Memnoch
Member
I disagree completely. The orchestral music makes the game for me, like say with Uncharted 4.What I hate the most is orchestral music. Its not memorable at all in most cases.
I disagree completely. The orchestral music makes the game for me, like say with Uncharted 4.What I hate the most is orchestral music. Its not memorable at all in most cases.
Truer words have never been spoken.Every game should have the option of switching between whatever the game's soundtrack is and Guile's Theme.
Everyone's happy.
Every game should have the option of switching between whatever the game's soundtrack is and Guile's Theme.
Everyone's happy.
Journey will be a different game with Guile's theme, I'll try it someday.
OP playing the wrong games.
Try Undertale, Axiom Verge, and Shovel Knight
Per.
So.
Na.
As video games got more cinematic, this was inevitable. In old games, music had to carry a lot in a scene. Nowadays we have voice acting, and elaborate choreography and direction. The music has to complement these elements now, rather than overpower or distract from them.
I don't know. The games I played -- mostly RPG's -- still have as much memorable tunes as they used to 20 years ago. There is a movement in the game industry that is aiming for a more cinematic experience such as Uncharted that go for the ambient music, but there's also a sea of smaller scaled games out there with absolutely superb music. Try to expand your horizon a little: really, it's still out there.
I disagree, but I don't think it's for lack of trying as much as it is money being tighter on RPGs than back in the day. It's hard to put out 4+ discs worth of incredible music with less time and money. Or sometimes you're just Sawano.
DooM has some of the best video game music I've heard in a while.
Yup. https://youtu.be/YyHIAtfTkKU?list=PLzL-6dDZuOfTQ2g1THf1_Si1N8M1Qp6gTGod bless Mick Gordon.
What I hate the most is orchestral music. Its not memorable at all in most cases.
I like orchestrated music, but still, I agree that most games don't get it right.
I think leitmotifs are the key. They're the reason everyone remembers the songs from, let's say, LOTR or Star Wars.
In video games, I can use Assassins Creed as an example. Having played up to Rogue, the only game I remember the music is AC2, because it had a fantastic leitmotif throughout.
More leitmotifs, people!
I prefer having music I won't grow to hate after spending 10s of hours in the game
Then don't play Xenoblade X
As video games got more cinematic, this was inevitable
Haha just yesterday I was playing Witcher 2 and the characters were just standing around in no danger having some mundane conversation where they go over information and think of what to do next and in the background what this ridiculous sweeping epic music and I thought the same thing. They clearly just worked up some general OST and spammed that everywhere instead of making nice tunes that complimented the different places you do and what happens there. It's such a common thing these days.