nkarafo
Member
IMO
Banjo-Kazooie is the perfect showcase of the N64, with a good balance of great graphics, a huge variety of textures, unlimited draw distance, good animations and overall good frame rate.
WDC is probably the best looking game all around, technically.
Shadowman is another proof of N64's technical superiority over PS1. N64 port looks great and even if you use the expansion pack for high-res, it doesn't suffer from slowdowns like most other games that use it. The PS1 port looks and moves like shit in comparison. It just can't handle the size of the environments.
Waverace shows how well the N64 handles polygons with it's plygonal water effects, plus it's a very early game. Although it runs at 20fps, but it's stable.
1080 Snowboarding was the best looking game of the genre, it even had a neat cloth physics effect to simulate the wind every now and then.
Conker has the best facial animations and it even has the best looking real time shadow i saw back then. You can see Conker's shadow being projected on walls, for instance. I don't remember any other game doing that during that generation. If there are, it's very rare.
Beetle adventure Racing had real time reflections on the car bodies. It's also the second best looking racing on the N64 IMO.
Rush 2048 has ugly art direction but the background detail level is ridiculous.
Star Wars: Battle For Naboo looks way too advanced to be replicated on PS1 as well IMO.
Episode 1 Racing is also a very good port. PS1 never got one though and i wonder why since it was a popular game and got released on all platforms (PC, Dreamcast, N64) at the time except PS1 (Saturn was dead). Maybe it was too much for the system?
Banjo-Kazooie is the perfect showcase of the N64, with a good balance of great graphics, a huge variety of textures, unlimited draw distance, good animations and overall good frame rate.
WDC is probably the best looking game all around, technically.
Shadowman is another proof of N64's technical superiority over PS1. N64 port looks great and even if you use the expansion pack for high-res, it doesn't suffer from slowdowns like most other games that use it. The PS1 port looks and moves like shit in comparison. It just can't handle the size of the environments.
Waverace shows how well the N64 handles polygons with it's plygonal water effects, plus it's a very early game. Although it runs at 20fps, but it's stable.
1080 Snowboarding was the best looking game of the genre, it even had a neat cloth physics effect to simulate the wind every now and then.
Conker has the best facial animations and it even has the best looking real time shadow i saw back then. You can see Conker's shadow being projected on walls, for instance. I don't remember any other game doing that during that generation. If there are, it's very rare.
Beetle adventure Racing had real time reflections on the car bodies. It's also the second best looking racing on the N64 IMO.
Rush 2048 has ugly art direction but the background detail level is ridiculous.
Star Wars: Battle For Naboo looks way too advanced to be replicated on PS1 as well IMO.
Episode 1 Racing is also a very good port. PS1 never got one though and i wonder why since it was a popular game and got released on all platforms (PC, Dreamcast, N64) at the time except PS1 (Saturn was dead). Maybe it was too much for the system?