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I don't know why, but this is hilarious.
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I don't know why, but this is hilarious.
Umm... increasing sales during what would otherwise be a slow month of the year by 100k is pretty system seller-ish from my POV, especially for a franchise that hadn't quite hit its stride yet.Looking at the previous NPD results for the months before during and after an Infamous release doesn't appear to put the franchise in system seller territory. Flat sale through April/Inf 1/June - with June notching up an extra 30K over the previous 2 months. Of crouse, these extra 30K could come from E3 announcements... Infamous 2 is a similar story. 100K increase in June (Inf 2 launch) from May and then a 120K decrease the following month. During this time there is E3 and at the same time there is no exclusive releases for 360 yet it nearly double May -> June and drops back to May numbers in July.
I've already explained why Second Son could easily become system seller, even if the two other games weren't huge system sellers. The two previous games + the excellent stand-alone DLC already build up a fan-base (that could be in the 1-2 million range, at least), some of who might've waited to buy a PS4 until now that inFamous is about to be released, and inFamous Second Son itself is such a huge jump over its predecessors in every way (gameplay seems (even) more fun, graphics are insane, acting & characters seem much better) that this game simply being so much better will launch this particular franchise into stardom. Kind of like how Uncharted 1 did well and was received well, but it wasn't until Uncharted 2 that the series blew up and became the system seller it is.On this brief rundown it's hard to argue how Infamous as a brand is a system seller at all as I originally suggested.
I highly doubt that. I don't think TF has the legs to cause that all alone. New IPs like this, even overly hyped ones, seem to get a lot of their strength from word of mouth. I don't think there's enough buy-in already for that to blow up by the end of the month.
Given January's anemic numbers (which admittedly could be caused by the after holiday slump, but I doubt it given PS4 #s), I think February's growth was all TF and not some increase in perceived value.
I also think you're way off with PS4. Longer month, big title, no airlift to supply an earlier month, and no new territory to launch in. Supply should be much higher in this market than any previous month this year.
Exactly, for all we know it could be one hundred thousand on both.200,000 sales across three platforms. Got it.
I would assume shorter acronyms for consoles are more popular search terms than their full titles.Yeah, it looked worse before. I fixed it now.
Exactly, for all we know it could be one hundred thousand on both.
Did those games have a beta the month before release?First of all, your entire premise is ridiculous. There's no precedence for consoles getting a bump the month prior to their marquee games release, only for the next month to be a complete dud in comparison. For example:
Gears of War release:
Sep. 2006 ~ 259.5k
Oct. 2006 ~ 218.0k <= Month before release.
Nov. 2006 ~ 511.0K <= Month of release.
Halo 3 release:
July 2007 ~ 170,000
August 2007 ~ 276,700 <= Month before release.
September ~ 527,800 <= Month of release.
Metal Gear Solid 4 release:
April 2008 ~ 187,000
May 2008 ~ 208,000 <= Month before release.
June 2008 ~ 405,500 (220,00 of which was from the MGS4 bundle) <= Month of release.
If anything, Titanfall hurt the Xbox One's sales in February considering the Titanfall bundle was announced on February 24th.
Did those games have a beta the month before release?
halo beta move a good amount of units.
First of all, your entire premise is ridiculous. There's no precedence for consoles getting a bump the month prior to their marquee games release, only for the next month to be a complete dud in comparison. For example:
Gears of War release:
Sep. 2006 ~ 259.5k
Oct. 2006 ~ 218.0k <= Month before release.
Nov. 2006 ~ 511.0K <= Month of release.
Halo 3 release:
July 2007 ~ 170,000
August 2007 ~ 276,700 <= Month before release.
September ~ 527,800 <= Month of release.
Metal Gear Solid 4 release:
April 2008 ~ 187,000
May 2008 ~ 208,000 <= Month before release.
June 2008 ~ 405,500 (220,00 of which was from the MGS4 bundle) <= Month of release.
If anything, Titanfall hurt the Xbox One's sales in February considering the Titanfall bundle was announced on February 24th.
Well like most people said, it looks like titanfall sold around 300-500k on the Xbox one. I wonder which of those 300-500k games moved Xbox ones consoles?
People posting NPD numbers should realise that March, June, September and December are 5-week months, that needs to be factored into any bumps or dips.
No change from February sales rate should see the XB1 sell 325K in March purely due to the extra week.
February is 2-3 days shorter than other months, it doesn't make that big of a difference...People posting NPD numbers should realise that March, June, September and December are 5-week months, that needs to be factored into any bumps or dips.
No change from February sales rate should see the XB1 sell 325K in March purely due to the extra week.
i don't know about launch but Melee sold over 7 million on 22 million GameCubes, i bet it did have a pretty damn good attach rate at launch.
Yet almost everybody who played it before release praised it.
to me the game was mainly hyped by media outlets, all keen on making sure it was the next big thing. i never saw any friends talking about it or any mentions on facebook.
games media should be embarrassed for the constant shilling they did for this
Really, that's the excuse you're going to go with? Broadband penetration, in 2007?!? Yeah, it was "lower" but it was hardly a rarity either. And it wasn't like other games with online MP were struggling to get online players. Hell, I'll even take a wild guess and wager Halo 2's total online population from 3-4 years before either of those games was much bigger than those two games combined. Wifi/Broadband penetration wasn't the problem.
Pointing to how few people on your friends list didn't get past the first few chapters in a massive open-world game like AC4 isn't remotely the same thing
Umm... increasing sales during what would otherwise be a slow month of the year by 100k is pretty system seller-ish from my POV, especially for a franchise that hadn't quite hit its stride yet.
That's fine, i'm suggesting why it may not be. I'm not saying your wrong.I've already explained why Second Son could easily become system seller...
If you had based some Uncharted 2 sales predictions purely on how Uncharted 1 did and not considered how much & how clearly Uncharted 2 was improving on the formula and how much more impressive it was from every POV, then you'd have predicted Uncharted 2 probably wouldn't become anything too special.
200,000k is technically hundreds of thousands. What strange verbiage.
to me the game was mainly hyped by media outlets, all keen on making sure it was the next big thing. i never saw any friends talking about it or any mentions on facebook.
games media should be embarrassed for the constant shilling they did for this
Considering all of the marketing that it had behind it, it would be embarrassing if TF happens to have sold less than a million copies on Xbox One.
Speaking of invested...you really are looking for people to fight with on this, aren't you? If the OP had really wanted to assume the "lowest numbers" he could have interpreted "hundreds of thousands" as 100-300k, not nearly DOUBLE that. You're not doing a particularly good job of closing down the war by misrepresenting his statement.This OP is funny. I'm going to assume the lowest numbers, and then I'm going to act like those numbers would be bad for a single country after a few days of sales. Now we have a bad thing to talk about!
For some reason I thought the Titanfall war would be closing down, but I forget how invested some people are. The last frontier after the reviews were good is going to be sales. They're going to have to be spun as negative no matter how good they are.
What's embarrassing is what looks to be you wanting the game to sell poorly, at least on the XBox One. Titanfall is a new ip and requires XBox Gold to play on the XBox One. So your requirements for it not to be an embarrassment is to sell 1 million copies in the first month? Wow, no wonder you don't think highly of the XBox One, you have set your standards set up so high that it most likely fails every time. How many new ip's that cost $60 and require online (with a paid membership) have an attach ratio of at least 25%?
Doesn't matter if it's one game or two games. While I personally think inFamous 2 is one of the better PS3 exclusives, I can acknowledge that they still lacked that certain uuuumph or... something that could really turn it into a powerhouse franchise. That something that Uncharted 2 had over Uncharted 1. And I believe Second Son could have that. While inFamous 2 didn't look bad, inFamous Second Son is just on a whole new level (not just because it's on PS4, although of course that has a lot to do with it), it makes some very critical improvements to gameplay (mainly the traversal/movement) that could turn former inFamous-pessimists into inFamous-believers (and be extremely fun to newcomers who weren't interested in 1 & 2 based on videos/reviews) and it's also a step-up in writing/storytelling as well, at least based on the dialogue & character interactions heard so far.But Uncharted 2 only had 1 game before it where as SS has had two flat game beforehand. UC1 didn't do that badly either, sales wise. Sure, it helped it was Christmas but it sold 117K compared to the 496K PS3s sold in the same month - jumping to 206K sales in December which had ~800K PS3s sold.
Considering all of the marketing that it had behind it, it would be embarrassing if TF happens to have sold less than a million copies on Xbox One.
That's kind of changing the story now isn't it?
It was EAcrosoft's idea to turn an online-only multiplayer-only gold-only new IP shooter into THE NEXT BIG THING. This just hit my box:
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A more reasonable comparison would be with previous THE NEXT BIG THINGs. It's still probably a bit too early to say there, but for now it's on pretty rocky footing.
That's kind of changing the story now isn't it?
It was EAcrosoft's idea to turn an online-only multiplayer-only gold-only new IP shooter into THE NEXT BIG THING. This just hit my box:
A more reasonable comparison would be with previous THE NEXT BIG THINGs. It's still probably a bit too early to say there, but for now it's on pretty rocky footing.
I 100% agree with this.It's embarrassing watching people spin this false narrative over and over again.
As if most companies don't want their new IP to be the next big thing. The collective of people being excited about the game are what built this game up, not EA.
It's even more embarrassing when you're making the comments you're making in a thread like this, that has basically no data of any kind within. We have no idea what this guy's comments mean, and the game just hit all territories yesterday. Could you possibly be any more a transparent hater? At least try and hide it a little better.
They probably don't know the exact figure, other than it being hundreds of thousands.
It's UK a marketing director.
Actually since it's an online only game they know the exact figure of people playing. It doesn't correspond 1 to 1 with sales, but they were talking about people playing, so I think we can conclude with some certainty that the number is below 500k.
It's embarrassing watching people spin this false narrative over and over again.
As if most companies don't want their new IP to be the next big thing. The collective of people being excited about the game are what built this game up, not EA.
It's even more embarrassing when you're making the comments you're making in a thread like this, that has basically no data of any kind within. We have no idea what this guy's comments mean, and the game just hit all territories yesterday. Could you possibly be any more a transparent hater? At least try and hide it a little better.
If by people you mean consumers, you are basically asking them if they would like to get less for their money. Which speaks to the entitlement of game developers and the game industry in general.
Only if you lack reading comprehension. If you're taking the words at value then 1) He's the UK Xbox Marketing Director and 2) the statement preceding the "hundreds of thousands" tidbit is "Millions of gamers around the world played the Xbox One Titanfall beta," suggesting that the underlying context for the entirety of his comments is purely Xbox One.
It's a mutiplayer only game. The number of people playing online should be very close to the sales numbers IMO.
to me the game was mainly hyped by media outlets, all keen on making sure it was the next big thing. i never saw any friends talking about it or any mentions on facebook.
games media should be embarrassed for the constant shilling they did for this
We actually had a midnight launch for Titanfall here in the UK.
The queue did not extend outside the door.
No, I think it's appropriate to debunk your wildly revisionist notion that this is the first time that this kind of thing has been tried and your other so far lame rationales for why what Respawn is doing is somehow forging new territory. The Halo comparison was just to counter your claim that low broadband penetration in 2007 was somehow the reason for small audiences in an online MP mode. If you prefer, I can stick to online only games - we've had those since the late 90s and many did very well for themselves before even Shadowrun and Warhawk existed.There's also the issue that Shadowrun and Warhawk were not particularly well reveiewed, were released during slow summer months, and had very little in the way of marketing support. Yet somehow you think it's appropriate to compare them to a Halo game.
Right it's for everyone *on* PSN, so only those who are online with their PS consoles and who synch their trophies. And only per platform which I'm guessing is the PS4 number in this case. It stands to reason that people who are most interested in playing offline SP only are going to be more greatly excluded from these stats as well. PSN trophy rarity stats are fun to look at but they're far from inclusive for even just the platforms they report on, nevermind accounting for possible significant variance across other platforms that they obviously don't track.The Trophy Rarity on PSN is not at all related to your friends list -- it's for everyone on PSN. And it's not like the third chapter of Assassin's Creed takes endless hours to complete.
Only 20% of players completed that Battlefield 4 campaign on Normal mode, according to PSN. So your own experience of the game would not at all be the norm.