TheChewyWaffles
Member
Those sizes are tiny.
That's what she said.
Those sizes are tiny.
HSG for ps3 updates are like 2-3 gigs
I laughed way too hard at this.gwahahahahahahahahaha
hahahahahahaha
haaaaaaaaah
I would rather have them be optional and allowed to download them as I join a session that requires it. Instead of being forced to download them all in the initial install.
Recalls EOJ sets 2 and 3 expansion packs download where not only you had to buy the booster packs but also had to buy a key to use cards in the game (15 bucks each ontop of the buying the cards). It was the reason why I stop playing the game it also didn't help that set 2 and 3 were a pain to find.All those posting PS3 games, obviously haven't tried The Eye of Judgment.
It downloads over 3GB, across over 2,500 files..and installs them individually too.
And of course, you can't do anything else while waiting.
DC Universe Online's patch is like 15GB, but is an online game.
When I first updated each game, I assumed that Nintendo's server are just slow at uploading and that the Wii U was just slow at installing. Turns out the files was just big. I was just browsing through the System memory and found out that the Update Data for each game is kinda large.
Update data size for each game:
Nintendoland 221MB
ZombiU 18MB
NSMBU 29MB
XBOX360 title updates are a few MB in sizes, while PS3 game updates are usually under 10MB right?
edit: The video streaming apps are also fairly large, they are between 35-45MB each.
How does Xbox have such teeny patches? They're great.
These are "holy crap" file sizes for people in 2012? Seriously? Where in the world is dial up still used?
People really should stop bitching about this, the more people do the more companies like Microsoft implement retarded policies regarding patches.
Speak for yourself, I don't mind DLC when there's new content for a game, but patches shouldn't be hundreds of megabyte affairs.
I don't get to play very often these days, so having to sit through hours of downloads before I can start doesn't really work for me.
WiiU probably doesn't have incremental updates like Microsoft does with the 360. I think people don't understand why its generally smaller for the 360. It's because you can send only the files where there are changes (generally speaking). So if your game update is through 3 files that changes, you send only those 3 files, hence why sometimes an update on Xbox is extremely small. On PS3 (and apparently WiiU), there isn't incremental updates. You need to send both your data and a new executable file. And executable files can be big! With that mode of doing updates (which is alot easier on the software side) the update size can be anything really.
I don't buy that, not even slightly (size). The main issue with Microsoft's solution is that it's far too restrictive in terms of number of patches.
The only reason you'd be patching multiple gigabytes of data (again, not talking about new content) is if you fucked up all your textures or audio files. Code patches can be big, but generally no-where near that big, especially with differential patching.
Edit - Ahh, you stealth edited to put it a slightly different way. You see adding content as patching, I don't. Patching is for bugfixes, DLC (free ideally) is for content.
And saying patches are generally small is a ridiculous statement, yes, developers can be incompetent and make patches bigger then they should be, but that is a VERY small percentages of cases, and if you look at PC gaming for example this is pretty standard, and yes, it's differential patching.
What on earth are you on about, patches are generally small, on the PC especially.
I've never experienced anything on the PC like GT5. It's utterly ridiculous and it has basically meant I wont be going back to the game.
I've never experienced anything on the PC like GT5.
Under 100mb,
and frankly when it comes to GT5 there would be absolutely nothing stopping them using generic models if you don't have them.
It certainly didn't stop them with interiors.
Well it didn't did it... also, Forza seems to manage it without burying me in multigigabyte patches so it can't be that there's no way around it.
Actually, I've not opened Steam for a while, let's have a look...
Microsoft has rules about patch size, but if you're a big enough publisher and/or willing to pay a fee, you can go over.
Wasn't there word that another big update is coming for the system tomorrow or sometime this weekend to fix the crashing/freezing issues some Wii-U users have had?
Steam updated, 5 games with updates, took under two minutes. Nothing from before 2010 in there.
I guess maybe my PC exists in a different dimension which allows magical small, fast patches. /shrug
Yeah before PS+ and automatic updates, this was a major issue.
one thing might be that the gamee qre smaller already. some ps3 games are already 35gb in size and even multiplat games have a different comprewsion and size. that may or may not account for ps3s patch size problem.This might be the case, but it doesn't seem like the logical explanation for the size differential--patches that do identical things for multiplatform games are smaller on 360, implying an actual technical difference in the patching system.
This might be the case, but it doesn't seem like the logical explanation for the size differential--patches that do identical things for multiplatform games are smaller on 360, implying an actual technical difference in the patching system.
We just have to remember that Microsoft is a software company, so they have been doing this kind of stuff forever. Look at Windows or any software application they have made for an example. They already have a codebase set up for this kind of updating so its as simple as Dragging then Dropping the library's they use into the codebase for the OS.
IIRC, while the launcher said it was downloading files it was actually just installing files from the disc. The disc install was something like ~12GB's and the actual day 1 patch was ~2GB's.DCUO patching at launch did suck too because the disc was pretty much just the launcher for the game the rest had to be downloaded.
gwahahahahahahahahaha
hahahahahahaha
haaaaaaaaah
PS3 updates are HUGE.
Yeah, sometimes they are bigger then the game istelf.
I downloaded Payday The Heist off PSN and was greeted with a 3gb+ patch.
And because updates cannot be background downloaded or paused, I will never be playing the game.
How does Xbox have such teeny patches? They're great.