sticks that don't drift after 3 months
Exaggerate much?
sticks that don't drift after 3 months
Hopefully something like this:
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Built in like the PS3 means you can't use them in other stuff around the house which is where the money saving part comes into play. There is no reason to ever prefer a proprietary format for a product when there is a cheaper, widely used format available.
It's like someone preferring the 360's original closed, overpriced memory cards compared to the open usb storage option we have today. Doesn't make any sense.
Hopefully something like this:
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Actually, I hope the 360 controller stays the same. I really like it how it is. I've never been a huge fan of the Sony controllers, but I don't plan on getting a PS4 so no big deal.
Built in like the PS3 means you can't use them in other stuff around the house which is where the money saving part comes into play. There is no reason to ever prefer a proprietary format for a product when there is a cheaper, widely used format available.
It's like someone preferring the 360's original closed, overpriced memory cards compared to the open usb storage option we have today. Doesn't make any sense.
Here's hoping. You can't improve on perfection.
They are symmetrical and work nicely in a wide variety of games. The placement doesn't need any changing. They should increase the overall size of the controller and the fix the triggers, that's it.I'm relatively surprised we've stuck with the same, sucky analog stick design on the Playstation for so many years.
Symmetrical sticks > asymmetrical sticks
and the D-pad is far better than the one in 360 controller. The only minus side is the lower shoulder buttons.
The 360 controller is more "natural" to me because of the placement of the left stick, not because the sticks are offset.Why is having the analog sticks at differing heights natural? Playing 3D games, I'm assuming both thumbs are on either stick most of the time.
Granted, I don't really have a preference, but the argument that offset analog sticks is more "natural" makes no sense.
Eliminating the battery pack bulge in favor of a rechargable li-ion battery would be a pretty obvious improvement.There's PS4.
720 will look different, but I hope it doesn't deviate from the 360 controller too much. Better d-pad, but besides that, I love the 360 controller.
Why is having the analog sticks at differing heights natural? Playing 3D games, I'm assuming both thumbs are on either stick most of the time.
Granted, I don't really have a preference, but the argument that offset analog sticks is more "natural" makes no sense.
Flare out the R2/L2 triggers on the bottom and then it'll be perfection
"PS4" controller will look like the DS3 with a rear back pad and a built in mic.
Best 3.99 accessory ever.
Another case of internet based vocal minority.
Like I said man, I've owned that many controllers on both the 360 and PS3, and this hasn't been an issue on any of them.
Many people would have grown up with that controller, or are too....dedicated (for want of a better word) to see it's inferiority.
We're talking about a controller based on the SNES controller for fucks sake.
The Dualshock is lterally still using design, ergonomics and button/stick placement from the 90's and yet somehow we have people talking about how good it is. I know people have opinions and all, but this is the one instance where I think you can almost say it's wrong.
Sony simply don't have the balls to change it at this point, but hopefully being relegated to third place will kick them into action, especially now that crazy Ken is gone.
There really is no reason to change either of them.
The Wii U has the stupidest controller in the history of gaming and that says alot.
People will swear to the heavens that it is brilliant because Nintendo can do no wrong.
Microsoft and Sony both have everything they need though text input still sucks.
You do not need a stupid gimmick for that though.
Ha! These are bad things??
Yes. They are. Ergonomics weren't high on the priority list for controller designers in the 90s. Having said that, the 6 button Megadrive controller was surprisingly comfortable, but I doubt the ergonomics were intentional there.
Actually, I do like the Wii with Nunchuck set up a lot. It kind of takes a while to realize how comfortable it really is. Maybe I should buy a Move and try a few games with it.
So what were the rounded edges on the SNES controller, the three handles on N64, the two handles on the standard Playstation design... all just visual design choices? You're saying that the entire evolution of controller design never had comfort in mind until Microsoft came along and enlightened everyone?
Don't know about the next Xbox, but this is the PS4 controller, exclusively for GAF:
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I think 2 Navi controllers would work well as a control method for Sony next gen. It's ballsy, but I still feel would be functional for all games.
As a matter of fact, why not combine the Navi and Move controller into one and use 2 of those? That would be pretty fucking cool.
The 360 controller is more "natural" to me because of the placement of the left stick, not because the sticks are offset.
360 = Thumbs fall naturally on the left stick and face buttons
PS3 = Thumbs fall naturally on the D-pad and face buttons
Unless you play a lot of games where you use the D-pad instead of the left stick, or unless you disagree with me about what feels natural when you hold the controllers, then I don't see how the PS3 pad design can be called more "natural".
I've never understood the symmetry argument. There are plenty of games on the PS3 where you will play primarily with the left stick and face buttons, with your thumbs at completely different angles. Symmetry isn't what makes the difference. It's optimal placement of the controls that counts.And yes symmetrical sticks, because my thumbs are also symmetrical.
Yep. When the Dual Analogue came out, the thumb sticks were tacked on and in most games, people still used the D-pad and face buttons. Then over the years the primary controls changed in games, but the DS design did not. If where the thumb sticks are on the DS3 is the optimal placement, then that's where the D-pad and face buttons would have been on the PS1 controller too.skullwolfgp said:Basically the PS3's analog sticks were obviously tacked on to an original design, and the ergonomics suffer for it.