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Hyping up for 23 July HALO INFINITE CAMPAIGN gameplay [ RING fully explorable and interactive? ]

MCplayer

Member
So I came across this video and boy now I'm more Hype, if this is true...

RING FULLY EXPLORABLE?

PHYSICS?

UPDATED WITH NEW VIDS BELOW

HALO MISSION CONCEPT? (I know it says "personal project" but check the video below)
MORE

I might be looking to much and falling for it, what do you think?
You really think the first trailer is in game? 4k 60FPS Fully explorable ring, didn't catch any RT evidence in the trailers

343 Industries are pretty much close friends to T10 and Playground games, maybe the engine is so optimised thanks to the Forza teams too
 
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A fully explorable open world ring could be amazing if done right.

Remember the wonder when you first played Halo CE and saw that Ring stretch into the distance and then straight up. You wanted to explore it, everyone did. But at the time the tech for that kind of thing didn't really exist... it was just a wallpaper skybox.

A fully explorable Halo ring would be a truly next-gen Halo experience. :messenger_sunglasses:
 
I’m hoping for a fully traversable map and a never ending wave of the Flood. It would be like playing Oblivion at 360 launch, fun at first, then you discover a Will-o-the-wisp 10 hours in. And that Will-o follows you around for the next 100 hours, growing exponentially stronger, spawning thousands more with each encounter, through every dungeon, encampment, tower, and dimensional plane.
 
Planet-sized worlds are totally doable at a technical level, but there are significant design challenges with making something like that fun and visually pleasing.

It would be amazing if done well but that hasnt really happened with any existing examples.

A Halo ring doesn't need to be true planet scale. It doesn't need to be any larger than other open worlds.
 
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Havoc2049

Member
Bungie’s hub/open world areas in Halo 3 ODST were great. 343’s hub/open world areas in Halo 5 sucked. All I want is a good FPS game from 343. In my mind anyways, there were a few alarm bells in both Halo Infinite trailers that 343 lacks vision and leadership at the top and still doesn’t have a clue on how to make a fun and engaging sci-fi game.
 

Mister Wolf

Member
That would be cool. They turned Gears into sandbox which I don't think it needed it but sandbox makes more sense with Halo to me.
 
we already are capable of universes with explorable worlds, star citizen, beyond good and evil 2 (if it still exists), elite dangerous, next gen machines are more than capable for a trully explorable ring

Star Citizen’s planets are probably the best executed (visually), but even they are a little soul-less apart from a few hand crafted areas. 343 certainly has the money to brute force it though.

Im honestly pretty hopeful for Halo Infinite, but we’ll see in 11 days.
 

stickkidsam

Member
we already are capable of universes with explorable worlds, star citizen, beyond good and evil 2 (if it still exists), elite dangerous, next gen machines are more than capable for a trully explorable ring
The problem isn't necessarily whether we can; it's if we can have a world on that scale that is also fun to play. Minecraft for example gets away with massive worlds because its core gameplay is all about making the world your own.

Halo meanwhile is a game in which the level design heavily affects how encounters will play out, but needs to also tell a story so that the player doesn't feel like they're just wandering around some copy pasted nonsense. Making a hand crafted world on the scale of a Halo ring (or even a fragmented one) is no small task. It can be assisted by some procedural generation of course, but it can't rely on it.
 
we already are capable of universes with explorable worlds, star citizen, beyond good and evil 2 (if it still exists), elite dangerous, next gen machines are more than capable for a trully explorable ring

Sure. But I would be incredibly disappointed if the Halo ring is so large that it needs to be proceduarally generated like those game worlds are. (mostly).

Go and land somewhere random on SC or ED and pretty soon everything starts to look the same. Endless space to explore but very little worth exploring. "A mile wide but deep as a puddle" is how ED has been described, and speaking as someone who owns the game and has put more than 100 hours into it, I agree with that description.

If they are making a completely explorable ring I hope it's 100% hand crafted like GTA or God of War.
 

LordOfChaos

Member
That would be cool AF, but the dude is clutching at strings to make the case for these. He was making the argument for physics off a cutscene which would have been carefully animated rather than following a general world physics engine, plus there was no skybox because there was a lot of nothing in that wireframe scene. Hope they're true, but this is no evidence to me.
 
A fully explorable Halo is unlikely.

The rings are two fixed sizes and if the ring is fully explorable it would have to be one of those two sizes or a close approximation.

A Halo ring is 10,000kms in diameter if it's one of the six assembled at the Lesser Ark, or 30,000kms in diameter if it's one of the twelve assembled at the Greater Ark. If one is destroyed the Arks build a replacement and sends it through slipspace to replace the missing ring which we saw happen in Halo 3 and more recently in Halo Wars 2. All Halo rings in the galaxy were accounted for following the events that took place in Halo 3 with the UNSC setting up science and military stations at each ring to decommission them.

A large open world in a game measured in tens of kilometers. The Halo ring would have to be made incredibly off-scale, or would have to be mostly barren/procedural.

If they make a Halo Ring Jr, it would take a massive amount of retcon to fix it. What facility made these smaller rings, why weren't they ever mentioned before now?

Chances are this game takes place on the new ring that was built by the Lesser Ark during the events of Halo Wars 2, which would make it 10,000kms in diameter.
 

BeforeU

Oft hope is born when all is forlorn.
i feel like this is make or break for Halo. I am sure Halo 4 & 5 both made lot of money but they failed to increase the playerbase. And yes campaign for both sucked hard, specially 5 after that misleading marketing. but gameplay for 5 was great imo.

What i am trying to say is, I genuinely pray they deliver on 23rd. This is THE Microsoft game, and under development for 5 years with limitless budget. If you again fuck it up, i am not sure how to give them a pass this time.
 
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StreetsofBeige

Gold Member
If they turn Halo into a FPS Elder Scrolls, this could be amazing.
It would be awesome. I always thought Halo and Gears (any shooter really) could do some unique stuff like turn it into an open world game where it's one part shooter, one part exploration, one part RPG with stats, tons of items, safehouses etc...

Every shooter campaign is the exact same. About 5-6 hours of linear acts or chapters. Once you go through it you never want to do it again. Keep the MP modes intact every game, but the SP part could rotate between traditional SP one game and then explorable landscape the next.
 
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It would be awesome. I always thought Halo and Gears (any shooter really) could do some unique stuff like turn it into an open world game where it's one part shooter, one part exploration, one part RPG with stats, tons of items, safehouses etc...

Every shooter campaign is the exact same. About 5-6 hours of linear acts or chapters. Once you go through it you never want to do it again. Keep the MP modes intact every game, but the SP part could rotate between traditional SP one game and then explorable landscape the next.
An open world Halo Ring installation but with towns (settlements, Outposts, etc) and NPCs and missions with "dungeons" (ruins, Flood containment vaults, labs, etc) you can explore.

Oh shit....

I hope this is it.
 

StreetsofBeige

Gold Member
One thing that would really make me interested is if MS will ever make Halo a bit darker and grittier. Let's face it, I think a reason why the franchise dropped from the 360 days is due to people preferring modern soldier stuff.

Not saying turn it into tons of blood, or make it into Deadspace, but maybe some more grittier colours and more serious enemies than those cute jackal guys with shield and grunts squriming for help.
 

-Arcadia-

Banned
Halo open world just seems like such a natural extension of a major part of the series.

It’s a bit less impactful now, but in 2001, going through those big areas in a jeep, tank, or flying through them in a Banshee, having genuine choices on what group to rescue next, or exploring the Silent Cartographer island, borderline felt like an open world experience. Same with Blood Gulch in multiplayer.

Taking that to the next level, balanced with excellent design for big combat areas, just kind of makes sense.
 
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StreetsofBeige

Gold Member
Halo open world just seems like such a natural extension of a major part of the series.

It’s a bit less impactful now, but in 2001, going through those big areas in a jeep, tank, or flying through them in a Banshee, having genuine choices on what group to rescue next, or exploring the Silent Cartographer island, borderline felt like an open world experience. Same with Blood Gulch in multiplayer.

Taking that to the next level, balanced with excellent design for big combat areas, just kind of makes sense.
An option they can do to is make this open world MP. So raids, defending together, attacking together. Not saying turn it into a big MMO clusterfuck, but you can clan up into groups of 4 or 8 and scour the land as a hunting team or defend outposts.
 
I think it's far more likely it will only be a section of the ring, rather than the full ring.

However I do sincerely hope I'm wrong. Would be incredible to look up and see other exploitable landmasses in the sky as the ring arcs away..

One can hope.
 
I heard rumors earlier on about it being open world. I really hope it is, whether it's large sections of a ring or planets or a whole ring.

I'm leaning more with a large section but I guess we will find out come the 23rd.
 
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MCplayer

Member
A fully explorable Halo is unlikely.

The rings are two fixed sizes and if the ring is fully explorable it would have to be one of those two sizes or a close approximation.

A Halo ring is 10,000kms in diameter if it's one of the six assembled at the Lesser Ark, or 30,000kms in diameter if it's one of the twelve assembled at the Greater Ark. If one is destroyed the Arks build a replacement and sends it through slipspace to replace the missing ring which we saw happen in Halo 3 and more recently in Halo Wars 2. All Halo rings in the galaxy were accounted for following the events that took place in Halo 3 with the UNSC setting up science and military stations at each ring to decommission them.

A large open world in a game measured in tens of kilometers. The Halo ring would have to be made incredibly off-scale, or would have to be mostly barren/procedural.

If they make a Halo Ring Jr, it would take a massive amount of retcon to fix it. What facility made these smaller rings, why weren't they ever mentioned before now?

Chances are this game takes place on the new ring that was built by the Lesser Ark during the events of Halo Wars 2, which would make it 10,000kms in diameter.
True but one can hope, at least make half explorable, moving from 210MB/s HDD with detailed worlds like GTA V, RDR 2, ASSASSINS CREED, HZD etc to 5GB/s, it could allow it, idk but would be amazing.
 

Tschumi

Member
Yes, because it uses the havok physics engine, hes saying that a havok specialist was hired for the infinite slipspace engine.
Fair enough!

On topic, I can't say I'm super excited about any new Halo title, with respect to you, good OP, who clearly digs it mightily. I haven't really been 'activated' by a Halo title since the original - which I loved. I'll educate myself more before I draw conclusions on Infinite. But, from what I can tell here, it looks pretty Alpha/Beta and, I dunno, Andromeda kind of got pilloried because of how it re-imagined the ME universe... Gotta be fair though, God of War also re-imagined its universe, so there's certainly no clear call for pessimism about H:I.
 

Stuart360

Member
I have said for months that i think the game will be open world. Maybe not a full ring, but a large section. Something like AC Odyssey's map would be cool. For the purists you could still have the main missions linear and scripted, but have the world open to explore with side content, collectables, etc.
 

V4skunk

Banned
A fully explorable Halo is unlikely.

The rings are two fixed sizes and if the ring is fully explorable it would have to be one of those two sizes or a close approximation.

A Halo ring is 10,000kms in diameter if it's one of the six assembled at the Lesser Ark, or 30,000kms in diameter if it's one of the twelve assembled at the Greater Ark. If one is destroyed the Arks build a replacement and sends it through slipspace to replace the missing ring which we saw happen in Halo 3 and more recently in Halo Wars 2. All Halo rings in the galaxy were accounted for following the events that took place in Halo 3 with the UNSC setting up science and military stations at each ring to decommission them.

A large open world in a game measured in tens of kilometers. The Halo ring would have to be made incredibly off-scale, or would have to be mostly barren/procedural.

If they make a Halo Ring Jr, it would take a massive amount of retcon to fix it. What facility made these smaller rings, why weren't they ever mentioned before now?

Chances are this game takes place on the new ring that was built by the Lesser Ark during the events of Halo Wars 2, which would make it 10,000kms in diameter.
You must be pretty low iq to be thinking about a full size ring. What game currently has the largest open world maps?
 

EverydayBeast

thinks Halo Infinite is a new graphical benchmark
Halo Infinite could save Microsoft, Call of Duty's production is just from being multi-platform at this point.
 
343i is great at marketing, but terrible at making good games. The 23rd will hype us all up, and then the game will release and it will be another 343i pile of trash. This dev can't make a good game, you guys are fooling yourselves, I honestly feel bad for people hyping themselves up for this. I do hope it's a good game, but realistically, 343i can't deliver.
 

MCplayer

Member
343i is great at marketing, but terrible at making good games. The 23rd will hype us all up, and then the game will release and it will be another 343i pile of trash. This dev can't make a good game, you guys are fooling yourselves, I honestly feel bad for people hyping themselves up for this. I do hope it's a good game, but realistically, 343i can't deliver.
hey I'm also skeptical about 343, but they had a hard time with Halo 4 and specially Halo 5, in Halo 5 the developers were promised a new engine with up to date tools (thats what the Splispace Engine is), 343 hated the old Bungie tool set (the same engine since Halo Combat evolved from 2001 thats what 343 used for 4 and 5), so Halo 5 was hell for them, they at least released a polished MP, but the campaign suffered the most as anyone can see.

I don't like H4 or 5, but this one is where 343 is actually starting their real career with their own new engine and tool sets, lets hope for the best.
 
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