Let's have a look back first:
Hideo Kojima is an avid movie lover and he is known to pay tribute to his favourite movies.
The visuals of his games often very closely resemble its inspirations, Snatcher for example was heavily inspired by Blade Runner. Hal was named after the A.I. in 2001: A Space Odyseey. We have to thank Full Metal Jacket for the creation of Sniper Wolf and James Bond for Snake's secret ops.
A selection of a few of his favourite films can be found here:
http://www.tsutaya.co.jp/movie/sp/mgs4/cinema.html
Descriptions:
http://www.escapistmagazine.com/forums/read/7.84679-The-15-Films-that-Influenced-Hideo-Kojima
http://kotaku.com/5135173/rent-15-movies-that-influenced-metal-gear-solid
Gillian and Deckard
At this point, I'd like to redirect you to Kojima's GDC 2009 keynote where he talks about making the impossible possible in game creation. He talks about how he and his team were restricted to create a "classic" war game with the technological limits at the time and how they used game design and advancement in technology as "ladders" to create the "ultimate Metal Gear". You also find out why Snake can't jump higher than Mario.
http://www.gamespot.com/videos/gdc-2009-hideo-kojima-keynote-address-part-1-intro/2300-6206910/
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In past interviews Hideo Kojima has stated that "The Great Escape"(1963, allied prisoners escape from a German POW camp) is the reason why Metal Gear turned out to be an infiltration stealth game. Originally, the game was about escape much like the movie but he decided to create the game around a more classic plot.[2]
First on my list has to be that classic of classics, The Great Escape. Of all movie experiences that served as the fertilizer for growing the fruit of MGS, this is one of the most powerful. If The Great Escape didn't exist, there probably would be no MGS today. What's so amazing about this film is that it is based on a real story, yet is really entertaining, too. And I learned so much about World War II from it (as I did from Claustrophobia and US Independence Day), things that they don't teach you in school.
You're just confined in a 'concentration camp' in that area. Then you can escape again. You can walk, take the train or a boat, disguise yourself, forge documents and escape as far as possible. If you cross the border, you complete the game. How many days you spend escaping and what route you take are the real pleasure of Metal Gear Solid.
Now, I can highly recommend watching "The Great Escape" it is quite entertaining and thrilling and has aged very well!
I've stated in other posts that open world seems to be the logical conclusion and evolution of the series, a Kojima driven evolution at least. As presented above in the keynote, it seems he always had something like this in mind. Of course, he didn't know at the time that he would still be developing Metal Gear after all these years but this might as well have been a subconscious thing. Maybe if someone else had directed the series after say MGS2 onwards, we might have seen games more limited on infiltration in smaller areas. Who would have dared to drastically chance the established Metal Gear formula?
"The evolution of searchlights"
Top view: http://metalgear.wikia.com/wiki/Met...ugh/Tank_Hangar?file=Shadow_Moses_intel_2.jpg
How did you guys experience the evolution of the series, did you see "The Great Escape" and the other movies in the list above?
I wonder what it can mean for Metal Gear Solid in the future.. fully developed real AIs as bosses? Highly complex area scenarios with "realistic" soldier routines?
Sniper battles which span over realtime weeks? Maybe virtual reality devices such as Oculus Rift and its predecessors might play a vital role in the future of the series.
Do you believe open-world scenarios can offer the same level of polish in both narrative and gameplay as more linear experiences?
Additional links:
http://en.wikipedia.org/wiki/The_Great_Escape_(film)
[2] http://www.metalgearsolid.net/features/hideo-kojima-at-the-movies-the-great-escape
http://www.theatlantic.com/entertai...ecame-a-legendary-video-game-designer/254831/