What I mean by lazy is that it seems to me, they aren't looking for a composer who can add something unique to the game. Instead they're looking for someone safe who can check the music box for them. Doom is an example of iD finding someone who can add a flavor to their game that adds to the overall experience.
I'm still going to have to disagree here. Far more often than you might presume from the not far more thought goes into who to get as a composer than you give music supervisors/directors credit for. It might not be what -you- dig, (and that's totally fine) but a lot of the time it's not trying to be 'safe'.
It'd be like saying Nathan Drake and UC4's look is safe, (Well... an argument can be made there hahaha) and UC4 looks far more like a movie than pixellated Indiana Jones did in Fate of Atlantis.
I think overall, people have a far more opinionated take on music than art direction in games, since music as a medium exists separate from video games and permeates our world (so does visual artistry, mind you) and we're so used to having a choice of what music we want to hear, out of all bands and acts and genres and fads that are alive and well today, that we are much less inclined to accept when a game, as a package, hands us ______ type of music and tells us it's part of the game's intentional aesthetic, as opposed to when a game, as a package, hands us ______ as an artstyle or visual direction and tells us it's a part of the game's intentional aesthetic.
I'm not saying it doesn't happen for visuals (see when something tries to be pixellated for the sake of being pixellated, or when people start arguing whether MGS or FFXV or Persona 5 looks better) but people generally seem to have less of an 'ownership' over what kind of visual direction a game has as opposed to what kind of soundtrack direction a game has.
I personally love catchy, memorable melodies, but a subdued soundtrack, or one that doesn't draw attention to itself, can and often is a very deliberate aesthetic decision. And yes, a LOT of it has to do with trends that didn't exist 20 years ago, e.g. deliberately staying out of the way of dialogue, because story legibility trumps everything in priority.
I feel like most big AAA titles from Sony and Microsoft do this a lot, and I feel it's the reason it seems like VG music seems to lose its identity.
Stuff like God of War, Uncharted (we have a thread right now comparing 1-3 to 4's soundtrack), Halo, are all very commonly brought up when people discuss 'is east or west game music better lol'