99 Nights, a game with a huge amount of potential, imho was ruined at every turn, and im so upset that they did it i wanted to vent, here is a list, feel free to reply or not
1. No Multiplayer Support.
This, in and of itself is a huge flaw, I mean come on, not even multiplayer local? How damn hard could it have been to code this in? This game begs for a Live co-op mode, but I'd have settled for a local multi. Such a shame.
2. No Checkpoints.
The levels, as you play through them, get longer and longer. Last nite I spent almost 2 hours on one map, and my hand hurt after. Of course though, if you get killed by the first enemy out of the gate without you hitting him once, or the last final boss and he has 1 tiny sliver of energy and he kills you with some cheap shot, the result is the same. You start over from SQUARE ONE. No item retention, no level retention, not even 1 half-way checkpoint. This is an utter nightmare considering some of the maps get super hard, which brings me to my next point.
3. Game Difficulty
Now, I know there will be many of you who disagree with this one, and that is fine. The game, taken alone, indeed is not that difficult. Im my opinion though, the game is geared more towards a Japanese style mode of play. Long sessions with no rest, and very few powerups.
4. Few Powerups & Health Boosts
The game gives you such a small amount of HP recovery items that you have to literally break off attack at times to go searching throughout the map for a treasure chest and then when you find one prey to god that it contains a red HP urn. Granted, the amount of accessories that drop is decent, and beileve me, you are going to need them.
5. Hard to see what exactly you are doing on-screen, heat of battle FPS lag
The game makes it extremely hard to see just what you are doing on-screen. In the heat of battle, when the FPS rate drops to about half, it is very VERY hard to distinguish yourself from the enemies at times, and it makes for some incorrect battle decisions being made. Now, I know this issue is something that is hard to combat, but at least without the FPS battle lag it would be tolerable.
6. You cannot choose another character's storyline without finishing the one you are working on first (unless you want to lose all progress).
Basically, if you get sick of fighting one map over and over again from character A, you cannot switch to character B for a break unless you want to give up all progress from character A. What were they thinking?
Im sure some of you will disgree on some points, if not all, but the bottom line is, they took what could have been a really fun mutliplayer hack em up slahser, and turned it into god knows what.
I am so disappointed, why did they do this? I'm upset to the point of being almost broken-hearted. Damn you Tetsuya Mizuguchi, your next game had better be a much greater title or Q is done in my eyes.
Anyway, what do you guys think? I know that the majority of you must agree with at least 1 of the above points. Also, before you start throwing the "then why did you buy it" line at me, I am a reviewer.
1. No Multiplayer Support.
This, in and of itself is a huge flaw, I mean come on, not even multiplayer local? How damn hard could it have been to code this in? This game begs for a Live co-op mode, but I'd have settled for a local multi. Such a shame.
2. No Checkpoints.
The levels, as you play through them, get longer and longer. Last nite I spent almost 2 hours on one map, and my hand hurt after. Of course though, if you get killed by the first enemy out of the gate without you hitting him once, or the last final boss and he has 1 tiny sliver of energy and he kills you with some cheap shot, the result is the same. You start over from SQUARE ONE. No item retention, no level retention, not even 1 half-way checkpoint. This is an utter nightmare considering some of the maps get super hard, which brings me to my next point.
3. Game Difficulty
Now, I know there will be many of you who disagree with this one, and that is fine. The game, taken alone, indeed is not that difficult. Im my opinion though, the game is geared more towards a Japanese style mode of play. Long sessions with no rest, and very few powerups.
4. Few Powerups & Health Boosts
The game gives you such a small amount of HP recovery items that you have to literally break off attack at times to go searching throughout the map for a treasure chest and then when you find one prey to god that it contains a red HP urn. Granted, the amount of accessories that drop is decent, and beileve me, you are going to need them.
5. Hard to see what exactly you are doing on-screen, heat of battle FPS lag
The game makes it extremely hard to see just what you are doing on-screen. In the heat of battle, when the FPS rate drops to about half, it is very VERY hard to distinguish yourself from the enemies at times, and it makes for some incorrect battle decisions being made. Now, I know this issue is something that is hard to combat, but at least without the FPS battle lag it would be tolerable.
6. You cannot choose another character's storyline without finishing the one you are working on first (unless you want to lose all progress).
Basically, if you get sick of fighting one map over and over again from character A, you cannot switch to character B for a break unless you want to give up all progress from character A. What were they thinking?
Im sure some of you will disgree on some points, if not all, but the bottom line is, they took what could have been a really fun mutliplayer hack em up slahser, and turned it into god knows what.
I am so disappointed, why did they do this? I'm upset to the point of being almost broken-hearted. Damn you Tetsuya Mizuguchi, your next game had better be a much greater title or Q is done in my eyes.
Anyway, what do you guys think? I know that the majority of you must agree with at least 1 of the above points. Also, before you start throwing the "then why did you buy it" line at me, I am a reviewer.