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"How the fuck was I supposed to know that" moments in video games

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Mario RPG. The very first hidden treasure chest is in a spot you can only get to in the beginning of the game, and before you even knew that hidden treasure chests were a thing.
How do you even get up there? Since you said it's only accessible at the beginning, don't tell me you have to ride that one sprinting toad? I'm curious to know what's in there.

Thats exactly what you do. I dont remember what is in there but you only have one chance to get it and I dont think the item was very good. I remember there being an item that lets you know there is a hidden chest in a room and trying forever to find it. It wasn't until I got the strategy guide until I ever got it. (And found the casino.)
That is absurd. How did they ever figure people would find it without a guide or an emulator mapping out all the hidden chests?
 
How do you even get up there? Since you said it's only accessible at the beginning, don't tell me you have to ride that one sprinting toad? I'm curious to know what's in there.

Thats exactly what you do. I dont remember what is in there but you only have one chance to get it and I dont think the item was very good. I remember there being an item that lets you know there is a hidden chest in a room and trying forever to find it. It wasn't until I got the strategy guide until I ever got it. (And found the casino.)
 
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Mario RPG. The very first hidden treasure chest is in a spot you can only get to in the beginning of the game, and before you even knew that hidden treasure chests were a thing.

That one was a bastard of a chest to miss and no one would even think to jump up there as well. SMRPG had a lot of those little secrets that didn't affect core gameplay but added to the experience.

I had trouble figuring out
how to get the hidden room with those goodies that Belome blocks off in the temple
is there any way to get in there?
 

Frologic

Member
Point and click games should just be renamed "How the fuck was I supposed to know that". I'm looking at you The Longest Journey and your rubber duck puzzle.
 

Manu

Member
I completed Dark Souls 2 thinking there were no fake walls and every "illusory wall" message was fake, after hitting every single one of them with no results.
 

Trojita

Rapid Response Threadmaker
Zodiac Spear in FFXII

This is going to probably only going to be me, but back when Tales of Destiny released I bought it, got to one of the first villages and because of story reasons you can't leave the village. All of the exits of the town are sealed. The game doesn't give you any indication of what to do. I ended up returning the game (Somehow I got a full refund) and I bought Metal Gear Solid instead.

Playing it years later I found out that you have to talk to some random NPC in the inn to proceed the story.
 

trixx

Member
This happened a couple of times to me in Wind Waker

How am i suppose to know i'm suppose to go to the earth temple before the wind temple, when 2 dungeons are accessible?
...Regarding the waterfall in the game
...Regarding the triforce quest. etc..

Probably one of major reasons why i disliked the game honestly, as well as dungeons being bad.
 
I had trouble figuring out
how to get the hidden room with those goodies that Belome blocks off in the temple
is there any way to get in there?

You mean the one
that you needed the key from Monstro Town for? You had to keep talking to the Thwomp, which kept making him smash the ground, which eventually jarred that one key off of the roof. Then you just make your way back to the Belome statue and give him the key.
 
Carry a torch through broad daylight, walk along a path that doesn't look like you're supposed to walk on it, light a windmill on fire (it's the only thing in the whole game you can do this to), and it drains the poison from the boss room.

I know it's been posted already, but that was the moment I realized there was no saving DaS2.
 
Carry a torch through broad daylight, walk along a path that doesn't look like you're supposed to walk on it, light a windmill on fire (it's the only thing in the whole game you can do this to), and it drains the poison from the boss room.

I know it's been posted already, but that was the moment I realized there was no saving DaS2.

Dark Souls 1 crystal cave transparent walkways of doom beat it, absolutely ridiculous, if you are not reading all the item descriptions, there is no way you will know thats what the item is for, also by the time you get there you dont really have enough for the whole level.
 

Ourobolus

Banned
Dark Souls 1 crystal cave transparent walkways of doom beat it, absolutely ridiculous, if you are not reading all the item descriptions, there is no way you will know thats what the item is for, also by the time you get there you dont really have enough for the whole level.
Alternatively, you can just look at the crystals falling from the sky and see where they land. If you can see it land, you can walk there.
 

La Poisse

Neo Member
I played and finished Ico for the first time over the week-end.
There were 2 or 3 game mechanics that were never introduced, that the game just expects you to know you can do.
I don't mind getting stumped by a good puzzle, but getting stumped because I'm supposed to do something that I didn't know I could do sucks.
 
Zelda - A Link between worlds on 3DS.

Or I'm just getting old and tired of trying and running around in the game for hours without any significant progress.
 
They tell you this in the game. If you call Campbell or Naomi over and over again they will explicitly tell you to look on the back of the game box. And I think if you STILL keep calling them, they will tell you the actual code itself.

They don't tell you exactly guy. The line was "look at the back of the CD case". An extremely vague reference. Most people got thrown off because you looked in the GAME for that codec frequency.
 

Wasp

Member
This happened a couple of times to me in Wind Waker

How am i suppose to know i'm suppose to go to the earth temple before the wind temple, when 2 dungeons are accessible?
...Regarding the waterfall in the game
...Regarding the triforce quest. etc..

Probably one of major reasons why i disliked the game honestly, as well as dungeons being bad.
I got stuck on this bit too. I did actually try gliding through the waterfall using the deku leaf but I couldn't get through it, was like a solid impenetrable wall, so I gave up on that idea. Then I read up what to do. Turns out you're supposed to jump through the waterfall without gliding which is a little unfair.
 
Dark Souls 1 crystal cave transparent walkways of doom beat it, absolutely ridiculous, if you are not reading all the item descriptions, there is no way you will know thats what the item is for, also by the time you get there you dont really have enough for the whole level.
I don't think that was anywhere near as bad. In the caves you at least know you're supposed to get to the other side and that there's something up, I didn't even know there was an item for it, I always used the crystals falling.

By the time you get to that point in DaS2, you're already accustomed to the terrible boss designs so you think the poison is just another BS way to make it harder. I was using a dex build, so I had low health and the fight was basically impossible because if I tried to heal with less than half health I'd die from poison before I finished drinking the flask. I hadn't even walked by that windmill since the first time since the checkpoint is after it.
 

SLX

Banned
I still don't understand how people thought to space jump in that area with her spaceship in Super Metroid. I think you could only advance in the game by doing so but there was no hint or anything to do so.

I wish I remembered what crystal it was in LoZ: ALTTP, but the only way you could access it would have been nearly impossible without the help of a strategy guide.

Odd how two of the biggest games had one large game design flaw that nearly stopped the game.
 

royox

Member
Dark Souls 1 crystal cave transparent walkways of doom beat it, absolutely ridiculous, if you are not reading all the item descriptions, there is no way you will know thats what the item is for, also by the time you get there you dont really have enough for the whole level.


Wait wait wait...you have to do the crystal cave using AN ITEM? I did it by my own just watching the spores hit the invisible platforms and praying.
 

Spainkiller

the man who sold the world
From Professor Layton and the Curious Village:

067T.gif

067B.gif


fuck this shit seriously

the letters correspond to locations on the keyboard and the bites are supposed to point to which letter you're supposed to actually use. So the G becomes a T, since the bite on the chocolate is above the G and T is right above G on a QWERTY keyboard.

Hahahaha, fuck off, no way.

Horrendous.
 

Ourobolus

Banned
I still don't understand how people thought to space jump in that area with her spaceship in Super Metroid. I think you could only advance in the game by doing so but there was no hint or anything to do so.

I wish I remembered what crystal it was in LoZ: ALTTP, but the only way you could access it would have been nearly impossible without the help of a strategy guide.

Odd how two of the biggest games had one large game design flaw that nearly stopped the game.
I dunno which crystal you'd be referring to. Pretty much all of them primarily involve using the magic mirror at some point.
 

Somnid

Member
Rise of the Triad.

In the last episode you fight El Oscuro. At the time my young self had no idea this was an unwinnable battle. I played that game for hours using cheats to try and kill him. As it turns out you need to trigger a bunch of secret touch-plates to get to the goal to clear that stage. I only found that out years later. Instead, I'd have to use the level select code to jump ahead. The level after is doable but then you get to the final showdown. No matter how many times I tried it kept resetting me back to the final level when I beat him. I notice some text talking about "killing spawn" so I go through the whole game trying to find them. It turns out they are only on the last level, the last place I looked. Even then I found the first 2 batches and didn't realize there were more behind the door El Oscuro comes from. Many months later I was finally able to complete that level.
 

JimmyRustler

Gold Member
But...they actually tell you in game to look on the back of the CD case, and they keep telling you until you do.
The problem is that you actually had some kind of a disc in your inventory at that point so naturally you'd assume Cambell is refering to that. Who'd figure he actually means the game case itself? Certainly not a 12 year old kid.
 
Dark Souls 1 crystal cave transparent walkways of doom beat it, absolutely ridiculous, if you are not reading all the item descriptions, there is no way you will know thats what the item is for, also by the time you get there you dont really have enough for the whole level.

If you're playing online that area is typically so covered in "Here!" messages that your path is already laid out for you.
 

Randam

Member
Wait wait wait...you have to do the crystal cave using AN ITEM? I did it by my own just watching the spores hit the invisible platforms and praying.

when I was there, the playce was plastered with messages from other players.
 
Why does this come up on every thread? It was fairly easy to figure out if you just jump on the barrel.

Well, when i jumped on the barrel, and it went down, i thought "jumping on this barrel will make it go down." but instead, you need to stand still and push up and down on the d pad to pass this part. Jumping on the barrel didn't help me at least.
 

KHlover

Banned
Zelda - A Link between worlds on 3DS.

Or I'm just getting old and tired of trying and running around in the game for hours without any significant progress.

Your target is marked on your map. Try to get as close as possible, then in the worst case try merging with every wall you can find. Usually works
 

DrunkDan

Member
Simon the Sorceror 2.

How do you get past the mutant pig with 47 ears? It's so stunningly obvious. You wear the two dogs you've been carrying around with you for no reason. How did I not think of that?

Hush puppies. Genius, but also totally random if you hadn't heard of them.

Very similar to the monkey wrench puzzle in Monkey Island 2. I can imagine these types of puzzles being lost in translation very easily.
 

Accoun

Member
Does Aria Of Sorrow tells you that
Legion's soul is only guaranteed if you destroy his whole shell? Never really tried to do an all souls run (and I haven't played it in years), so now it looks like I'll need to go fast on a hard difficulty run to get the 100%.
 

ss_lemonade

Member
I can remember 2 from 2 different RPGs

Shining in the Holy Ark
Getting Doyle. I got him by accident by
talking to some random tree
. Now how the heck is one supposed to figure that out (I don't remember it being hinted anywhere in the game)?

Destiny of an Emperor
Acquiring Zhuge Liang. I remember my older brother grinding a bit near the area he was at then left the game for a minute or 2 to do something else. I grabbed the controller, was playing around, then all of a sudden got to recruit Zhuge Liang by accident lol, something my brother could never figure out.
 
That MGS codec thing is funny because I never realized it existed on first playthrough. I'm usually a pretty slow player, and I like to explore everything I can before moving forward.

So at some point near the beginning of the game, I typed in that codec address i saw on the back of the box just to see what it did. I don't think it did anything, but when it came time to actually use the codec, it was already in there.

I actually distinctly remember bein confused on later playthroughs because I didn't remember solving that on the first playthrough.

Have they changed it for the digital releases?
 

gelf

Member
If you're playing online that area is typically so covered in "Here!" messages that your path is already laid out for you.

Yep, and even if there aren't any I'll cover those paths with my own messages so its never a problem again once I've done it once.
 
well, to be fair, basically all games with any sort of tutorial do this.

I prefer when tutorial teachers tell you to do a certain attack while text appears telling you how to do that attack. It's kind of weird to hear a character tell you to press a certain button.
 
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