Callibretto said:
This is probably one of the last PSP Tales games I'd recommend. Tales of the World: Radiant Mythology 2 is far superior to the first. My personal favourite Tales games for the PSP are Narikiri Dungeon X and Tales of Rebirth, but they're only in Japanese. Rebirth's battle system is
fantastic.
I recommend Tales of VS to no one.
But going by OPs posts throughout the thread, he might not like them.
Ken said:
How's Crimson Gem Saga and Hexyz Force? Thinking about picking up one if the PSN store comes up tomorrow.
Crimson Gem Saga:
Can you believe this KRPG is the sequel to Astonishia Story? Yeah, it is! But it's miles better, and you don't even need to play AS to get it. It's a normal turn-based venture. You'll hear VAs you're familiar with from other Atlus games. The environments are detailed and nice to look at (but this doesn't hold the same for dungeons).
Edit: As for the narrative, it's pretty straightforward. It isn't much different from your standard RPG fare. Killian is the knight who just graduated from the academy looking for a job. He lands himself into trouble. But the localization and voicework more than make up for the main plot.
There are no random encounters. You can see the enemies before you enter battle. There is a sort of ambush system in CGS. If the enemy sees you, an "!" will appear above its head and if you don't touch the enemy soon, it will chase you. If it catches you from behind, it'll ambush you. If you touch them from behind, you'll get the preemptive strike.
Battles are turn-based, and you can see turn-order at the top of the screen. Depending on what skills characters have turns (and if they have consecutive turns), the characters can unleash unite attacks on the enemies. Escaping from battle has a wheel come up and you have to do timed button presses to escape. During level up, characters gain Skill Points. Skill Points are used to unlock and learn skills in each character's Skill Tree (which kind of reminds me of Xenosaga's).
The music's quite good. There are also occasional fetch quests which you may or may not like.
Hexyz Force
I'll disclose that I liked CGS better than Hexyz Force, but I found enjoyment in HF too.
There are two protagonists in this game: a dude (Levant the knight) and a girl (Cecilia the shrine maiden). They have different story paths and recruit different people, but sometimes cross paths. I preferred Levant's storyline myself--it's slightly more serious than the lighthearted tone of Cecilia's narrative. Endings are dependent on what choices you make during the game. If you complete both characters' scenarios, you get the True Ending. Dialogue choices in one scenario are shown in the other character's scenario (so it's kinda like Suikoden III). The plot itself is average JRPG stuff, but the localization is pretty good to keep the plot from becoming dry. And the
soundtrack is fantastic.
It's another one of those turn-based JRPGs. Weapons can be breakable. There is an item creation aspect to the game to make new equipment. I found that enemies were pretty generous with their drops, so the item creation wasn't too cumbersome. Enemies are visible. If you get too close, it'll notice you and chase you to initiate battle. Though they don't chase you forever. Sometimes the dungeons are repetitive and the game can be really easy at times. Otherwise, it's an alright experience.
If you're having doubts, watch this
Giant Bomb Quick Look.
Aside: Well, this thread has inspired me to get Gurumin. The music must be fantastic.