Kobun Heat said:You're missing
The game is about hitting X.
"Hit X over and over", written on a big piece of paper, served as this game's design document. You're not even formulating any strategies as to WHEN to hit X and WHEN NOT to hit X. At all times, you should be hitting X. The only times you do not hit X is occasionally you might try hitting Y.
Whether or not your attacks hit things is left entirely up to random chance.
There is no way to tell whether your sword strikes will hit the boss characters or just pass harmlessly through them.
Kittonwy said:Is there some sort of stupid dice-roll system that govern hits? As far as I'm concerned, it should always be governed by proper hit detection with proper hit boxes without being stats-driven.
Kittonwy said:Is there some sort of stupid dice-roll system that govern hits? As far as I'm concerned, it should always be governed by proper hit detection with proper hit boxes without being stats-driven.
Wow, if true (not that I'm doubting you) then MS really only has itself to blame for the miserable failure of 360 in Japan. If they actually go out of their way to piss off the few devs that were willing to work with them...Milkman said:I don't want to go too deep into detail, but while many of the game's faults were simple design decisions that should have been addressed early on (checkpoints?), a lot of what isn't in the game is the fault of Microsoft Japan. When power changed hands after Maruyama stepped down, all of his pet projects got the shaft, release dates were set without the consultation of the development teams, and M$ basically made life miserable for Q and Phantagram at the end. That's not to say N3 would have been 200% better if they'd had the time they needed, but the devs aren't entirely too blame.
Blimblim said:Wow, if true (not that I'm doubting you) then MS really only has itself to blame for the miserable failure of 360 in Japan. If they actually go out of their way to piss off the few devs that were willing to work with them...
which, of course, is exactly what they need more of in Japan... sigh.Milkman said:M$ basically made life miserable for Q and Phantagram at the end
Do yourself a favor and stop reading it. I actually use to pay for that happy happy joy joy crap.SHOTEH FOCK OP said:But, but, but...
The music is good!
In all seriousness, I've been having a fun time with the game so far. Please don't label me a "lover of bad games." Play Magazine did give it a review score of 9/10!
Please don't label me a "lover of bad videogame magazines" either
Wario64 said:This game must be doing poorly. It's gonna be on sale for $34.99 during Labor Day week at Circuit City. Biggest next gen bomb so far?
{Mike} said:I hate the game with a passion. What the hell with no checkpoints? The level in the forest is just insanaly stupid, difficulty wise. Could have been good, but damn, the level design is broken and linear, and I don't want to go grinding just for a level. It's bad.
Milkman said:M$ basically made life miserable for Q and Phantagram at the end.
crunker99 said:99 Nights, a game with a huge amount of potential
Barry Lightning said:this game had always strived to be a button smasher / dynasty warriors clone. what potential did it ever have?
sp0rsk said:B. Other games in the genre still blow this game out of the water in terms of items. See: sengoku basara 2 (which johnnyram, you really should play)
Get Samurai Warriors 2 next month. By the time you're finished with that, DK2 should be out in the States, if it comes out at all.Takuan said:Anyone know when Devil Kings 2 comes out in NA, or if it's coming out at all? I'm in the mood for a DW-style game, and I read this is pretty much DW but better.
123rl said:I bought it and I hate the game for one simple reason:
No mid-level checkpoints or continues
What the hell is going on? It's 2006 ffs and this is supposed to be next-gen...and we're stuck with an archaic level system that throws you back to the beginning if you die. It's bullshit and it ruins the game.
123rl said:No mid-level checkpoints or continues
aku:jiki said:Point of this post? Please stop ragging on a game you've obviously not even tried to grasp, people. Thanks!
I agree that there are quite a few poor design choices and instances of sloppy coding (cutscenes breaking your combo or special is inexcusable), but they are never bad enough to completely ruin the game. I agree there are "superior" games in the genre, sure, but that doesn't automatically mean that N3 is godawful crap that needs to be shat on. It's pretty fun for what it is, and so far it is the only one that offers hundreds and hundreds of enemies on screen at once, which is great fun in and of itself.sp0rsk said:Or trash it for design choices that make no sense in the face of superior games?
aku:jiki said:I agree that there are quite a few poor design choices and instances of sloppy coding (cutscenes breaking your combo or special is inexcusable), but they are never bad enough to completely ruin the game. I agree there are "superior" games in the genre, sure, but that doesn't automatically mean that N3 is godawful crap that needs to be shat on. It's pretty fun for what it is, and so far it is the only one that offers hundreds and hundreds of enemies on screen at once, which is great fun in and of itself.
I mean, come on, using an Orb Spark (the "super special") to kill like 10 dragons and 400 soldiers at once is kinda awesome. Not even you haters can deny that!
No, Tyurru's tidal wave is awesome too and you know it.sp0rsk said:Its ONLY awesome as the big troll guy.
aku:jiki said:No, Tyurru's tidal wave is awesome too and you know it.
aku:jiki said:No, Tyurru's tidal wave is awesome too and you know it.
aku:jiki said:Some of you people ****ing suck at this game, seriously.
Two hours on a single stage? Is that even possible at all? None of the levels are that big.
Forest being hard? What the hell. Stop trying to X-mash your way through the game, it's actually is crazy easy if you actually put some effort into your fighting.
Hard bosses? Geez, just juggle them. With Inphyy or Aspharr, for example, just do two X slashes and two Y. Repeat when they get up. The bosses are actually too easy. And if you're having problems with Dwykfarrio in the forest, I hope you've taken out the goblin shamans before you try to attack him.
Regarding the bosses invincibility windows that Kohler whined about -- it's not random at all. Yes, there are little windows where you can't hurt the bosses and, yes, it blows, but they happen at the same times every time. It's usually in the middle of animations. And it never really matters since some strikes in your combo always hit, especially if you're doing the juggle combo I mentioned above.
The "useless" items are awesome for ranking the levels. When your character is level 8 or 9, everything dies way too fast. Equip your worst weapon and a -50 ATK item and, voila, you have insane combos again (which help with the ranking). (And also what Jonnyram said about these items.)
Point of this post? Please stop ragging on a game you've obviously not even tried to grasp, people. Thanks!
Dr. Kitty Muffins said:I dont think checkpoints have been in a Dynasty Warriors type game at all.
Baron Aloha said:the characters (with the exception of Myifee) are all a blast to play,
SailorDaravon said:DW5 has interim saves, I don't recall about other entries/spinoffs.
{Mike} said:Oh wait, the game is too easy now? Believe me, I play DMC3 too and I know when a game is easy or not. But the forest level is just too much and I don't feel masochist enough to go get some levels in earlier stages. Oh wait, I tried it, and the game FROZE EVERYTIME near the end of the stage.
Orodreth said:I used the spark to wipe the minions and the orb attack to damage the boss. And to beat him i used the dash+Y to make him fall and after he attacked i hit him with that mid-air cyclone that leaves inphy floating and does a lot of damage.
Really, it wasnt that much difficult as i thought from your experiences and i dont think i´m a hardcore player.
You are a terrible reviewer if you didn't know your own limits and asked to skip this title. You clearly have no idea about how to play thisgame at all.{Mike} said:Oh wait, the game is too easy now? Believe me, I play DMC3 too and I know when a game is easy or not. But the forest level is just too much and I don't feel masochist enough to go get some levels in earlier stages. Oh wait, I tried it, and the game FROZE EVERYTIME near the end of the stage. And I'm not the only one, a fellow reviewer had the SAME problem. The forest level, as mentionned, is ridiculously hard : not only are there a ton of the stupid sorcerer trolls, but at the end,What was I supposed to do? He has an attack than can lower your hp like mad, plus he always blocks and he can combo the shit out of you. Inphyy FTL. I mean, 99 Nights FTL.the king is just too strong. I had my full HP on him and he still killed me.