Today we'll brief you on the pre-alpha that we gave to some youtubers.
We have read all your feedbacks and we'll give you some precisions about the differences from the final version.
We've seen that some of you were worried about secuboxes' aggressiveness, they have been added very recently and we left a high difficulty. RIP youtubers, sorry . In the next versions, unlike the current one where secuboxes just fly behind your back, we want to put danger in front of the player to avoid worrying him with an invisible danger. Secuboxes will create holographic barriers to block your way and force you to change your path. They will also throw repulsive or paralyzing time grenades on your path, that way danger is always visible and can be avoided.
We have already spoken a lot about the missions (chases with cops, gamers' challenges, infiltration, etc ...). In the current version, we created some objectives so the player can learn how to play. In future versions, missions and objectives will be a lot more dynamic, non-linear and will take the story into account.
The current version only represents a small part of the movements and abilities to move that will be available in the future. For example Gamers will be able to hang on ledges and easily reach high perched areas. They'll be able to run on walls to stay high in the air or even hold onto flying cars to be carried around. There will be a lot more new moves and you'll have to train a little to make series of long combos.
We also would like to tell you that the graphics are also in development. The current version has been developed in a limited time. Streets will be given many details and gain complexity. There will be dirt, more technology and new elements in movement such as numerous and diversed vehicles. As of today, the playable grounds represent only one-sixth of the area we're going to create. The game will gain great verticality and there will be a few in-doors places.
Here is the first video of Hover: Revolt of Gamers behind the scene !
We'll try to realize regulary short videos showing the work in progress !
On the program :
- New design for the E-Cop and playable
- Otello work in progress
- New animations (sneaking, wallrun, climbing)
- New interactions with objects (catch a console, throw it, or steal it from another player)
- The city triple the size
- New areas as the rift and the shanty towns
https://www.youtube.com/watch?v=rr7YobH-PtE
EightBitNate said:Why do so many games wanna be ME/JSR/TLoZ
I don't think it's inclusive to those games. Lol everyone says a game is trying to either be like metroid or "the dark souls of'"so I am not sure what you mean, let alone I can't think of many games that want to be those 3 all in one. Please point me in their directions so that I can either buy or back them.
Thanks
Why do so many games wanna be ME/JSR/TLoZ
Those games are pinnacle examples of their respective genres; as soon as someone says "It plays like Legend of Zelda," you know EXACTLY what you should expect from the gameplay. They don't necessarily want to BE those games, but they take gameplay and/or art influence from those games, and it's easier to describe it that way than to try and get wordy with it.
So if they say "It plays like Mirrors Edge, looks like Jet Set Radio, and has combat like Mass Effect 2," you have certain expectations of what each of those things are, provided you've seen/played them.
Here is the second video of Hover: Revolt of Gamers behind the scene !
https://www.youtube.com/watch?v=9wyGBugl-lc
Hi everyone !
There haven't been any updates in a while, it's true...Our team is working hard to give you the best alpha version possible, which will be released as planned at the end of the year, but that's not all ! Some of you might have felt something coming and today I'm able to explain what it's all about !
Fusty Game and Steambot have decided to collaborate on something pretty great, a subtle and fun mix of both universes directly integrated in our Hover video game and the Urbance animated series !
By supporting Urbance Kickstarter, you'll give this great collaboration a chance to exist and you can even have access right now to a special edition of Hover offering exclusive Urbance features.
In other words, prepare yourselves to find Urbance universe characters and elements directly integrated in Hover and vice versa, Hover elements included in the series universe !
It's a rather exceptionnal thing for Fusty Game we are very happy to see such an idea taking shape !
We hope that you find the concept exciting and that we can count on your support, be it financial or by sharing a maximum the news !
Support Urbance and help us give life to this really exceptionnal cross-over : https://www.kickstarter.com/projects/2088672139/urbance
Here's a description of the cross-over as SteamBot describes it : https://www.kickstarter.com/projects/2088672139/urbance/posts/1022825
Hover will be available on Steam Early Access on April 6th. It'll cost $19.99 in Early Access which is less expensive than when the final game is out (which they expect to be in Spring of next year).
Here's a new trailer.
The final game is going to cost MORE than $20? Wasn't it only $15 to secure a copy on Kickstarter? Kind of scummy of them to raise the price after that. I would've backed the kickstarter last year but I was short on funds at the time.
The final game is going to cost MORE than $20? Wasn't it only $15 to secure a copy on Kickstarter? Kind of scummy of them to raise the price after that. I would've backed the kickstarter last year but I was short on funds at the time.
It looks really...rough going off that trailer. 20 seems like a lot to ask.
The final game is going to cost MORE than $20? Wasn't it only $15 to secure a copy on Kickstarter? Kind of scummy of them to raise the price after that. I would've backed the kickstarter last year but I was short on funds at the time.
The final game is going to cost MORE than $20? Wasn't it only $15 to secure a copy on Kickstarter? Kind of scummy of them to raise the price after that. I would've backed the kickstarter last year but I was short on funds at the time.
Actually, it's the opposite of scummy. The people that supported them when they need it should get a discount. People who waited and decided to avoid the risk should pay the price.The final game is going to cost MORE than $20? Wasn't it only $15 to secure a copy on Kickstarter? Kind of scummy of them to raise the price after that. I would've backed the kickstarter last year but I was short on funds at the time.
I gotta be honest, that doesn't look like a <$20 game.
Actually, it's the opposite of scummy. The people that supported them when they need it should get a discount. People who waited and decided to avoid the risk should pay the price.
Wow. Cheated. That's something.
I feel really bad for anyone that has ever run a Kickstarter. Such a minefield of public relations. Even people who don't back them claim to be ripped off by them now.
Yes. Cheated out of the extra money that I have to spend now if I want to buy the game, which I wouldn't have had to spend if they had been more transparent with their pricing strategy. Is it really that difficult for you to comprehend?
Yes. Cheated out of the extra money that I have to spend now if I want to buy the game, which I wouldn't have had to spend if they had been more transparent with their pricing strategy. Is it really that difficult for you to comprehend?
Yes. Cheated out of the extra money that I have to spend now if I want to buy the game, which I wouldn't have had to spend if they had been more transparent with their pricing strategy. Is it really that difficult for you to comprehend?
I imagine you must feel terrible when something that is actually unfortunate versus a slight inconvenience happens to you.
Deal with it. Regardless of whether it is scummy (it isn't) all sorts of goods fluctuate on price. Do you complain when you miss a flash sale?
Then they should have mentioned during the kickstarter campaign that the final product would be more expensive. When the kickstarter launched I wasn't in a position to be throwing a lot of money around, but I still would have backed the project for $15 if I had known I would be saving money on the game in the future. Now I just feel cheated.
Then they should have mentioned during the kickstarter campaign that the final product would be more expensive. When the kickstarter launched I wasn't in a position to be throwing a lot of money around, but I still would have backed the project for $15 if I had known I would be saving money on the game in the future. Now I just feel cheated.
Then they should have mentioned during the kickstarter campaign that the final product would be more expensive. When the kickstarter launched I wasn't in a position to be throwing a lot of money around, but I still would have backed the project for $15 if I had known I would be saving money on the game in the future. Now I just feel cheated.
I could understand you being a little annoyed if the price had doubled or more (which it might by the time the final game is ready) but "cheated" is a really strong word and I'd suggest using a more accurate term.
Stupid question, I backed for a copy on KS, will I get a code for early access when it comes out? Not sure how this usually plays out. That would be amazing if so though. I really wanma try this game out.
And you must be elated every time you open a bill from your ISP and find out that they raised your rates without telling you.
No because flash sales tend to be advertised as limited time only, Hover's price wasn't.
The game is on Early Access now. Anyone started playing it yet?
Hello,
The early access is for alpha backers, the early access is still an early alpha phase that is not a finished game, release backers will have a high quality finished game at the end of the early access.
Oi. It's been two months.
I'm wanting to jump in on early access but I haven't heard anything about it. Anyone have any impressions?
Backers eligible for a finished copy of the game should now have an e-mail with a code for the Early Access version of the game.
New video
Performance has gotten a big boost!