Norwegian_Imposter
Member
Still getting it. I just get games to play through if they are shit so be it. No love lost. I find completing shit games my own little challenge haha
I switched to the multiplayer co-op mode and it's kinda neat. You gain XP to level up skills and get new skills. You get money to open supply crates to unlock new guns, attachments, and cosmetic items. You also have to get weapon parts from crates to upgrade your guns.
Maybe I'm thinking of the wrong video, but the Eurogamer footage I watched was a slideshow.
No PC impressions yet? I haven't checked Steam but I presume it's out right?
Ok so I played the first hour of the campaign,did not do any shooting yet,so it might fall apart then but the intro is promising at least lol...voice acting and all is pretty good...the graphics look like a cross between Dying Light and Fallout 4...on the X1,the lighting is very nice but unfortunatly it also makes the FR a little choppy,it's not Battlemage Lichdom bad,like someone asked earlier but probably Just Cause type of stutter in some area's.
So you're saying they would have been better off if they sold that as a $25 download?
Because that's what I'm reading.
Watching Dansgaming play this on PC and it's in... rough state. Increasing quality of shadows murders his FPS and game supports FoV only from 40 to 65 which is just bad. Also game seems to freeze quite often for few seconds here and there, most likely to load stuff as player roams environment.
Dan has i7 4790k and SLI-980 setup, game installed on SSD.
Based on watching I would say this game / port needed more time in oven.
Edit: Also games lightning engine keeps breaking down and causing weird artifacts, and over brightness. Weird bug.
Weapon customization, open world premise looks pretty good. Too bad the game is apparently so broken.
Might get it on sale.
Watching Dansgaming play this on PC and it's in... rough state. Increasing quality of shadows murders his FPS and game supports FoV only from 40 to 65 which is just bad. Also game seems to freeze quite often for few seconds here and there, most likely to load stuff as player roams environment.
Dan has i7 4790k and SLI-980 setup, game installed on SSD.
Based on watching I would say this game / port needed more time in oven.
Edit: Also games lightning engine keeps breaking down and causing weird artifacts, and over brightness. Weird bug.
When DOOM has a console FoV slider that goes up to 110, it's still pretty messed up that Homefront's PC version can't even be pushed up that high.It probably is Vertical Fov so it's not that bad, actually you can go from 65 (Vertical 40) to 97 (Vertical 65)
Lightning bug seems a classic issue related to the lack of proper SLI support, unfortunately for me the game will unlock on the 20th so we will see!
It's most likely vertical FoV.Watching Dansgaming play this on PC and it's in... rough state. Increasing quality of shadows murders his FPS and game supports FoV only from 40 to 65 which is just bad. Also game seems to freeze quite often for few seconds here and there, most likely to load stuff as player roams environment.
Dan has i7 4790k and SLI-980 setup, game installed on SSD.
Based on watching I would say this game / port needed more time in oven.
Edit: Also games lightning engine keeps breaking down and causing weird artifacts, and over brightness. Weird bug.
And yet, despite all these enormous flaws, there’s so much to celebrate in Homefront: The Revolution. It really is a huge accomplishment, an attempt to step on Ubisoft’s toes, and in so many ways a successful one. Whereas Ubi’s games from The Division to the Far Cries have fairly ubiquitous-feeling cities/islands to explore, Homefront’s Philadelphia is really impressively varied. The shift in approach from a red to a yellow zone is both very welcome, and far more interesting. Getting to walk about in the streets, being extremely careful, but not having to shoot everything that moves, is great. Carefully negotiating your way through back alleys and finding routes up rubble-strewn buildings to reach hidden stashes, then creep across board walks to reach a distant balcony, jumping (when possible) for a ledge, and reaching an enemy target without having had to set off alarms is completely splendid. As can be picking them off one by one with your sniper rifle.
My guess is that Homefront: The Revolution isn’t going to score so well in the land of game scoring, because it’s quite so replete with issues. And that makes me sad, in a way, because there’s quite so much here. The story, while meagre in depth, isn’t bullshit for once, and the city itself is superbly designed. It feels like it could have been the step forward from Ubi’s stale format, had it only been given more money and time, better resources for AI, and a good few more passes for bugs, glitches and the like before release. (I’ve gotten stuck in scenery far too often, and once fallen out of the edge of the world. Oh, and you know when your phone goes weird and won’t stop telling you you’ve got a message you’ve read. The in-game phone has that bug. Argh.)
But at the same time, it’s one of the most interesting games in the genre, trying to be so much more than the usual icon hunt such open-worlds offer. Scripted sequences may be generally dire, but they’re there with a goal to offering yet more variety alongside the hugely different tones to different zones, the different tactics needed to approach different atmospheres, and weapons that can be a treat to use.
Philly is the reason why I'm interested in this. Underrated city that I think would make a cool setting for games.Does this game at least have a fun version of Philadelphia to explore?
I've always thought Philly would be a good setting for a game like GTA or Fallout.
It sounds like a game filled with potential but held back by serious technical issues. Seems like it might be a decent budget purchase in six months after about a dozen patches and hopefully the issues ironed out.
It sounds like a game filled with potential but held back by serious technical issues. Seems like it might be a decent budget purchase in six months after about a dozen patches and hopefully the issues ironed out.
I think there is some fun here but ONLY on the PC. Do not, I repeat, DO NOT buy the console versions.Help me GAF, Homefront is out in the UK on Friday and, despite everything,
I still find myself somewhat drawn to this game. I think its a combination of
being really interested by the games premise, and really loving the Far Cry open-world
shooter genre (hence why the first Homefront didn't really appeal to me).
For all the indifference/dislike, most reviews do tend to mention there being a good ideas
at the heart of Homefront, they just seem to be buried amongst a lot of jank
and blandness. Is there any enjoyment to be had with this game, or am I being crazy?!
I think there is some fun here but ONLY on the PC. Do not, I repeat, DO NOT buy the console versions.
Damn shame. Hope the studio is ok. We don't have many big studios left in the uk.
Heh. Tom's actually working on it. I sampled the PC version on my rig and it runs like a dream but...well, those console versions. You'll see soon enough. :XDamn. Face off will be brutal?
I can't recall any other game doing that but I DO genuinely feel bad for the team. What a shit situation.Has a game ever ended with something like this: http://www.eurogamer.net/articles/2...ion-acknowledges-its-own-troubled-development
Before the credits roll the player is shown a message from a chief developer acknowledging the problems during development.
I've put the game away until they patch it up a bit.Enjoying what I've played so far, despite some technical hiccups on PS4.
https://www.homefront-game.com/forum/index.php?threads/homefront-the-revolution-is-out-now.15354/
They acknowledge some of the issues, including frame rate. I'm not counting on anything, but any fixes would make me happy.
Review from RPS:
https://www.rockpapershotgun.com/20...otgun/steam+(Rock,+Paper,+Shotgun:+Steam+RSS)
That's what I want to hear and what I expected from this game!
Edit - Damn, I've just found the review thread!
Enjoying what I've played so far, despite some technical hiccups on PS4.
https://www.homefront-game.com/forum/index.php?threads/homefront-the-revolution-is-out-now.15354/
They acknowledge some of the issues, including frame rate. I'm not counting on anything, but any fixes would make me happy.