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Hearthstone Closed Beta - Open beta in NA, elsewhere next few days. New thread soon!

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******fkkking argus bug AGAIN. 3/4 times today. and always THE WORST target get's the buff. So salty right now.

This patch fucked my game up hard. My Blood Knight attacked a 1/1 Novice Engineer and just autodied. My Argus card have been fucked too. Anyone having the same problems?

I'm not having problems with argus. The movement bug has maybe effected him once in the entire history of me playing this game. I just play him slowly and make no quick mouse movements before, during, and after playing him. Sometimes he shifts over but the right targets get buffed.

Also, I think it could be caused by the visual shift glitch where minions appear to shuffle on your board but the server sees them in the correct spot. That hasn't happened to me before playing argus but it happens randomly sometimes.
 
Would making the coin not count as a spell or a combo starter be a good nerf?

I would certainly miss coin/SI:7 on turn 2.
Would be a huge nerf to Rogues that for sure. No more Scrub starts.

Other than that it would affect the Mage Mana Wyrm openers or getting an extra draw from Gadget Auctioneer or buffing Questing Adventurer. Really though it's just a big ass nerf to Rogues because their game play going first versus second is very different. I am pretty sure if you come up with the stats, Rogues win more matches going 2nd than going first (at least that's what it feels like on both Constructed and Arena).
 
One of my favorite things to do is talk to the player as if I were actually playing with them, haha.

Calling out cards they have, trash talking. It's the best part of CCGs.
 
I've taken Defias out of my rogue deck. I feel that coin/SI:7 is way better. Especially against a turn 2 faerie dragon. Failing that having it around later in the game as a combo starter can be huge.
 
One of my favorite things to do is talk to the player as if I were actually playing with them, haha.

Calling out cards they have, trash talking. It's the best part of CCGs.

I do it, too. Not as fun as real life when they're there in front of you, but I guess it's habit.

"C'mon. Play the Flamestrike, fool. Stop stalling, I know you got it. Play it...There it is!"
 
I do it, too. Not as fun as real life when they're there in front of you, but I guess it's habit.

"C'mon. Play the Flamestrike, fool. Stop stalling, I know you got it. Play it...There it is!"

Yep EXACTLY lol. "Play it. I know you have the card, asshole. I know you have it.. FUUUUCK"
 
Would be a huge nerf to Rogues that for sure. No more Scrub starts.

Other than that it would affect the Mage Mana Wyrm openers or getting an extra draw from Gadget Auctioneer or buffing Questing Adventurer. Really though it's just a big ass nerf to Rogues because their game play going first versus second is very different. I am pretty sure if you come up with the stats, Rogues win more matches going 2nd than going first (at least that's what it feels like on both Constructed and Arena).

It should be done, because the whole idea that Rogues need to go second to do better is bullshit. You should have equal or close footing on either starting position. There'd have to be some sort of compensation of course, but the fact a rogues game can be decided before even a single turn has been taken is stupid.
 
One thing I think people not coming from other card games don't understand. The issue of decks just being all the best cards will be true In any environment where the card pool is this limited. Synergistic decks, especially combo, need larger card pools to be viable. There really aren't all that many cards in the game, and when you reduce it to the most viable cards the pool is shrunk dramatically. That doesn't mean it's a bad game, it's purely a function of card pool. The fact that most classes see competitive play, and have more than 1 deck per class is an insanely good sign when the pool is this small.

Think they will get bit in the ass later on from cards like coin, innervate, etc. though.

Pretty much. At the end of the day, your 30 card deck should be the 30 best cards for whatever your goal is. This is also why, in a game without sideboarding, fringe case useful cards (e.g., Acidic Swamp Ooze / Harrison Jones for Weapons) will basically never see use in top-end decks for ladder: It's just too bad in most cases.

I do agree that some cards right now are just going to long-term warp the game. It seems, based off Eric Dodds' talk earlier, that they're thinking of it (e.g., Charge change was less for the meta now and more for what free Charge means on future big dudes). Which makes me wonder what their plans are for Ice Block, or Innervate as you mention, for the future. These cards can seriously warp the game down the road.

It should be done, because the whole idea that Rogues need to go second to do better is bullshit. You should have equal or close footing on either starting position. There'd have to be some sort of compensation of course, but the fact a rogues game can be decided before even a single turn has been taken is stupid.

It really just changes their opening hand. They do well going second due to the Coin letting them steal back Tempo. Going first still gives them the ability to have Tempo from the start.

It's still a great tool since it's a 0 Mana combo piece, even if you don't need the Mana, but it's not like Rogues have to go second or they lose in the meta.
 
Last fight: (I won)

But god DAMN look at my hand. This is Arena.

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It should be done, because the whole idea that Rogues need to go second to do better is bullshit. You should have equal or close footing on either starting position.

Yeah. In my experience people have gotten very good at dealing with coin/defias. It's just really not that strong.

Maybe it's better in arena where people aren't going to have reliable ways to deal with them.
 
Just got done reading the latest patch notes. WOW, did Warriors get the hardest nerf with that OTK destruction (and thank GOD) or what?

Now if they can just balance the Priests some, that would help (seriously, they have so many 2 cost cards that can just wreck entire decks, it's amazing that they haven't been given the nerfhammer yet).

I don't think Warlocks got a bad nerf. Might've been a buff because that makes the Young Priestess a bit more valuable to a lock, assuming you can protect it long enough for it to really buff things long enough.

And mages get nerfed again, this time with the Pyroblast. Seems Blizz really got scared by the many complaints about the OPness of the mages before the first big nerf to them.
 
Just had 2 bugs in 2 arena games now I have the overlap bug in my hand. This game is a buggy mess. Unbelievable! At least some minions got some nerfs. Yeah, that's what's important, Blizzard.
 
Faceless Manipulator and BGH are now my favourite combo, especially when on my Paladin so no one expects removal, watching them play a massive minion / buff one to shit so I can copy it then kill it for just 8 mana...

Joy.
 
Last fight: (I won)

But god DAMN look at my hand. This is Arena.

I seriously fear Paladins on Turn 4. I constantly play with the expectation they'll Consecrate, Hammer of Justice, or Sword me. I tend to hold my Oozes around. Can't do much about HoJ, but you can certainly be cautious about Consecrate too by limiting how many minions you play at once.
 
Turn 2 Coin Faerie Dragon is the best thing ever. EVER
Not against a Shaman or a Warrior who can just use their weapon to kill it instantly. Even Druid can use that +2 attack to kill it if it has the card.

I use coin 1 Faerie Dragon with a Paladin when I have Argent Protector next and I am not facing against a class who can take out Faerie Dragon fast.
 
Now if they can just balance the Priests some, that would help (seriously, they have so many 2 cost cards that can just wreck entire decks, it's amazing that they haven't been given the nerfhammer yet).

Priests are kind of in a weird place. They seem to crush low ranks, but their best cards are easy to play around, and so they get shut down hard at higher ranks. It's pretty rare to see a high level Priest player. Their early game is very strong, though that might be the only thing keeping them afloat.

Warriors are still really strong. OTK was a gimmick whose time had come.

OTK was a really strong, nearly airtight deck.
 
Not against a Shaman or a Warrior who can just use their weapon to kill it instantly. Even Druid can use that +2 attack to kill it if it has the card.

I use coin 1 Faerie Dragon with a Paladin when I have Argent Protector next and I am not facing against a class who can take out Faerie Dragon fast.

Claw and yes I do have that card. In fact many druids carry it. Claw is wonderful.
 
Just got into the beta last night, and about to finish the tutorial matches. Is there anything I should know about the game in general or the F2P economy right off the bat? Basically, stuff you wish you knew before you started playing.
 
The argus glitch does happen when the board pre-shuffles. Where you are actually dropping it is... random almost =/

I had played 2 molten giants to the left of my azure drake. Then I placed argus between molten giant and the drake yet it buffed both molten giants. Kinda didn't matter either way since dude conceded. He stupidly wasted a hex on a chillwind yeti lol
 
Just got into the beta last night, and about to finish the tutorial matches. Is there anything I should know about the game in general or the F2P economy right off the bat? Basically, stuff you wish you knew before you started playing.

Just watch streams to the in and outs of arena and value. Kripp is fantastic for this. Trump is as well. Haven't seen many players at their level sans one person whose name evades me.

Get level 10 on all classes to get your 'basic' cards.

Disenchant a shitty common to get a rare of your choice.

Mage is bottom tier.
 
Just got into the beta last night, and about to finish the tutorial matches. Is there anything I should know about the game in general or the F2P economy right off the bat? Basically, stuff you wish you knew before you started playing.

the cheapest way to get a lot of cards is to get really good at the arena. if you do well enough you get enough gold to run it again plus some cards.
 
Just got into the Beta a couple of days ago. I was wondering if there was any resources on competent beginner decks to make? (that don't require opening 50 packs)

What dedicated HS sites is everyone perusing, for articles, tips etc?
 
Just got into the Beta a couple of days ago. I was wondering if there was any resources on competent beginner decks to make? (that don't require opening 50 packs)

What dedicated HS sites is everyone perusing, for articles, tips etc?

I use my own ingenuity. Much more fun that way.
 
Just got into the Beta a couple of days ago. I was wondering if there was any resources on competent beginner decks to make? (that don't require opening 50 packs)

What dedicated HS sites is everyone perusing, for articles, tips etc?

Hearthpwn and Hearthhead are the two I go to.

On Hearthhead, there are several decks for each class usually labeled as "Basic" decks for the cards you start with.
 
Now if they can just balance the Priests some, that would help (seriously, they have so many 2 cost cards that can just wreck entire decks, it's amazing that they haven't been given the nerfhammer yet).

They're like one of the worst Constructed classes at the moment. If anything, their early game is probably too weak from a creature perspective (outside of Ancient Watcher / Injured Blademaster setups) to really be that relevant.

Like, at high ranks there's very few Priest players in general (I can think of like two?). They're a fairly limited class right now.

I don't think Warlocks got a bad nerf. Might've been a buff because that makes the Young Priestess a bit more valuable to a lock, assuming you can protect it long enough for it to really buff things long enough.

The Warlock aggro deck is basically unplayable in it's current iteration with the Blood Imp change. I'm not sure if there's really a way to make that deck still function that well in the high-end. It's very far from a buff, the dream scenario of an Imp getting multiple +HP stacks onto a single target and letting it live forever is pretty rare (and usually not that relevant due to how common trading minions off will be anyway).

Also, Blood Imp losing 1 ATK is also a lot more relevant than people seem to think :(
 
They're like one of the worst Constructed classes at the moment. If anything, their early game is probably too weak from a creature perspective (outside of Ancient Watcher / Injured Blademaster setups) to really be that relevant.

Like, at high ranks there's very few Priest players in general (I can think of like two?). They're a fairly limited class right now.

Yep. They have to rely heavily on early neutrals since almost all their early drops are killed instantly by 3/2 drops and smite is an awful compared to other 1 drops. Once priest reaches 4 mana things stabilize for them but getting to it is a bumpy ride.

Blood imp really should buff at the start of the warlock's turn.
 
Wanted to make this my new avatar, but you can't read any of the text at GAF avatar sizes. :/

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Just got into the beta last night, and about to finish the tutorial matches. Is there anything I should know about the game in general or the F2P economy right off the bat? Basically, stuff you wish you knew before you started playing.
Don't buy the packs directly; saving up the 50 extra gold for arena runs is worth it in potential gains in addition to the guaranteed packs.
 
Just watch streams to the in and outs of arena and value. Kripp is fantastic for this. Trump is as well. Haven't seen many players at their level sans one person whose name evades me.

Get level 10 on all classes to get your 'basic' cards.

Disenchant a shitty common to get a rare of your choice.

Mage is bottom tier.

the cheapest way to get a lot of cards is to get really good at the arena. if you do well enough you get enough gold to run it again plus some cards.

Don't buy the packs directly; saving up the 50 extra gold for arena runs is worth it in potential gains in addition to the guaranteed packs.

Thanks for the advice. I can't actually do anything besides "Play" and "Practice" right now anyway, so I guess it'll take a while to actually get anywhere.
 
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