It has a lot more RNG. Most due to the resource system. But you still have players repeatedly placing in the Top 8/16 week after week at massive events.And Trump said MTG has more RNG than Hearthstone.
It has a lot more RNG. Most due to the resource system. But you still have players repeatedly placing in the Top 8/16 week after week at massive events.And Trump said MTG has more RNG than Hearthstone.
And Trump said MTG has more RNG than Hearthstone.
6 mages in a row. LMAO The game likes to torture me. Won 5 and surrendered the last after 2x blizzard in a row.
It has a lot more RNG. Most due to the resource system. But you still have players repeatedly placing in the Top 8/16 week after week at massive events.
Man I either suck really bad at Arena, or I just don't get it. I can win all day with constructed decks and I am lucky to get 2 wins in Arena.
The choices I seem to get are all over the map lol.
I think this game is going to be a big hit, especially when they get it out on mobile devices. I know a lot of people, myself included, who have never had any interest CCGs but are now addicted to Hearthstone. This is a damn shiny game for just being in beta.
I just wonder if blizzard is acting too slowly by keeping it in beta so long. There is talk out there of chinese clones that steal assets and work on the tablet already. How long before an american company decides they can create a game like this and steal the market?
That is a good way for shamans and some other classes (warrior, hunter, paladin - although they can use it more meaningful with buff creatures). Problem with shaman is, that it's too random to use it in a sophisticated way. If you could choose a totem (which would be broken probably) you could make more plays with it. e.g. Spelldamage totem => stuff, or Snake if you need to protect something or summon a 1/1 for free.So, how often should I be using my hero powers? I have been mostly playing shaman (was my main when I played WoW), and only seem to really use the hero ability when I have nothing else to play (or nothing that makes sense).
The resource system being tied to draws puts a huge amount of variance in there.I completely disagree. Trump said he hates lands and how they work. Being mana-screwed sucks, but other than that I really don't see how Magic is random besides drawing cards like every card game. Hearthstone has so many cards relying on randomness that can easily cost you the game or win it like that ragnaros that hit to the face multiple times.
Defeating 20 5+ minions is clearly the worst daily, but I think I stumbled upon the 2nd worse:
"Play 20 5+ minions " .____.
So, how often should I be using my hero powers? I have been mostly playing shaman (was my main when I played WoW), and only seem to really use the hero ability when I have nothing else to play (or nothing that makes sense).
Just make a warlock deck with some summoning portals and Pint Sized Summoner.
trying to get it down with druid (gain mana crystals). just faced a mage who played 2 minions and otherwise 2x pyro, 2x fireball. what fun xD at least I got a few of them out prior to that.
The thing about using hero power is that sometimes you may want to use it in place of a card being played, simply to hold something back. Getting screwed by running out of cards is generally speaking the worst thing that can happen in the game, of your own doing.
Also there is a small trick to shaman power that isn't immediately apparent, I think at least. When you call a totem, it will randomly make a totem but it will not duplicate a totem already out on the field.
Also keep in mind the minion limit. One of the first times I played shaman I had all totems out, and the rest minions, and a priest did mass dispel and silenced them all making them all rather useless. I couldn't even play another minion on the field cause there is a maximum amount of minions. It turned into a loss, but I learned my lesson.
If you have 10 mana already and play Wild Growth (gain empty mana crystal) you get a card that costs 0 mana and let's you draw a card in return. (it states: "you can only have 10 mana crystals). Didn't know that.
It's fine, but in this game its not consistent enough right now. Would need lower-cost minions nerfed a bit.Everything about Wild Growth is terrible. Innervate is enough.
I feel disgusted. Don't have any flamestrike or pyro or fireballs tho. Did get an Blizzard tho.
It has a lot more RNG. Most due to the resource system. But you still have players repeatedly placing in the Top 8/16 week after week at massive events.
Defeating 20 5+ minions is clearly the worst daily, but I think I stumbled upon the 2nd worse:
"Play 20 5+ minions " .____.
So, not sure if anyone else has had this bullshit happen but there is a massively abusive glitch involving the turn timer not activating in which i'm not sure how it's triggered.
Guy called Jamie just did this to me. He was playing a warrior and abused this bug. After about 10 minutes, the game made the explosion sound, said it was my turn, and he started laying down everything in his hand for free, attacked me with everything during my supposed turn, and the game repeated the explosion sound effect from the turn timer at least 3 more times while he never stopped attacking.
Great game Blizz.
Defeating 20 5+ minions is clearly the worst daily, but I think I stumbled upon the 2nd worse:
"Play 20 5+ minions " .____.
Does anyone else thinking giving taunt (through Defender of Argus) to a Stealth minion is broken? I mean, you basically lose unless you have AoE because you cannot attack the Stealth minion directly, nor attack around it because it has Taunt. I think that's a bit... lame.
Does anyone else thinking giving taunt (through Defender of Argus) to a Stealth minion is broken? I mean, you basically lose unless you have AoE because you cannot attack the Stealth minion directly, nor attack around it because it has Taunt. I think that's a bit... lame.
You can attack around stealth minions once they have taunt.Does anyone else thinking giving taunt (through Defender of Argus) to a Stealth minion is broken? I mean, you basically lose unless you have AoE because you cannot attack the Stealth minion directly, nor attack around it because it has Taunt. I think that's a bit... lame.
You can attack around stealth minions once they have taunt.
Just played a game against a Druid who had: Sylvannas, Gruul, Hogger and Illidan and several golden cards.
I see the WoW whales are into Hearthstone.
It is possible to get 3+ legendaries and a golden card or two in just a single pack. Even without a ton of luck the game's been around for a while now, a normal player who's good at arena could have easily accumulated 100+ packs for free (~90-150 packs a month really), and in a few months from now, that number could be closer to 1000 free packs. That's how F2P games work, the longer they're around the more and more people that have grinded every incredible card there is.