I think the first time I noticed this change of direction was probably with Ocarina of Time, probably was there before but that's when it hit me.
The game still has very memorable tunes, but felt pretty weird to me entering a dungeon and listening to weird ambient music, to the point that the only one I can remember at the moment is the forest temple because of those stupid "DOOT-DOOT, DOOT-DOOT"voices that got stuck in my head forever.
The more cinematic the games got, the more it shifted from short loops you can't stop whistling to movie-like sound that just stays in the background while some brown haired guy in his 30s talks gives a speech.
Just now some street fighter 2 tunes popped in my playlist and automatically started whistling every single note. On the other hand played a lot of Street Fighter 4 and I can't remember a single stage track - "indestructible" still won't go away, the one memorable track in that game because you hear it everywhere - .
Of course there are still games with memorable videogamey music, and I believe they're mostly from japanese developers. I guess it's more part of their design philosophy that it is of western developers?
The debate started again with Uncharted 4, some think the previous games had a more memorable soundtrack and I feel the same way. U4 sounds like a movie and does a very good job at it, but U1-3 had that kind of music you can instantly recognize by just hearing the first notes.
Now I'm worried about Zelda U, I know they're trying new things with the franchise, but getting that super memorable music back it's what I would love the most, and I know Nintendo can pull it but I'm not sure if they care about that.
TLDR: Do you miss the times when every single piece of video game music was a potential earworm or am I an old man yelling at cloud?
The game still has very memorable tunes, but felt pretty weird to me entering a dungeon and listening to weird ambient music, to the point that the only one I can remember at the moment is the forest temple because of those stupid "DOOT-DOOT, DOOT-DOOT"voices that got stuck in my head forever.
The more cinematic the games got, the more it shifted from short loops you can't stop whistling to movie-like sound that just stays in the background while some brown haired guy in his 30s talks gives a speech.
Just now some street fighter 2 tunes popped in my playlist and automatically started whistling every single note. On the other hand played a lot of Street Fighter 4 and I can't remember a single stage track - "indestructible" still won't go away, the one memorable track in that game because you hear it everywhere - .
Of course there are still games with memorable videogamey music, and I believe they're mostly from japanese developers. I guess it's more part of their design philosophy that it is of western developers?
The debate started again with Uncharted 4, some think the previous games had a more memorable soundtrack and I feel the same way. U4 sounds like a movie and does a very good job at it, but U1-3 had that kind of music you can instantly recognize by just hearing the first notes.
Now I'm worried about Zelda U, I know they're trying new things with the franchise, but getting that super memorable music back it's what I would love the most, and I know Nintendo can pull it but I'm not sure if they care about that.
TLDR: Do you miss the times when every single piece of video game music was a potential earworm or am I an old man yelling at cloud?