Regarding critical quality? Sales lie, a lot and often.
Maybe, but they two aren't mutually exclusive. A game can be good and sell gangbusters, it's not like the only good games are obscure ones that only sell 500k copies or whatever.
Regarding critical quality? Sales lie, a lot and often.
I'm not claiming that, but you're the one asserting that commercial success is the metric that should allow/justify developers to 'toot their own horn'
He gets to make the games he wanted, but an after production port to another system is Capcom treating him badly? This seems like some terrible fanboy logic devoid of the business side of gaming.
There is nothing wrong with it. Pretty awesome game. I think people just hate that the new levels stop coming out halfway through the game.
Maybe they hate the story, or that it is not hard enough. Who knows. But crap it is not.
No.. I'm simply saying that his comment on 'didn't help capcom' and implying that their games is bad is stupid.
Kamiya loves tooting his own horn doesn't he, despite all of Plantium games being commercial failures.
Heh I was waiting for that. I had a blast playing co-op. It didn't kill anything for me.
Innuendo, then, if not a bald-faced assertion
Assertion? No it isn't, he stated that a small team can do as much as a big bloated team. Yes that's true - but he implied that those games are bad with the 'didn't help capcom' comment. He certainly has a huge axe to grind with them after leaving the company.
Assertion? No it isn't, he stated that a small team can do as much as a big bloated team. Yes that's true - but he implied that those games are bad with the 'didn't help capcom' comment. He certainly has a huge axe to grind with them after leaving the company.
Yeah, I don't think he was trying to put the games down, just questioning the usefulness of large teams and saying it doesn't show in the end product. So really what he means is that even though DMC4 was good, his game made by a small team was just as good or better:? He never implied Capcom games being bad, he even said those big budget games look good when asked about it on twitter.
When looking at these monstrous development team sizes, Kamiya said he is "amazed" by the small group of people that developed Bayonetta.
Shots fired etc.
I am surprised he didn't bring up DD, that game had a shit ton of people working on it too.
I don't know why he is firing shots at DMC4, there weren't THAT many people working on it (compared to RE6/DD) and it was a solid action game that sold more than expected AND worked great on all consoles.
Shots fired etc.
I agree with his point that more devs + money does not equal better games. Dedicated and talented fewer devs can get the job done much better in some cases.
Even though I liked DMC4 (as incomplete as it was), I would really like to hear the argument for why its combat is better than Bayonetta, objectively speaking.And yes, DMC4 does have better combat than Bayonetta. I hope gunbo gets into why if he wants to.
400 people didn't save MGS 4. I like the game, but I can't see how it took all those people unless...oh wait I work in the JP game industry and know how retardedly inefficient it is.
Those shots fired don't seem nearly as wicked as this:
http://twitter.com/PG_kamiya/status/249735186936369153
He seems to be taking his sweet time on his games...I wonder if it's because he's also using the traditional JP retarded inefficient production method..
http://twilog.org/tweets.cgi?id=PG_kamiya&word=inafune¶m=
sooo... kamiya doesn't like capcom?
Yup, he also seems to hate any action game that might be seen to be better than Bayonetta.