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I never see people portable gaming.

i saw a vita in the wild (that wasn't mine) for the first time last week at an airport. i was genuinely excited!

seen a few 3ds' on trains, mainly kids, but not that regularly.
 
I don't play my portables in public either, but most of that is because I am cautious and don't want anyone snatching my stuff while playing. Same reason I don't really whip out my phone that often when commuting.
 
I could bet that 1/2 (one half) out of those 30 people has actually paid more than $0.10 to play a game on his phone.

It's like saying that consoles are on the way out because 30/30 people own PCs.

Business is predicated by potential market. A 15% adoption rate on mobiles...hell probably a 5% adoption rate is substantially larger than a 50% adoption rate for portable gaming devices.
 
I think the only portable handheld system I've regularly seen on public transport in America is the DS.
 
I play my portables at home. I guess since most of the portable games are getting more advanced a lot of people like myself like to immerse ourselves in the games more which is harder to do out and about. I can never play a game on my 3DS even at a family members house. Also I guess since the hardware is also getting more advanced people don't want carry them about and damage them I guess. All anecdotal of course and that's just me.
 
Wonder what the sales figures for a 3ds vs the first gameboy are in the first year...face it this platform for gaming in on a steep decline

Am pretty sure we have these numbers and am pretty sure they're not as far apart as you expect. Now next gen it'll move to a hybrid model but the idea you just had this sudden realisation despite a lot of sales chat and threads - even specifically on handhelds - to give more data than just 'what I saw at work today' suggests the thread is here more because your bored than actually interested in discussion on the issue.

Dedicated Handhelds are not the only means of portable gaming; they have competition but your OP is extreme as you well know and ignores more you know...the facts.

10 years ago anywhere I went you could hear the beep boops of gameboys almost anywhere.

Not me. Even at school it was rare. Pokemon Cards were obviously too much competition to the real thing.
 
Business is predicated by potential market. A 15% adoption rate on mobiles...hell probably a 5% adoption rate is substantially larger than a 50% adoption rate for portable gaming devices.

Saying that portable gaming is on the way out because you don't commonly see people using such devices at the places you frequent isn't exactly predicting business.
 
Amen to that. Someone needs to tell these kids there's a lot better games out there then the trash they're playing with touch only controls.

More like someone needs to convince mom 250 dollars for a device that nets 0 return is worth investing in.

My kids have never asked me for a portable gaming device.
 
I play my Vita mostly at home.

Same here. I play both my portables (3DS / Vita) at home. Various reasons.

1. Too expensive to lose or get stolen

2. The majority of 'portable' games aren't portable. Particularly with Uncharted and various JRPG's with 30-40 hour playthroughs.
 
Business is predicated by potential market. A 15% adoption rate on mobiles...hell probably a 5% adoption rate is substantially larger than a 50% adoption rate for portable gaming devices.

http://www.neogaf.com/forum/showthread.php?t=509260
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Saying that portable gaming is on the way out because you don't commonly see people using such devices at the places you frequent isn't exactly predicting business.

Fine then get me a list of how many smartphones are active in the US versus DS/Vita/3ds....
 
DS/Vita/3DS are not mobiles. Everyone has had this conversation before as well you know.



...I don't see how this is relevant. The potential market is how many people buy your game.

No it isn't...the potential market is how many people COULD buy your games. How do you not know this?
 
I'm always playing my games on the go.

Haven't brought my Vita for commute in a few months though since I finished Persona.
 
I always take my Vita with me on business trips. Last week the guy in the seat behind me on the plane was playing Uncharted on his Vita. This was actually the first time I've ever seen anyone other than myself with a Vita in public. I see youngsters playing Nintendo portables in airports quite regularly though. Everyone else... iPhones etc.
 
Fine then get me a list of how many smartphones are active in the US versus DS/Vita/3ds....

People purchase them phones and tablets for other uses however. The amount of people who get them for games alone is not as big as it seems. I guess it gives devs a bigger install base to play with but that's like saying games should only be released for PC and laptops since the install base for them is larger then consoles and why should I buy a console for upwards of $200+ when I already have a PC and most of the US households do too? But I bet more money is made on console and more games are sold on them.
 
Business is predicated by potential market. A 15% adoption rate on mobiles...hell probably a 5% adoption rate is substantially larger than a 50% adoption rate for portable gaming devices.

When talking about the mobile market, you don't just go "There are 50 million iPhone users, so if we can target just 1% of that we'll get 500000 sales! Score!" 30/30 people owning a mobile phone on a train or 10 million of mobile users mean jack shit if you don't know anything about the users. And after knowing that, what would you do? Will they return the investment you made on making mobile phone games? Do you have the ability and passion to make that kind of games? If we're thinking about that, there is a lot of sense in making handheld console games instead of mobile. The shrinking market means a more focused audience and some publishers are already taking advantage of that.
 
When talking about the mobile market, you don't just go "There are 50 million iPhone users, so if we can target just 1% of that we'll get 500000 sales! Score!" 30/30 people owning a mobile phone on a train or 10 million of mobile users mean jack shit if you don't know anything about the users. And after knowing that, what would you do? Will they return the investment you made on making mobile phone games? Do you have the ability and passion to make that kind of games? If we're thinking about that, there is a lot of sense in making handheld console games instead of mobile. The shrinking market means a more focused audience and some publishers are already taking advantage of that.

I wonder how much more money Angry Birds has made than Monster Hunter. That's what I am looking at if I'm a CEO.
 
I see 3ds a decent amount, but I have never seen a vita. Also, I am one of the people that despite owning handhelds, I never actually take them out of my house.
 
The last time I ever got more than one streetpass from being out in public was at Gencon, and even then I saw no one physically playing their 3DSes. I've also never seen anyone whip out a Vita in public, even though I've got 10 people on Near. Always see cats playing with their phones, though
 
Phone games look really shitty when I see them in public so I'm glad I don't subscribe to that gaming ecosystem.

Lots of kids with 3DSes. Very few PSPs, have yet to see a Vita.
 
I see plenty of kids with 3DSs walking around. The only time my 3DS has left the house are comic/video game conventions. I don't really have any reason to play video games outside of the house.
 
I've gotten most of my 300 StreetPasses at my University, so I know there are many there. Though I don't really see much people playing it.
 
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