I could bet that 1/2 (one half) out of those 30 people has actually paid more than $0.10 to play a game on his phone.
It's like saying that consoles are on the way out because 30/30 people own PCs.
Phones are shit, if handhelds die everyone loses.
Wonder what the sales figures for a 3ds vs the first gameboy are in the first year...face it this platform for gaming in on a steep decline
10 years ago anywhere I went you could hear the beep boops of gameboys almost anywhere.
Amen to that. Someone needs to tell these kids there's a lot better games out there then the trash they're playing with touch only controls.
Business is predicated by potential market. A 15% adoption rate on mobiles...hell probably a 5% adoption rate is substantially larger than a 50% adoption rate for portable gaming devices.
Amen to that. Someone needs to tell these kids there's a lot better games out there then the trash they're playing with touch only controls.
I don't think they really care though.
I play my Vita mostly at home.
Business is predicated by potential market. A 15% adoption rate on mobiles...hell probably a 5% adoption rate is substantially larger than a 50% adoption rate for portable gaming devices.
Saying that portable gaming is on the way out because you don't commonly see people using such devices at the places you frequent isn't exactly predicting business.
Fine then get me a list of how many smartphones are active in the US versus DS/Vita/3ds....
So people with gaming devices play more games? Who knew?
What I mean is the size of the potential market.
DS/Vita/3DS are not mobiles. Everyone has had this conversation before as well you know.
...I don't see how this is relevant. The potential market is how many people buy your game.
Fine then get me a list of how many smartphones are active in the US versus DS/Vita/3ds....
Fine then get me a list of how many smartphones are active in the US versus DS/Vita/3ds....
No it isn't...the potential market is how many people COULD buy your games. How do you not know this?
Business is predicated by potential market. A 15% adoption rate on mobiles...hell probably a 5% adoption rate is substantially larger than a 50% adoption rate for portable gaming devices.
No. Its how many people WILL buy your game.
When talking about the mobile market, you don't just go "There are 50 million iPhone users, so if we can target just 1% of that we'll get 500000 sales! Score!" 30/30 people owning a mobile phone on a train or 10 million of mobile users mean jack shit if you don't know anything about the users. And after knowing that, what would you do? Will they return the investment you made on making mobile phone games? Do you have the ability and passion to make that kind of games? If we're thinking about that, there is a lot of sense in making handheld console games instead of mobile. The shrinking market means a more focused audience and some publishers are already taking advantage of that.
Nope.
I wonder how much more money Angry Birds has made than Monster Hunter. That's what I am looking at if I'm a CEO.
Nope.
Wow. I better call Activision and tell them to put COD in Mothercare.
I wonder how much more money Angry Birds has made than Monster Hunter. That's what I am looking at if I'm a CEO.
I wonder how much more money Angry Birds has made than Monster Hunter. That's what I am looking at if I'm a CEO.
Until the bubble goes pop.
Nah...I'd personally just skip the wii-u and vita if I were them.
I don't think they really care though.