StreetsofBeige
Gold Member
PS5 and Series X are:
- 10-12 TF
- RDNA 2
- 16gb ram
- SSDs at 2.4 to 5.5 gb/s
- Somewhere in that 2070-2080 gpu range I think
They typical strive for games lately at:
- 4k. Or less than that with RT
- Asset quality probably high/ultra high range
- 60 fps. Not too many 30 fps games lately
- And most of these games are cross gen or an old game got a patch
The amount of RT can be limited. As we've all read GT7 RT is replays only, and so is FH5 (Vista mode) Some games dont even have RT. And if it does, the frames and/or resolution go down to compensate.
But realistically for PC gaming at 4k, 60 fps, high/ultra quality, and good amounts of RT throughout the game, what kind of spec PC rig would be able to do this consistently without hitching? So far, PS5/Series X cant handle it all with RT as a norm.
- 10-12 TF
- RDNA 2
- 16gb ram
- SSDs at 2.4 to 5.5 gb/s
- Somewhere in that 2070-2080 gpu range I think
They typical strive for games lately at:
- 4k. Or less than that with RT
- Asset quality probably high/ultra high range
- 60 fps. Not too many 30 fps games lately
- And most of these games are cross gen or an old game got a patch
The amount of RT can be limited. As we've all read GT7 RT is replays only, and so is FH5 (Vista mode) Some games dont even have RT. And if it does, the frames and/or resolution go down to compensate.
But realistically for PC gaming at 4k, 60 fps, high/ultra quality, and good amounts of RT throughout the game, what kind of spec PC rig would be able to do this consistently without hitching? So far, PS5/Series X cant handle it all with RT as a norm.
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