TeddyShardik
Banned
The problem is that it's not an either/or scenario any more. I bet we're gonna see games with all of it in the near future.
No thats just a bonus. Ive been playing mp only games for a long time and I dont miss map packs, I dont miss content drying up after a few months so the devs can start on a new game cause their old one isnt selling anymore ,or competitve communities dead cause sponsors wont back a game that doesnt push their newest hardware.So you only like their existence because you make money off of it
That choice doesn't even exist in these games, so I don't understand why this keeps being brought up.... Pay more for your games or understand that they need to make money somehow.
In a nutshell, this. Its not optional when the game at its core revolves around these systems.With loot boxes the entire experience is compromised by the effort to sell you shit.
How much of those profits do you think loot crates and microtransactions in general are responsible for?for a company like EA, i'm going to be generous and guess its maybe 5%, its probably more like 2 or 3%.
Dont be surprised if many games are going to make more money from all forms of microtransactions than selling the games themselves. People are delusional to think things like lootcrates are going away just because a vocal minority are boycotting them. One person that spends $500 in microtransactions is going to make up 10 people that didnt buy the game at all. I, for one, have already spent $1500+ in microtransactions/lootboxes this year (all in full priced titles; no F2P or mobile games), and would gladly to spend more in more games that I like.How much of those profits do you think loot crates and microtransactions in general are responsible for?for a company like EA, i'm going to be generous and guess its maybe 5%, its probably more like 2 or 3%.
I think Nintendo got it right with Splatoon --
- Single-player campaign
- Free maps that don't split the userbase
- Zero microtransactions
- Zero loot crates
They seem to be doing just fine without psychologically manipulating and nickel-and-diming its customers (at least not nearly to the degree that most other major developers do)
Dont be surprised if many games are going to make more money from all forms of microtransactions than selling the games themselves. People are delusional to think things like lootcrates are going away just because a vocal minority are boycotting them. One person that spends $500 in microtransactions is going to make up 10 people that didnt buy the game at all. I, for one, have already spent $1500+ in microtransactions/lootboxes this year (all in full priced titles; no F2P or mobile games), and would gladly to spend more in more games that I like.
They already started.I think Nintendo got it right with Splatoon --
They seem to be doing just fine without psychologically manipulating and nickel-and-diming its customers (at least not nearly to the degree that most other major developers do)
I mean I would rather not support any of the exploitative practices some developers/publishers use, the last 4 games I bought didn't have a season pass online pass or lootbox.
You would rather have a mental health care professional exploit gambling addictions than have an expansion like Blood and Wine?
Also why does it have to be a lootbox? Why cant the game just let you buy the thing you want and use that money to fund extra maps like Titanfall 2 does? Why does it have to be random, why does gambling have to be involved??
Ever stop to think what you would have paid for similar content before microtransactions and lootboxes arrived in those full price games? And do you think its cool for other players to have to expend as much as you to get that much out of the games they already paid full price for?Don't be surprised if many games are going to make more money from all forms of microtransactions than selling the games themselves. People are delusional to think things like lootcrates are going away just because a vocal minority are boycotting them. One person that spends $500 in microtransactions is going to make up 10 people that didn't buy the game at all. I, for one, have already spent $1500+ in microtransactions/lootboxes this year (all in full priced titles; no F2P or mobile games), and would gladly to spend more in more games that I like.
How much of those profits do you think loot crates and microtransactions in general are responsible for?for a company like EA, i'm going to be generous and guess its maybe 5%, its probably more like 2 or 3%.
What 4 games were these?
As the Gaming business evolves monitisatuon methods change.
It was once DLC, online passes, then season passes and now it's moving to loot boxes.
Honestly I would take loot boxes all day over the past monitisatuon experiments.
Calving a game up and paying for pieces seems to becoming a relic as games are becoming platforms we longer tails, free content for everyone to extend the game and playerbases kept together.
Loot boxes / crates News seems to becoming click bait outrage at the moment but honestly games like Smite, Halo 5, Rainbow Six Seige, Overwatch, Rocket League, Warframe, Dota 2 etc. have kept me playing longer and longer due to the playerbase supporting the platform and free content extending there lives.
Don't be surprised if many games are going to make more money from all forms of microtransactions than selling the games themselves. People are delusional to think things like lootcrates are going away just because a vocal minority are boycotting them. One person that spends $500 in microtransactions is going to make up 10 people that didn't buy the game at all. I, for one, have already spent $1500+ in microtransactions/lootboxes this year (all in full priced titles; no F2P or mobile games), and would gladly to spend more in more games that I like.
I'd say the rise to prominence of something like FIFA Ultimate Team says it's probably more than that. Fair bit more.
Yes because all games made in the 90s were all profitable and no dev ever shuttered.Yes...because all games ever released ever sell tens of millions of copies right? Even the ones released by the AAA publishers and devs?
What the fuck is GAAS?
People need to stop whining about loot crates.
You all want the highest fidelity visuals with the highest production values in history, free maps and DLC.
What? All that for the same fucking $60 you've been paying for 25 years? In a market so crowded with quality games that it's becoming impossible to compete?
Yeah no, not gonna happen. Pay more for your games or understand that they need to make money somehow.
People need to stop whining about loot crates.
You all want the highest fidelity visuals with the highest production values in history, free maps and DLC.
What? All that for the same fucking $60 youve been paying for 25 years? In a market so crowded with quality games that its becoming impossible to compete?
Yeah no, not gonna happen. Pay more for your games or understand that they need to make money somehow.
I would rather game sell cosmetics for a flat price instead of making you gamble for them... I hate you gears of war 4.
As the Gaming business evolves monitisatuon methods change.
It was once DLC, online passes, then season passes and now it's moving to loot boxes.
Honestly I would take loot boxes all day over the past monitisatuon experiments.
Calving a game up and paying for pieces seems to becoming a relic as games are becoming platforms we longer tails, free content for everyone to extend the game and playerbases kept together.
Loot boxes / crates News seems to becoming click bait outrage at the moment but honestly games like Smite, Halo 5, Rainbow Six Seige, Overwatch, Rocket League, Warframe, Dota 2 etc. have kept me playing longer and longer due to the playerbase supporting the platform and free content extending there lives.
I would rather game sell cosmetics for a flat price instead of making you gamble for them... I hate you gears of war 4.
I think Nintendo got it right with Splatoon --
- Single-player campaign
- Free maps that don't split the userbase
- Zero microtransactions
- Zero loot crates
[*]Overpriced plastic tat that locks content behind naff toys
The beta thread of Battlefront is weird also. People saying they are not gonna buy it because of crates. But when it has a season pass they are not gonna buy it because of split userbase,
Oh snap guys, I just had a wonderful idea.
Let's season pass the loot boxes.
Then come up with a more attractive/less predatory solution. It's not our cross to bare. We are the consumers. We determine what is acceptable and what isnt. If They choose to compete in the highest possible fidelity, again, not our cross to bare.
The indie scene proves that your position on costs is worthless.