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How much time before revo controller arrive to ps3 and 360?

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I means not the original, but a cloned, maybe improved, one
in the past Nintendo gave us rumble pack, then sony and microsoft copy this, and gave us dual rumble, better sensitive, packs in their gamepad

may the story repeat itself?

if in late 2006 or in spring 2007 similar controller will appear for PS3 and 360, they will receive a lot of support (it's possibile update the system via automatic online system patch) as the rumble in the past

I see similar controller in prototype form in the past, from microsoft studios, so I think that there's no copyright problem

if this happens and HD consoles as PS3 and 360 will have a similar controller, revo will loose all his appeal imo, what do you think, gaf?
 
Well, there is this PS2 3rd party controller:


But it's really just a glorified light-gun, that slightly resembles the Rev nunchuck form factor. I honestly wouldn't mind Sony eventually making something better than this with Revmote functionality in it though. But I have a feeling they'd rather ignore it, so as to not give the impression of validating Nintendo's strategy.
 
A great part of the appeal of the controller compared with a peripheral is that it's included, so developers know they have a 100% revo-sale install base for this controller.

I don't see a revo-alike peripheral for PS3/X360 being very succesful as far as released games is concerned. Eyetoy2 included with PS3 (unlikely) might however create a similar effect for the PS3.
 
Snow said:
But I have a feeling they'd rather ignore it, so as to not give the impression of validating Nintendo's strategy.

That doesn't make any sense. Apple ipods are all the rage, so Sony dumps their MD players and starts releasing mp3 players. If something is successful, it will inevitably be copied.

Its interesting to see how people's opinion of the revmote has changed from "its just a gimmick" to "its now a threat, I wonder if it will be copied and integrated". :lol
 
Sony's already got the EyeToy. They should just make it so the official next generation version of the EyeToy can emulate anything put out on the Rev. That would be perfect. Then third parties could put anything the 360 is capable of onto it, and anything the Rev is capable of, and it would have the technological superiority on both. Sounds good to me.
 
Revo like controller wont be interesting unless games are completely designed around them. This thing is much, much more than simply copying a rumble or analog stick.

Sony's already got the EyeToy. They should just make it so the official next generation version of the EyeToy can emulate anything put out on the Rev. That would be perfect. Then third parties could put anything the 360 is capable of onto it, and anything the Rev is capable of, and it would have the technological superiority on both. Sounds good to me.

EyeToy = 2D
RevCon = 3D

Big difference. Also, unless EyeToy 2 is a major upgrade from the first model, the Revmote has far more accuracy and sensitivity.
 
R0nn said:
Revo like controller wont be interesting unless games are completely designed around them. This thing is much, much more than simply copying a rumble or analog stick.



EyeToy = 2D
RevCon = 3D

Big difference. Also, unless EyeToy 2 is a major upgrade from the first model, the Revmote has far more accuracy and sensitivity.
Did you see Sony's next gen EyeToy presentation at E3? You're wrong. Very wrong.

And how do you have any idea how acurrate or sensitive the Revolution controller is?
 
Andy787 said:
Did you see Sony's next gen EyeToy presentation at E3? You're wrong.

And how do you have any idea how acurrate or sensitive the Revolution controller is?

we've seen that presentation and you're the one whos "dead wrong" about it. But this was already discussed in the Sony to make PS2 Revo killer thread last week.
 
R0nn said:
EyeToy = 2D
RevCon = 3D

Big difference. Also, unless EyeToy 2 is a major upgrade from the first model, the Revmote has far more accuracy and sensitivity.

It looks like Eyetoy 2 is going to be very advanced compared to the original. Here's the creator of Eyetoy talking about what they can do now

But the next generation of camera interfaces can measure the actual distance to objects using infra-red pulses. And they're extremely precise. They're able to trace the exact contour of any shape, and they can track it as it moves toward or away from the camera.

In his next demo, Dr. Marks moved around and on the screen a skeletal version of himself moved to match. He'd wave his arms and the skeleton would do the same. Physics was built into the simulation, so when he punched his arms forward, the skeleton punched, and it could hit objects around the virtual room. Because the camera was tracking distances, it could actually track where he was in a 3D space -- standing in certain spots triggered certain actions, for instance. The Eye-Toy's motion tracking looks pretty primitive in comparison. Imagine the gaming possibilities of this kind of interface! You'd literally be, full body, involved in the on-screen action, stepping into another character.

http://www.gamespy.com/articles/584/584744p1.html
 
PolyGone said:
we've seen that presentation and you're the one whos "dead wrong" about it. But this was already discussed in the Sony to make PS2 Revo killer thread last week.
How am I wrong?
 
well, that could be cool, except I don't wan to engage in a fullbody mo-cap excercise every time I turn on my game console. I'd rather lay back on my futon and relax when I play a game.

Andy go read that thread where we discuss the PS3 eyetoy technology.
 
As soon as Nintendo make an enormous success with his console.
As soon as they understand that Nintendo has change totally the market exacly like the Nintendo DS.
As soon as the Revolution controller make a disruptive entrance in the market of interactive entertainement.
As soon as they see that in comparison, PS3 & 360 controller seems ARCAICS to the Revolution Controller.
As soon as they see that it is a new NES era for Nintendo.
 
PolyGone said:
Andy go read that thread where we discuss the PS3 eyetoy technology.
No thanks.

lancubap said:
As soon as Nintendo make an enormous success with his console.
As soon as they understand that Nintendo has change totally the market exacly like the Nintendo DS.
As soon as the Revolution controller make a disruptive entrance in the market of interactive entertainement.
As soon as they see that in comparison, PS3 & 360 controller seems ARCAICS to the Revolution Controller.
As soon as they see that it is a new NES era for Nintendo.
lol.
 
Blackie{BA} said:
in the past Nintendo gave us rumble pack, then sony and microsoft copy this
See this is where I stopped reading because there was FF in PC joysticks before it was slapped onto the N64 device.

It'll be soon enough, anyway. The more pertinent question is who's version of it makes the biggest difference.
lancubap said:
As soon as they see that it is a new NES era for Nintendo.
So you're saying never?

They'll never get away with a NES-era licencing scheme again, for starters.
 
lancubap said:
As soon as Nintendo make an enormous success with his console.
As soon as they understand that Nintendo has change totally the market exacly like the Nintendo DS.
As soon as the Revolution controller make a disruptive entrance in the market of interactive entertainement.
As soon as they see that in comparison, PS3 & 360 controller seems ARCAICS to the Revolution Controller.
As soon as they see that it is a new NES era for Nintendo.

:lol :lol :lol
N FTW
 
dog$ said:
They'll never get away with a NES-era licencing scheme again, for starters.

The devkits are cheaper than devkits for just about every other console, I don't see Nintendo leveling a punitive a licencing system. I think he meant the explosion of never before seen genres of games. edit: for better or worse lol
 
PolyGone said:
The devkits are cheaper than devkits for just about every other console, I don't see Nintendo leveling a punitive a licencing system. I think he meant the explosion of never before seen genres of games. edit: for better or worse lol

Thanks Polygone: it was exactly what I wanna to say.
 
PolyGone said:
I don't see Nintendo leveling a punitive a licencing system.
Neither do I, and that's basically a hallmark of 80's Nintendo business.

So, the probability of said event would seem to be "never", right?
 
Andy787 said:
No thanks.

Well, it's your loss then.

BTW, I stand somewhat corrected about those Eyetoy 2 impressions. I was under the assumption that you actually needed more than just one camera to make tracking of movement in 3D space possible, since I remember reading that somewhere. Still, Eyetoy is based on full body movements where you have to stand up. Not so with the Revmote since you can just lay down on the couch and casually move the controller around with simple twists of the wrist. Also, the Revmote has buttons, something Eyetoy lacks.

And how do you have any idea how acurrate or sensitive the Revolution controller is?

Numerous hands-on impressions maybe? They all said the same: "I was surprised that I didn't need to swing the controller around to make anything happen onscreen. Simple wrists movements were more than enough for everything. The Metroid Prime demo controlled incredibly accurate and was comparable to mouse + keyboard controls."
 
dog$ said:
Neither do I, and that's basically a hallmark of 80's Nintendo business.

So, the probability of said event would seem to be "never", right?

Hey Dog, how do you get your avatar to change like that on refreshes? :D
 
I know for sure that 1 of them is trying, they love it and want it. But unfortunately, the patents are water tight and they are looking for different ways and techs to navigate around the issue.
 
EternalDarko said:
I know for sure that 1 of them is trying, they love it and want it. But unfortunately, the patents are water tight and they are looking for different ways and techs to navigate around the issue.

are you an insider?
 
you know, I hope Sony just develops the eyetoy. At least that would be unique from the revo, and would also provide cool new ways to control games.

The only company who is really left out of the loop is the Microsoft, who has no peripheral that does anything similar. But they do have deep pocketbooks. :D
 
R0nn said:
Well, it's your loss then.

BTW, I stand somewhat corrected about those Eyetoy 2 impressions. I was under the assumption that you actually needed more than just one camera to make tracking of movement in 3D space possible, since I remember reading that somewhere. Still, Eyetoy is based on full body movements where you have to stand up. Not so with the Revmote since you can just lay down on the couch and casually move the controller around with simple twists of the wrist. Also, the Revmote has buttons, something Eyetoy lacks.


You do need multiple cameras. We discussed this to death in like three threads already so I won't bother again. The eyetoy simply cannot mimic what the rev contorller is doing, and vice versa, but the eyetoy can achieve some of the same effects through other means. Adding a gyro controller or a second camera to the eyetoy might help, but you'd need both in order to match the functionality.

And the mo-cap demo with the eyetoy was really cool, I saw Mark present it at Siggraph last year. He was hitting a punching bag with the skeleton and he could even hit it up and get it caught behind his body.

You can bet both Sony and Microsoft will try to find some sort of similar solution, so they can try sucking up a port here and there
 
Blackie{BA} said:
are you an insider?
My uncle's daughter's boyfriend's sister went out with a guy who once dated a mermaid, now this mermaid once lived on the land due to this magical spell that allowed her to have legs. According to the mermaid, she dated several guys, and one of them had once dated a girl who was once married to the father of man who had sexual relations with the lead designer working on this particular companies revolution themed control scheme. So yeah, I think I can be called an insider. ;)
 
EternalDarko said:
My uncle's daughter's boyfriend's sister went out with a guy who once dated a mermaid, now this mermaid once lived on the land due to this magical spell that allowed her to have legs. According to the mermaid, she dated several guys, and one of them had once dated a girl who was once married to the father of man who had sexual relations with the lead designer working on this particular companies revolution themed control scheme. So yeah, I think I can be called an insider. ;)

that cheatin' whore.
 
Blackie{BA} said:
hey people just take a look at this video......

of course it's a joke, but if microsoft webcam will allows something similar, woul be great :D



http://ti-x.net/filedb/index.php?act=view&id=5

First of all: that's NOT how the Revmote works. That's still moving in a 2D space instead of a 3D one.

Second: it's very easy to fake something like that. Obviously someone is sitting next to him with controller in hand to control the menu's.

Third: it IS a cool concept.

[edit] I see you edited your post
 
R0nn said:
First of all: that's NOT how the Revmote works. That's still moving in a 2D space instead of a 3D one.

Second: it's very easy to fake something like that. Obviously someone is sitting next to him with controller in hand to control the menu's.

Third: it IS a cool concept.

[edit] I see you edited your post

don't be angry, I never sayed anything about this and nintendo!!
I only suppose that microsoft HD webcam can be used with dashboard (and maybe as eyetoy, why don't)

why this hurts you?
 
R0nn said:
EyeToy = 2D
RevCon = 3D

Big difference. Also, unless EyeToy 2 is a major upgrade from the first model, the Revmote has far more accuracy and sensitivity.

Eyetoy brings other things to the table that Rev can't do, and vice versa. But there's always the potential for Sony to do something with their controller to support and enhance Eyetoy..i.e. Eyetoy sees everything, but maybe sees the controller much better if they (and PS3) all talk nicely to one another..

I think Sony will continue to pursue Eyetoy, perhaps in conjunction with controller modifications. I wouldn't consider that "cloning" Revolution at all, Sony has been engaged in that market and that technology for a long time now, long before Nintendo decided on Rev.

SolidSnakex said:
It looks like Eyetoy 2 is going to be very advanced compared to the original. Here's the creator of Eyetoy talking about what they can do now

http://www.gamespy.com/articles/584/584744p1.html

That's with an IR camera, though. Those things are very expensive. I don't think "Eyetoy 2" is IR. Eyetoy2 will likely be about more resolution, and more importantly, a lot more processing power.
 
Blackie{BA} said:
don't be angry, I never sayed anything about this and nintendo!!
I only suppose that microsoft HD webcam can be used with dashboard (and maybe as eyetoy, why don't)

why this hurts you?

I'm angry? Where? :lol
 
... The revmote is clearly superior to the eyetoy, not because of the technology but because of how exaggerated the movements need to be to get an effect on the eyetoy versus the revmote. That isn't to say that the revmote will take off but that is something we will have to wait and see on. Comparing Eyetoy to the Revmote is like comparing a keyboard to a ps2 controller for typing. The eyetoy will be better at doing somethings and the revmote for other things. The only problem with the eyetoy is how exhaustive using it is unlike the revmote.
 
Monk said:
... The revmote is clearly superior to the eyetoy, not because of the technology but because of how exaggerated the movements need to be to get an effect on the eyetoy versus the revmote.

I think you should change your avatar if you want to get that point across.
 
gofreak said:
That's with an IR camera, though. Those things are very expensive. I don't think "Eyetoy 2" is IR. Eyetoy2 will likely be about more resolution, and more importantly, a lot more processing power.
I don't think IR cameras are so expensive (usual cameras have IR-filters because they are more sensible to IR than to visible light). But 3D camera (i don't know with tech they intent tu use, flight time, dense stereo...) often are...

But besides this, you can't do a revmote with eyetoy 2 (and eyetoy 2 with a revmote, for that matter). I don't see why there could be any doubt about it. Precision for eyetoy decrease quicly with distance to the camera, and depends on resolution. You can't expect a movement of a few centimeters can be accuratly measured at a distance of a few meters. You need also quite a large computer power to treat the images, while revmote will probably directly give the developpers all the angles/coordinates.
 
eyetoy= wave arms around like an idiot
Revmote=slight flicks of the wrist

Funny thing is, if Sony did copy the controller they'd do the same thing they've done before... put a shit-ton more buttons on it. So Nintendo's version would still be considered the easiest to use by the casuals, though the Playstation name could make that the definitive one in their eyes. Who knows...
 
Cronox said:
eyetoy= wave arms around like an idiot
Revmote=slight flicks of the wrist

Funny thing is, if Sony did copy the controller they'd do the same thing they've done before... put a shit-ton more buttons on it. So Nintendo's version would still be considered the easiest to use by the casuals, though the Playstation name could make that the definitive on in their eyes. Who knows...


I think that some similar can happen
I remember of a video from microsoft (some years old) with a stick that act as like the revo controller, it can move the mouse pointer, it can move in 3d, turn audio volume turning clock-wise, and can turn on and off some thing out of computer, as lighs..

someone can find this video and put here a link?
 
Someone posted a fantastic Eyetoy / Revmote comparison some months ago. I tried to find it back, but couldn't. I hope this poster will recognize himself and repost it.

Edit: found it.

Nash said:
No, by my definition the Revolution's controller is so far unproven but it has the potential to be applied in far more ways. How it's applied will determine whether it is a novelty or not. Something we are only going to know when we see the games.

And come on, the Eyetoy comparison is a stretch. The controller is a physical object, it exists. And it's position and orientation can be accurately determined because you have 2-way communication going on. The Eyetoy's concept is always going to be an attempt to approximate what is going on from what it is being shown. It will be hampered by lighting, struggle with distance-sensing, be confused by background movement, need vivid colours to identify things etc. etc. It's limitations mean it will probably still be confined to novelty games, games that don't need precision controls, and games where a wide margin of error is tolerated by the player.

The Revolution's controller knows what is going on, the Eyetoy tries to guess what is going on. That is a pretty fundamental difference when it comes to input devices.
 
FOUND!!!


this is from early 2002
http://research.microsoft.com/~awilson/wand/wand video 768k.WMV


tf-andywilson-wand-2.jpg


image002.jpg





image004.gif


this have more function than revo's one or I'm wrong?







http://research.microsoft.com/~awilson/wand/default.htm




this means that microsoft have some copyrights in this thing
 
Given the fact they copied the N64 controller shortly after its analog capabilities and feedback proved to be great options, I'd laugh my ass off is Sony added tilt functionality to the PS3 controller.
 
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