What I hate the most is orchestral music. Its not memorable at all in most cases.
Was the music you liked used for anything other than games that had levels that took 3-5 minutes? Even old Doom levels were relatively short.
What about Warcraft 2? Civilization 2? Still video game music?
My guess is that the decline of the game music that you enjoyed was a result of improvements in technology and increase in game level length.
I mean, if you had to drive around a GTAV sized world with the soundtrack from Road Rash or play through Dark Souls with the tracks from Golden Axe you'd go insane or at least drive everyone else around you insane.
The strange thing is I actually ended up liking the soundtrack more the more I played the game. The same thing happened with Mass Destruction in Persona 3. Choke it up to Stockholm Syndrome, I guess.
You had to be more creative when you had sound limitations such as the hardware to work under. It was bound to become less of a priority when those constraints gradually lifted
I don't think its that big a deal, but i can see why some might miss those times. The real issue your looking for is memorable sound direction and music, which is still around to some degree.
What I hate the most is orchestral music. Its not memorable at all in most cases.
I want a 2D AAA game that feels, in every respect, like what 90's developers would make if they were given modern computing power. Like a 2D Metroid with the best team and an insane budget. I think other people that aren't me might like that too.
What I hate the most is orchestral music. Its not memorable at all in most cases.
Are there any podcasts available on iTunes that talk about and let you listen to VGM? Would sub that in a heartbeat
OP should play more Falcom games.
But but but....gusty gardens
Ori and the blind forest it's basically what I thought games were going to be as a kid.
Also, OP is making a strange equivalence between "good music" and "catchy tunes". Music doesn't need to be easy to remember to be good and, more important, to fit the game.
Are there any podcasts available on iTunes that talk about and let you listen to VGM? Would sub that in a heartbeat
So many AAA trailers, I know exactly what it's going to sound like before I click on it.
There's a great video on why this happened by extra credits
https://www.youtube.com/watch?v=CKgHrz_Wv6o
What you're seeing is an evolution of technology allowing music to no longer have to have a strong focus on melody (music with strong melodies tend to be ear worms) and have instead shifted to their actual purpose tone setting.
Back when technology could only produce a few distinct sounds at once if the tune didn't have a strong melody it sounded really bad.
TLDR: Do you miss the times when every single piece of video game music was a potential earworm or am I an old man yelling at cloud?
Not iTunes, but Emily Reese has a consistently interesting podcast
http://lwer.podbean.com/
Like everything else in the VGM world though, don't expect its reach to be omniscient. As the podcasts typically include interviews with people in the industry, it tends to focus on certain cliques.
Kanye West?
Will give it a watch,sounds very interestingThere's a great video on why this happened by extra credits
https://www.youtube.com/watch?v=CKgHrz_Wv6o
What you're seeing is an evolution of technology allowing music to no longer have to have a strong focus on melody (music with strong melodies tend to be ear worms) and have instead shifted to their actual purpose tone setting.
Back when technology could only produce a few distinct sounds at once if the tune didn't have a strong melody it sounded really bad.
OP should play Yoshi's Wooly World.
This kind of thing bugs me too.I love the new DooM. But uh, where's the kickin' tunes? Where's my jams? Only when some big fight breaks out there's music. But that makes makes the exploring really boring IMO.
And it's why I can't get into a lot of games. If there's no music, it feels SO empty to me. It's really lame.
Or Nintendo mainline series in general. ^^
I blame it on composers. When the music is good, an orchestra will make it all better (see phoenix Wright), but a lot of orchestral themes these days are boring and uninspired. Most of the times they seem to be there just to add to the "epicness".What I hate the most is orchestral music. Its not memorable at all in most cases.
I know that many indie games have fantastic music, I've listened to some Shovel Knight tracks and sounds awesome, but it's more the fact that bigger budget games are abandoning this kind of sound and use ambient music, that although it can sound really good, it's not what I will remember 20 years from now.
I love vg music remixes and covers, and I'm having a hard time trying to picture how an UC4 cover would sound like because I don't remember the music at all.
It would be cool to have catchy music in bigger productions too, but I guess it wouldn't fit with the more cinematic approach.
Nintendo's the worst offender in my opinion.
This company had some of the greatest, catchiest tunes in the industry.
Now it has elevator music.
So sad.