FF:Enhanced_Reality
Member
Out of all the games I played on PlayStation Vita, I can easily go back to Soul Sacrifice anyday. SS Delta was probably the best portable game I'd played in a long time. Great visuals (for the console), enjoyable game play, excellent music, brilliant voice acting and exceptional story telling. The short stories in this book are so well acted out that you really get drawn in, you can feel the emotion and all the sadness. The story about the baby who was adopted by a monster brought a tear to my eye. Like this series right here could easily be the next big J-RPG franchise for Sony but it's trapped on Vita. As much as I love an excuse to pull out the ol' Vita, having experienced Tearaway and Gravity Rush on PlayStation 4, I'm thirsting to see how this game could look on PlayStation 4.
Surely backward compatibility in a future PlayStation console would allow me to play this game in better visual quality right? Even seeing Killzone: Mercenary and Uncharted: Golden Abyss. KZ:M was an excellent attempt at a Killzone title, definitely one of the stronger entries in the series. Uncharted wasn't amazing on PSP by any means, given the high standards the series has set. But it was still a great title in it's own right and a part of the Uncharted universe, whether people like it or not.
Damn it, I need to sacrifice something. Or do I save it? Or leave it to fate?
Surely backward compatibility in a future PlayStation console would allow me to play this game in better visual quality right? Even seeing Killzone: Mercenary and Uncharted: Golden Abyss. KZ:M was an excellent attempt at a Killzone title, definitely one of the stronger entries in the series. Uncharted wasn't amazing on PSP by any means, given the high standards the series has set. But it was still a great title in it's own right and a part of the Uncharted universe, whether people like it or not.
Damn it, I need to sacrifice something. Or do I save it? Or leave it to fate?