Icyflamez96
Member
Will be picking this up very soon. Most of what I'm reading sounds good, although I'm dissapointed with that one line about the weapon switching. Not enough to stop me from getting this ASAP for the price it's at.
Seems the lower scores are all about gameplay choices.
No masks, and instead using various characters with unique perks and abilities. And the bigger stages.
Sounds like to me the reviewers weren't particularly good at the game in the first place, and the bigger levels and restrictions caused it to be even more difficult. So they didn't like it due to that.
It was a bit of a stretch- reviewer seemed intent on picking on things not mentioned in ANY other review
Seems the lower scores are all about gameplay choices.
No masks, and instead using various characters with unique perks and abilities. And the bigger stages.
Sounds like to me the reviewers weren't particularly good at the game in the first place, and the bigger levels and restrictions caused it to be even more difficult. So they didn't like it due to that.
That PC Gamer review effectively rips into a big problem with big sequels. Hotline: Miami is an arcade game draped in storytelling. Hotline: Miami 2 seems to jettison the arcade mechanic to double down on storytelling. Not what I'm looking for in more Hotline. First, it hampers my enjoyment of playing the game. Second, I'm always wary when a game with brief, focused storytelling is followed up by a game with long, detailed storytelling.
How are you seeing that the game is fucked? The reviews are overwhelmingly positive, with one outlier.
Why? Because of positive reviews?
Did you not read the majority of the reviews that are positive?
There is one bad review. If you liked the original I'd say this is worth £10, even if it's half as good as the first it will be money well spent.
How are you seeing that the game is fucked? The reviews are overwhelmingly positive, with one outlier.
I didn't write any of the reviews, and I am supremely of the mindset 'if you like it, fantastic', but I don't see where you're getting that from. If difficulty was the issue, wouldn't they have articulated that? Of course the scores are dependent on gameplay choices, and some reviewers didn't seem to like those choices. Not because they're secretly bad at the game, but because they didn't like the bits they mentioned.
Doesn't that make the review more useful than all the others? I just read it and it talked about many of the exact things I would be interested to know before jumping into the game.
What if that score wasn't there? Would you still be motivated to explain away the reviewer's complaints by implying they must be false because no one else mentioned them?
the biker was always a fun killing machine, with or without his flying knife. according to the review this character who has limited ammo and can not pick up guns...sounds not so good to be honest.
The PC Gamer review focuses on the thing I wondered about being the big sticking point for detractors of this game: namely, the more restrictive nature of the set characters for each level. I think that's going to be a divisive change for some.
I actually really liked Only God Forgives, though, so hey!
gotta pick between this and Ori mate.
The weird part is I remember when the Uncharted 3 debacle reignited when the AV Club gave it a C+, and they cited control issues that no one else reported on, even at Eurogamer. Lo and behold, they were the only outlet that identified the aiming issues that were later patched.
I read all words of both reviews from PC Gamer and Videogamer. That was basically what they were articulating.
As I said upthread, "nasty, brutish, and short" is a literary quote which is only actually referencing one concept, despite using three descriptors for it.I try not to bag on review content but...
"Hotline Miami 2 improves upon its predecessor in a way that is pleasing, but non-essential. And to get there, it undercut the one thing that made the original great. Hotline Miami was nasty, brutish, and short. Hotline Miami 2, sadly, is not."
Which of the three things they listed is the ONE thing that made the original great.
It's like you, me and another 3 people in the world (one being Refn).
Well, i wouldn't even say "really" liked it, but i found it more interesting than Drive, myself.
Wow... they fucked up this game? How is it possible?
The original is one of the best games I've ever played... I though they couldn't get this to be worse. Maybe more of the same.
But then, the reviews are saying other thing. I'll wait to get this now...
After really enjoying Driveclub and The Order and questioning how the fuck Mordor got GotY, I find myself paying less and less attention to mainstream games press.
I read all words of both reviews from PC Gamer and Videogamer. That was basically what they were articulating.
Difference in gameplay design due to larger levels and instead of being able to change masks at any time ( or when unlocked anyway ) to change the gameplay around, they were forced into a singular gameplay style based around a characters perks. Which created a tougher situation that could be frustrating.
Understandable. But, does that make a GOTY candidate turn into a 57 game? Ha.
Only way that makes any sense is if it was so much more difficult that it became frustrating and a chore to progress. Which is basically what the PC Gamer review stated.
For many people, like myself, I still have almost no clue what the hell was going on in Hotline Miami and don't really care. It was the challenge, it was the style, it was the music and the mystery that made the original so good. I hardly ever switched masks, unless I just got bored of a certain mask and wanted to look different. So that aspect wasn't a big drawing point.
I dunno, I guess in the opinion of some people it does. So you disagree with them. No big deal.
No, here's where I take issue with what you're saying. You're kind of simultaneously saying 'they said all of those things' and then implying they aren't being forthright. If you're saying they disliked the difficulty, and they said as much, then fine. It's a review you disagree with, then. But if you're saying 'they gave it a low score because they suck at the game and just won't say so, and are unfairly taking it out on the game', that's a contradiction.
I also disagree that the reviews only make sense in that context. It's just not true. I find it perfectly believable that they could just dislike the changes for the sake of it, they just don't find they make the game more fun.
Oh. Well sounds like some reviewers thought differently.
Imagine the frustration of facing down an enemy that can only be wounded with bullets while playing as a character who is out of ammo but isn't, for some reason, allowed to use the guns that are right there. That's Hotline Miami 2.
There are sequences that capture the original's grueling, rewarding sense of escalating power and violence, but far more that entirely frustrate.
The use of guns is frequently mandated by the placement of melee-proof enemies, long sight-lines and distant snipers
I read all words of both reviews from PC Gamer and Videogamer. That was basically what they were articulating.
Difference in gameplay design due to larger levels and instead of being able to change masks at any time ( or when unlocked anyway ) to change the gameplay around, they were forced into a singular gameplay style based around a characters perks. Which created a tougher situation that could be frustrating.
Understandable. But, does that make a GOTY candidate turn into a 57 game? Ha.
Only way that makes any sense is if it was so much more difficult that it became frustrating and a chore to progress. Which is basically what the PC Gamer review stated.
For many people, like myself, I still have almost no clue what the hell was going on in Hotline Miami and don't really care. It was the challenge, it was the style, it was the music and the mystery that made the original so good. I hardly ever switched masks, unless I just got bored of a certain mask and wanted to look different. So that aspect wasn't a big drawing point.
And the reviews fail to mention that in the original game you didn't start out with all the masks, you had to unlock them. So the whole idea behind " it changes the dynamic " to force the changes based around character change instead of mask change, makes little sense. It took quite awhile in the original game to unlock all the masks.
So the dynamic of choosing your playstyle in the original didn't really rear its head until later playthroughs.
I dunno I guess be the exact same game as the last. Seems the bad reviews ( all 2 of em ) wanted the game to be a near identical game as the last one with no changes or any new ideas. I thought that was shunned? * shrug *
I don't get the impression that they wanted the exact same game. It just seems to me that they didn't like the actual changes that were made. The PC Gamer review criticizes the specific changes rather than calling for no change.
Let me guess. You haven't finished this game (or even played it), and yet you already call it a GOTY candidate. Ha.
Oh no, they gave a "GOTY candidate" a 57 with valid criticisms!
Look man, if the design choices don't bother you, then just go ahead and play the game. But they're worth bringing up in reviews, and some critics might not like them. Not a big deal at all.
I didn't use guns in the first game unless I absolutely had to. It seems this one has more open and large levels which forces you to use guns. Do not sound good.
Still will get the game.
How can you make any sort of informed comment on the merits of the review if you haven't even played the game?But if the changes weren't made it would essentially be the exact same game as before. It all just sounds like an already tough game was made a bit tougher and that lead to more frustration, which led to questioning design decisions and eventually just not liking the game. Which hey, understandable.
Thanks, I shall go ahead and play the game. I'm not making a big deal out of anything. Just discussing the merits of individual reviews. That is allowed?
Anyway, I've made my point. I could be completely wrong, just saying what it sounds like to me as I read the more negative reviews.
It all just sounds like an already tough game was made a bit tougher and that lead to more frustration, which led to questioning design decisions and eventually just not liking the game.
How can you make any sort of informed comment on the merits of the review if you haven't even played the game?
I've been playing this for a few hours today and while I understand some of the criticisms, I've had a lot of fun. I have run into a lot of issues. Dogs more often than not get stuck spinning around in circles, and if two men enter a doorframe simultaneously the same thing often happens. Nothing game breaking but definitely patch-worthy.
Now something that is game breaking occurs when you play asAlex and Ash--the duo with the chainsaw and guns. The gun member gets stuck in the other room and makes it very difficult to work strategy into ranged enemies.
Overall it's definitely different but fun, and the music is still incredible.
Guess humans just gravitate towards the negative. The news, for example.I don't get how you have a thread about reviews for a game, 90% of the reviews are overwhelmingly positive yet some people hyperventilate over one or two bad apples.
Hotline Miami 2 is as feverish and hyper-violent as the first title, but the linear design and bloated narrative detract ruinously from the core thrill.
Level design breaks comboDisappointingly, however, there aren’t as many of these opportunities for improvisation as there are in the first game. Hotline Miami 2 is, compared to its predecessor, a much more linear experience, regularly pressuring you into a specific play style. As the game jumps between time periods, filling out the original’s backstory, you’re forced to play as characters with very specific strengths and weaknesses. One can kill an enemy with a single punch, but can’t pick up dropped weapons. Another starts with a gun, but is stuck with it for the entire level.
This takes you out of your comfort zone, encouraging you to adopt new tactics and play in different ways. But it also diminishes the freeform structure that made the first game such a compelling score attack sandbox. All too often you feel like you’re playing it the way the developers want you to, rather than coming up with your own strategy. It’s an impressively varied game, with frequent shifts in tone and multiple playable characters, but this has watered down the elegant precision that was central to the original.
Setpieces rather than playgroundsLevel design is also an issue, with maps that are way too big. In these large spaces you spend more time holding the shift key to look ahead, taking pot shots around corners at off-screen enemies, than rushing in and taking risks. This breaks your combo, and doesn’t feel very Hotline Miami – the original game seemed designed to encourage reckless endeavour, it told you that it’s okay to die. But now, carefully clearing a floor, only to be instantly killed by an unseen sniper a screen away, is maddening. Inconsistent AI, bugs, and a steep difficulty curve only add to the frustration. The original’s levels were the perfect size for score-improving replays, but I felt no urge to master these oversized, meandering maps. I was just glad they were over.
Hotline Miami 2 is a messy, aimless sequel and a step back from the original. Many of its levels feel like crafted set-pieces rather than playgrounds for violent expression, and your scope for creativity is stifled as a result. When you’re deep in the moment, chaining kills as that remarkable soundtrack vibrates through your headphones, it feels fantastic. But it struggles to hold onto that feeling as firmly as the first game, diluting the purity of its compelling core loop with an endless parade of under-developed ideas.
Yeah, it's amazing. I finally played the game last night and while I agree with the big level issue, overall the game is great. I haven't run into any technical issues yet and story is subjective. One bad review out of the pack and people go crazy.I don't get how you have a thread about reviews for a game, 90% of the reviews are overwhelmingly positive yet some people hyperventilate over one or two bad apples.
I liked the first one well enough but you all ready know this will hit plus in a few months.
I don't get how you have a thread about reviews for a game, 90% of the reviews are overwhelmingly positive yet some people hyperventilate over one or two bad apples.
guess ill wait for PS+
gotta pick between this and Ori mate.
I liked the first one well enough but you all ready know this will hit plus in a few months.
Hotline Miami was nasty, brutish, and short. Hotline Miami 2, sadly, is not.