Adagio said:
Does The Adventure of Link explain why Majora's Mask is a "Legend of Zelda"?
Or Link's Awakening?
Or the Oracles? (Am ignoring the rather tacked on "rescue Zelda!" shit at the end...you just saved two demi-sort-of-goddesses...who cares about Zelda...)
Or even The Wind Waker? Zelda was hardly the main focus of that game...let alone most "Zelda" games...
The Adventure of Link explains "The legend of Zelda" as in why every female royal family member born is named Zelda. However, the series is called The Legend of Zelda because in the original game, Impa tells Link the "Legend of Zelda" as in how Princess Zelda was trying to protect Hyrule and the Triforce from the evil Ganon. Thus, every single Zelda game is derived from the same mythos - Link is a hero sent forth to combat evil and protect the Kingdom of Hyrule and aid Princess Zelda. Derivative titles such as Majora's Mask and Link's Awakening, while on their own are an exception to this, are still bound to this mythos - LA is a result of Link departing to hone his skills after ALttP, MM is a result of Link seeking Navi after OoT - and still keep the connection.
The Wind Waker was all about Link and Zelda. You really do not get the Zelda series my friend. In TWW, Ganondorf is searching for PRINCESS ZELDA, and is kidnapping all the 'pointy earred" maidens in the Great Sea. This results in Tetra being brought to Outset Island, eventually leading to Aryll's kidnapping and why Link departs. The King of Red Lions was seeking BOTH Link and Zelda. Zelda had the Triforce of Wisdom, initially, she was the key to everything. The last remaining blood relative of the Royal Family.
Seriously, just know all of the games revolve around the protection of Hyrule and the Triforce and Link aiding Princess Zelda in protecting them. Even in Oracles, Link is sent abroad to confront evil. You say Zelda and the whole end is BS. The whole point of General Onox and Sorceress Veran was to initiate the Rites of Evil to revive Ganon...that was the whole plan. The Triforce sensed this evil and sent Link to confront it at the start of each game.
If you're going to argue as to how Nintendo could make Zelda better, at least know the games well enough to sound proficient.
As for The Minish Cap, the flaw in that game was the integration of the Kinstone system. It was very unique, but not very well executed. Hit detection in that game also sucked balls. But the narrative in the game was very good and the dungeons were decently designed. Everything was just a tad bit too small or short.
Oracle of Seasons was more a tribute game than anything else. Ages had a damn good concept - doing more with Time Travel like what Chrono Trigger did than OoT, where past actions affect the future (present) - but it was so damn poorly executed that the game collapsed under its own weight. It ended up being just another "ALttP" clone with the Light World/Dark World, though it is better than Seasons ultimately.
I think a remake of the original NES titles into 3D might be a good thing to try for starters. Except instead of a 4 headed Gleeok...try a 40 headed Gleeok.