggest Rogue, Warlock, or Mage if you're starting with a budget/totally free. Paladins and Druids use more high-rarity cards.

Ah, thanks. I'll have to look into those milestones. I think I've almost unlocked all the classes - was trying to do them through matchmaking but guess facing the AI isn't a terrible idea.

I was noticing my mage deck was doing a lot better than the threadbare priest and shaman. I think I got a total of ten dust from the arena so assumed that was the average amount you get from... whatever. Which seemed like quite a bit of dust would be needed for even the lowliest of rares.

Should take a look at the Rogue. Sounds promising.
 
Rogues are extremely more effective if they get the coin as well. Like, their win-rate probably goes up a double-digit percentage. Blizzard has to have stats on that, I'd be curious to see how different classes fare going first or second.

I suppose they don't care as long the average is good (it was 52-48% IIRC at Blizzcon).
 
For the first time tonight I've been demolished by mind control. You two hat!

Drafting a couple Mind Controls in Arena makes me so happy. It's like, I spend 1 card / 8 mana to destroy one of my opponent's cards (making it a 1-for-1 trade in that regard) and then also summon a generally massive creature.

Aw man it's so delicious.
 
Drafting a couple Mind Controls in Arena makes me so happy. It's like, I spend 1 card / 8 mana to destroy one of my opponent's cards (making it a 1-for-1 trade in that regard) and then also summon a generally massive creature.

Aw man it's so delicious.
This is why it's going to 10 mana, lol.
 
Nothing quite like topdecking a flamestrike on your 7th turn in the arena to take the whole opposing board including a pair of taunted/buffed creatures from a freshly played Defender of Argus (as well as the defender), a stealth creature, and then proceeding to deal lethal damage. Rage worthy I'm sure, but it's nice to be on the good side of the rng once and a while. :)

I just had two Mages in a row with the most based Arcane Missiles. Ugh.

Drafting a couple Mind Controls in Arena makes me so happy. It's like, I spend 1 card / 8 mana to destroy one of my opponent's cards (making it a 1-for-1 trade in that regard) and then also summon a generally massive creature.

Aw man it's so delicious.

That card that steals a minion (with 3 or less attack I think) for a turn and gives it haste is probably even more ridiculous than MC honestly. Can be something like a 3 for 1. Ultra value.
 
Loving this game so far. Fills that perfect couple minute competitive itch so freaking well.

This isn't my strongest deck, but definitely the most fun to play for me so far:

0CSDVjr.png
 
I don't think so. Novice Engineer is a "filler" card that smooths out your deck. It doesn't put a lot of pressure on your opponent. Unless you're trying to find a "real" 2 drop in a deck full of them, save it for a higher-impact later turn imo.

I think if you have another two drop/decent hero power (ideally rogue or warlock) and a consistent stream of plays afterwards, it's fine. Bonus points if your opponent played a x/1 or if you have argent protectors/shattered sun clerics/dark iron dwarves/etc. in hand.
 
I'm terrible at Arena. I keep my deck full of value critters and still get blown away every time. The best I did was 5/3 with a legitimately horrible Paladin pull, but I went 0/3 with a Priest and 1/3 with a Warlock.
 
I'm terrible at Arena. I keep my deck full of value critters and still get blown away every time. The best I did was 5/3 with a legitimately horrible Paladin pull, but I went 0/3 with a Priest and 1/3 with a Warlock.

Just don't get a ton of of high costing stuff, add a few card draw cards, throw in a little removal/weapons, and creatures that buff other creatures. Win game.
 
Warlock rush is so strong. Guess I retire my druid rush. Also, who needs murlocs? (Maybe if I had the rare/epic ones I'd try it, but my lock rush is great w/o more than bluegil.)
 
Warlock rush is so strong. Guess I retire my druid rush. Also, who needs murlocs? (Maybe if I had the rare/epic ones I'd try it, but my lock rush is great w/o more than bluegil.)
Do you mean "control" (lots of 1 and 2 cost minions) or "rush" (succubus, pitloard, felguard etc)?
 
A couple. . .

(like $120 so far I think - maybe a bit more for a few Arena runs)

As others have noted, Legendaries aren't the strongest by any means. In a lot of cases, they seem more like flavor.
 
Just don't get a ton of of high costing stuff, add a few card draw cards, throw in a little removal/weapons, and creatures that buff other creatures. Win game.

The issue is that the RNG sometimes doesn't give you the options to build a deck with all of those categories. Got stuck with a priest where the only spells I got were Mind Visions and the like. No Shadow word kill/pain, no power world shield, no spell to double health, no silence, no board clearer and so on. Was also matched with people that keep playing minions with Divine Shield so I got steam rolled.
 
I just got a survey about the game, and since there doesn't seem to be any NDA mentioned in the e-mail or the survey itself, I feel I should mention they were asking if people were interested in a raid mode where two players would play in co-op against a strong boss.

The rest wasn't overly notable and mostly stuff you would expect (Do you want to buy cosmetics, would you like replays, would you prefer to buy individual cards, etc).
 
Do you mean "control" (lots of 1 and 2 cost minions) or "rush" (succubus, pitloard, felguard etc)?

Well if they're defined that way, it'd be control I guess, but I run all offense.

It's all 1s and 2s besides hellfire/siphon soul. Sure I want board control, but I'm not strategically controlling anything but minion spam and card draw.
 
I just got a survey about the game, and since there doesn't seem to be any NDA mentioned in the e-mail or the survey itself, I feel I should mention they were asking if people were interested in a raid mode where two players would play in co-op against a strong boss.
WoW TCG had this, and MTG recently started introducing it in the past few years. Not surprising that they'd look into it.
 
I've been watching lots of people play this on twitch and it looks super interesting. Also a great game for when I only have 20 mins to kill. Other than signing up for the beta for my blizz account is there a better way to get in?
 
I'm amazed they'd even have to ask if people want a replay feature, it's like a no-brainer.

I've been watching lots of people play this on twitch and it looks super interesting. Also a great game for when I only have 20 mins to kill. Other than signing up for the beta for my blizz account is there a better way to get in?

People give away keys here from time to time!
 
I've been watching lots of people play this on twitch and it looks super interesting. Also a great game for when I only have 20 mins to kill. Other than signing up for the beta for my blizz account is there a better way to get in?

There are generally a lot of giveaways where you have to jump through a lot of social media hoops to get a chance at a key.

Blizzard said it'll be open beta in December though.
 
Status
Not open for further replies.
Top Bottom