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MY MISERABLE ISLAND VACATION
Made by Sebastian Lind / SLD (credited in-game as Super Seabass)
WHAT'S IT ABOUT?!
My Miserable Island Vacation is a story about James. He's just your average guy (although kinda geeky) that one day gets shipwrecked and washes ashore on a mysterious island. James quickly discovers that the island is threatened by a vulcano that could erupt at any minute, showering the entire place with lava. For some reason, everyone he meets thinks he should do something about it even though he basically just wants to go home. During the journey, James will meet two other characters that will assist him on his adventure.
OKAY... SO WHAT GENRE?
This is a very traditional game in classic J-RPG fashion. It's old school and unforgiving so you should probably save often. Although you're likely to see the Game Over screen a couple of times, progress and leveling is fairly rapid and as long as you stay alive you'll gain better stats and new skills at a fast pace. The battles are fast-paced, just like the early Dragon Quest games. Either you win quick or you lose quick.
SOMETHING ELSE I SHOULD KNOW?
Well, if you've ever played any JRPG before then I think you'll be well acquainted with the basics. If not, then it could be a bit tricky. Just remember to closely examine all things and you will be rewarded. This game does not tell you everything flat out and it's not going to hold your hand.
The game contains up to
4 chapters and
2 endings, one normal ending and a true ending. It's up to you to decide if you want to continue exploring the island to find all its secrets.
PLAYTIME (rough estimate): Normal Ending ~120 minutes / True Ending ~180 minutes
KEEP IN MIND
–This is my first ever attempt at making a game. It's not a masterpiece, but if you find it at least a little bit entertaining then that's enough to make me super happy.
–The game is hard as balls if you don't spend some time leveling up. Make sure you explore the first village for gold, and always try to have your characters equipped with the best possible gear. There are several stores, but you have to look around to find them.
–Even though it's playable from start to finish, it's still rough around the edges. There are a lot of things I would like to add, tweak and improve if I continute to work on the game after the competition is over.
HOW TO PLAY
–Buttons used: Z/X + arrow keys
–Press ALT+ENTER for fullscreen
–Hold down SHIFT to run
CREDITS (in-game credits also contains special thanks, etc)
Game made by me. Engine: RPG Maker VX Ace. Some map layouts are the same as those found in the
official RPGMVXA tutorial since I learned the basic stuff by following that excellent guide.
Additional Resource Packs: Zombie Survival, Futuristic Tiles, Arabian Nights
Pictures used (and modified with the help of superpixeltime.com):
The Wreck (SS Vina) from Scolt Head Island,
The wreckage of the American Star (SS America),
Rough seas, Moelfre, Anglesey,
Volcanoes of Colima
Additional Audio: Joel Steudler -- Town - Creepy Place (SH), D. C. Kairi Sawler – Night on the Sand, Cyrano – Never Surrender
Scripts used:
Yanfly Ace Core Engine,
Yanfly Ace Battle Engine,
Yanfly Enemy HP bars,
Yanfly Victory Aftermath,
Yanfly Command Window Icons,
Yanfly System Options,
Playtime Window