It variates from game to game on Vita too. Escape Plan's latest patch is over 1GB. I think they did some big changes to the game engine, so it seems like you're basically redownloading the game.PS3 updates are regularly around 20-30 MB, which is acceptable, but since there are no limits, the may sometimes be several hundred MBs, which is pretty much unacceptable. Thankfully, this is fixed on Vita.
On 360 to recieve the Burnout Paradise updates that they patched in, you had to download an optional 1.x GB DLC. Otherwise, you didn't get them.Yea, but wasn't that across both the platforms.
I think GT5 is a more appropriate answer.
Pertaining to Nintendo... welcome to this gen and the joys of large updates.
Well at least the Wii U has SOMETHING on par with PS3.I've had updates like that on my PS3. Nothing new. Only problem is the Wii U servers are slow as ass.
When I first updated each game, I assumed that Nintendo's server are just slow at uploading and that the Wii U was just slow at installing. Turns out the files was just big. I was just browsing through the System memory and found out that the Update Data for each game is kinda large.
Update data size for each game:
Nintendoland 221MB
ZombiU 18MB
NSMBU 29MB
XBOX360 title updates are a few MB in sizes, while PS3 game updates are usually under 10MB right?
edit: The video streaming apps are also fairly large, they are between 35-45MB each.
It seems weird how Nintendo have always seemed against patching and 'the box we ship is the game' kind of thing, and then day one WiiU there are patches for both of their games.
while PS3 game updates are usually under 10MB right?
Steam once updated my Tomb Raider Anniversary with a 7GB patch.
Nintendo will never catch up with the internet #SMH
I have to say, I am disappointed by all of these patches on Wii U, especially on Nintendo's own games.
What happened to the days when you could insert a game and everything just worked? Did Nintendo cut back on the Mario Team? Maybe they're trying to save a few yen...
XBOX360 title updates are a few MB in sizes, while PS3 game updates are usually under 10MB right?
Yea, but wasn't that across both the platforms.
I think GT5 is a more appropriate answer.
Pertaining to Nintendo... welcome to this gen and the joys of large updates.
isn't this something to do with a patent that Microsoft has?
Ahem, I have several games with updates over 1GB... I think Minna no Golf is closer to 4GB, possibly larger than the data on disc. GT5 is also huge, so is Burnout (for good reasons, for once).while PS3 game updates are usually under 10MB right?
while PS3 game updates are usually under 10MB right?
Dota 2 gets a 200MB patch every week.
I have to say, I am disappointed by all of these patches on Wii U, especially on Nintendo's own games.
What happened to the days when you could insert a game and everything just worked? Did Nintendo cut back on Mario Club? Maybe they're trying to save a few yen...
omg i jus wanna put gaem in and it werkz
Patches fixes bugs and might also add content. Im not saying the MoH:Warfigher method is any good but some people sure like to be nostalgic
Given that Steam and iOS implemented Delta patching, I'm not sure if this is actually owned by Microsoft anymore, or people just made another implementation of the same thing.
omg i jus wanna put gaem in and it werkz
Patches fixes bugs and might also add content. Im not saying the MoH:Warfigher method is any good but some people sure like to be nostalgic
Chrome uses this? Because that's awesome, the updating is pretty much best feature on that browser
Depends on the game.
I've had 10mb to 300mb game updates on PS3.