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I root for certain games to fail because I don't want more games like them

The fuck is this thread, just b/c you don't like something you want it to disappear? You realize not everyone is like some hive mind that likes the same thing?

There were over 21,000 games released on Steam last year. There are plenty of games for you to play and not wish others don't get the games they like.
And how many of those were AAA, because in that realm the production slots are very limited.
"If your favourite AAA SP producer suddenly switches to GAAS just go play some indie instead of wanting that change of direction to fail...."
Austin Powers Doctor Evil GIF


It's like some of you absolutely don't understand how the capitalistic feedback loop works.
 
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Not only OP's message. But also a big laugh when normal joes like all of us on forums and social media know more about games than overpaid industry employees. As a finance guy, it is kind of sad when you see numbnut companies blow money like it's nothing because it's actually not that hard to be good with money. But also kind of funny.

You'd think all of them making good money for years would know better. I dont think the avg person at home knows much about fixing their own car, knowing the ins and outs about maxing out an income tax refund, or sewing or making their own clothes. You trust someone else with the skill knows how to do it well making a great product or service you dont know how to do yourself.

With games, they know how to use uber rigs and software to make a game, but often it's not a very good game in terms or quality or narrative. And they sure know how to blow $100M budgets into the toilet. Making it worse, the gaming industry has combative employees who love bickering with fans. Something you rarely see in other industries.

But in a way good on them grifting a job. Paid well. A game project might take 4-5 years to make, so no matter how bad it is being cancelled or a junk release, they still somehow made annual salaries off it. And when it bombs and the studio shuts down, they also get severance pay, so it's like getting rewarded a bonus on top of it just to go away. You got people making a game who probably made over $1M in salary during production.

There's many good studios and people, but also an industry with a total waste of potential. You got an industry with possibly the most vocal consumers (us gamers) giving endless free feedback. Not many industries are like this. All the studio has to do is follow the feedback and make a great game based on what people suggest for content, no politics, bugs/glitch feedback etc.... It's like the gamers have done half the work for them telling them what to include and exclude.

And the game studios with their highly paid and supposedly brainer employees still screw it up.
 
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And how many of those were AAA, because in that realm the production slots are very limited.
"If your favourite AAA SP producer suddenly switches to GAAS just go play some indie instead of wanting that change of direction to fail...."
Austin Powers Doctor Evil GIF


It's like some of you absolutely don't understand how the capitalistic feedback loop works.

There were more AAA SP games released than GaaS games, so what are you bitching about?
 
Hating a game because you don't like it. Are you 12?
How about just enjoying the stuff you like.
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You know how acts like 12 year olds? Western developers and actors crying like fucking babies because people dare say they don't like the worthless garbage they shit out.

The devs from 1348 Ex Voto shutting down the entire threads on Steam, the actors from Mass Effect: Andromeda and Marathon bitching on social media, journalists like Jason Schreier literally saying he didn't like Veilguard but said he liked riling up "dA ChUdS" aka fans and then deleting posts praising the CCUs like a bitch when it came out the game failed, other male feminist lapdogs like Mike Drucker defending Anita Sarkeesian and accusing gamers of of course "sexism" over Slay the Spire 2, etc.

But I guess all that bullshit is okay though right?
 
Weak. I have enough will power to play the games I like and ignore the others. Having to follow games I am not interested in for whatever reason is too much effort for me. I have had no shortage of games to play so Sony doing GAAS has had little impact on me. It seems they are backing off so it looks like the market will figure it out without me having to root for failure. If it doesn't, I will wait to complain when I have nothing else to play. 🤷‍♂️
 
I would agree if the games I don't like prevented the ones that I do like from existing, but that is obviously not the case. People can spend their time however they want, bit personally I would rather use my available leisure time actually playing games than campaigning against them.
 
I would agree if the games I don't like prevented the ones that I do like from existing, but that is obviously not the case. People can spend their time however they want, bit personally I would rather use my available leisure time actually playing games than campaigning against them.

It may well not be the case, but I wouldn't call it obvious. It depends on what games you like.

Anyone into Sony first party efforts must be feeling kinda beat up this gen with where they have spent all their money.
 
What if I want Sony to release single player games on PC again? What failure should I root for then? Their single player games on console?
🤔

Good point!

We should all put our shoulders on a disinformation campaign that will damage the Sony brand forever. Once software and hardware sales have completely collapsed, Sony has shut down every unproductive development studio, fired everyone at PS in the US and Europe, moved the PlayStation HQ back to Japan, canceled even more unannounced games and fired every single person at Naughty Dog and Sony Santa Monica, I'm sure they've got our message that we would like PC ports of all their past and future games pretty please.

And if there aren't any worthwhile games left to port to PC with Sony in complete disarray and close to bankruptcy in a couple of years., well, who cares anyway! Those woke fucks deserved the collapse of their brand! We've had our fun seeing that company go down like a lead zeppelin. Let that be a warning to other companies that's what happens if you don't listen to your most passionate fans.

kathy bates misery GIF
 
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I know I post in these threads a bunch but I don't really care if most of these games fail or succeed because I'm not going to buy a ps5 or an xbox regardless :pie_thinking:, I'm just arguing libertarian-ishly for what other people should be allowed to do. Oh, and anything that pisses offgame journalists is good, too.

The only game I really sincerely wanted to bomb was Life is Strange Reunion because of Deck Nine's history. I think it did ok, though :pie_pensive:. I'm 0-1 as a hater.
 
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All i got from the OP was "i have no life, im pretty pathetic, i spend my free time trying to bring down games i dont care about"
Wrong, I do care about them in wanting them to fail. Games I don't care about do not make me feel one way or another and what happens to them is of no consequence to me.
 
OP needs to grow up.

I don't give two shits about racing games, but I know a lot of people really enjoy them so I'm happy they get made. Same with fighting games - I suck at them and generally don't find them to be enjoyable, but I know some people IRL who only play fighting games, go to EVO every year, etc. who would be devistated if they stopped being made.

Also it's hard to quantify that these games are being made at the expense of games I'd personally enjoy. Like what would Activision make with that Call of Duty talent that I would actually find interesting? I don't play FPS games.

I disagree.
Imagine you are a racing game fan. You love shit like Gran Turismo and Forza. But the studios making these games see how much Mario Kart sells, and start making racing games like that instead. Would it really be strange to want their Mario Kart clones to fail, because you want a return to more realistic racing sims?
 
And it's been working like that for a long time. I remember those hated movie tie-in games, everyone wanted them to fail because they were generic and just trying to cash in on the movie hype. Then we got that same backlash against games packed with ridiculous microtransactions.
 
Public discourse around products coming to market is a significant part of how the market corrects itself. Yes you can (and should) vote with your wallet, but you do not forfeit your right to take part in that discourse because you did not buy the product. Positive comments are also no more inherently valid or valuable to that discourse than negative comments.

'I'm not buying x because...' is a far more useful communication than simply not buying x. The latter does not inform anyone why you didn't buy something.

'I'm not buying x, but I'd buy y if you made that instead next time' is also a useful communication.
The obvious correction to that statement would yes that would be true, if the opposing party presented the opposition with factual statements. Alot of times it's blantant manipulation or straight up lying to support their beliefs. How many times do you read shit here that people pawn off as facts which is straight up bullshit.
 
Real talk. I see no problem in sacrificing beloved IPs to the altar if the ones developing the games behind them are kusoge tier games bereft of all identity, creativity, or have no soul or success coast on remasters and remakes of older games because they no longer have compelling storytellers or people with a interesting idea they want to make into a game.

It's not so much about wanting games to fail but rather wanting people to make good games that will succeed.

Absolutely no excuse for how good games were from the 1990s into the 2000's and now a majority of them leave much to be desired.

Games of today are so expensive to make... and yet so many of them are cheaply made. And since corporations only understand the language of money you only have the option of buying a product to say "I like this" or not buying it to say "Never make this thing ever again".
 
The trick is to be indifferent to everything you don't like. Actively hating or disliking something means feeding that thing negative thoughts and emotions. This puts a toll on you that apparently results in creating threads on NeoGAF discussing why you want to take away someone else's toys. Let that shit go.
The issue is opportunity cost.

It doesn't matter that some studios make racing games, rogue lites, MP games and so on.

However as OP underlines when a console platform owner like Sony goes all in on GaaS titles, everything else suffers.

We stopped getting quirky AA games, SP games in different genres and more. SP studios were forced to create GaaS games, $billions more were spent on acquisitions and spinning up new studios.

As a result Sony shut down studios, cancelled SP games and produced Concord, Marathon, and about to release Whale Hunting Gathering and Fairgames. They got lucky with Helldivers 2 but that's not their game.

This is why folks cheer when Sony's push gets curb stomped.
 
Real talk. I see no problem in sacrificing beloved IPs to the altar if the ones developing the games behind them are kusoge tier games bereft of all identity, creativity, or have no soul or success coast on remasters and remakes of older games because they no longer have compelling storytellers or people with a interesting idea they want to make into a game.

It's not so much about wanting games to fail but rather wanting people to make good games that will succeed.

Absolutely no excuse for how good games were from the 1990s into the 2000's and now a majority of them leave much to be desired.

Games of today are so expensive to make... and yet so many of them are cheaply made. And since corporations only understand the language of money you only have the option of buying a product to say "I like this" or not buying it to say "Never make this thing ever again".
Clap Applause GIF
 
The issue is opportunity cost.

It doesn't matter that some studios make racing games, rogue lites, MP games and so on.

However as OP underlines when a console platform owner like Sony goes all in on GaaS titles, everything else suffers.

We stopped getting quirky AA games, SP games in different genres and more. SP studios were forced to create GaaS games, $billions more were spent on acquisitions and spinning up new studios.

As a result Sony shut down studios, cancelled SP games and produced Concord, Marathon, and about to release Whale Hunting Gathering and Fairgames. They got lucky with Helldivers 2 but that's not their game.

This is why folks cheer when Sony's push gets curb stomped.
Clap Applause GIF
 
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if that were the case Intergalactic would be almost out and not another year and a half to two years away
You're getting the fucking game genius.

Which wasn't even a project until ND under Cuckman realized they are too idiotic to run a GaaS, and should've just done a MP component like the original plan.

That studio is fucked and it has nothing to do with what they are making but rather who is spearheading them now.
 
Why are moron journalists or industry people always making a surprised Pikachu face when gamers root for games they dislike to fail? Of course, you should want something you dislike to fail so you see less of it. What's so hard to understand?

We hate Sony doing GAAS because it comes at the expense of the better single-player games they used to deliver, so we want them to bomb for Sony to realize they're betting on the wrong horse and to give us back what we want. Same reason that many want COD to fail because they're fed up with bro shooters saturating the market and want talented devs to do something else. I haven't seen the next rumored God of War with Faye, but my opinion on it is already negative because I don't want God of War to be feminized. If it bombs, Sony and SSM will hopefully get the message and stop heading in that direction.

You want what you like to succeed to get more of it.

You want what you dislike to fail to get less of it.

Simple, right?
Another way to look at it, is that, if one of these GaaS games they are pushing for is actually successful (money pot), they wouldn't be pushing for more GaaS games as that would risk cannibalizing the first successful one sales wise, and would become competition to it (EPIC hasn't tried to make another Fortnite for example). So, asking for the GaaS games to fail might actually be doing the opposite 🤷‍♂️ because I think they understand this, which is why they funded more than one GaaS like game, and continue to do so. And this successful GaaS game could fund those "single-player" games (as they are expensive to make, which I think they have shared).

We have to try and not be so short-sighted 🤷‍♂️ since it is all a business after all.
 
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OP is reasonable, yes.

You do have to distinguish sectors where it's zero-sum or not; it varies. I don't think that people playing some niche indie genre on Steam -- even if it's one I despise -- has any impact on the games I do want.

But does it have an impact on the games I want, when GAAS success looks like a giant honeypot? Absolutely, entire devs get reshuffled to try and chase the trend, because the money / publishers are desperate to chase that $$$. The entirety of GAAS's history has tangibly, measurably reduced the "total quantity of good gaming" in the world IMO, and we'd be better off if all the projects had failed spectacularly.

Likewise, having a teenager at home, I know that the success of certain genres ends up heavily influencing the kinds of games your kid's friends are playing, which then means your kid is playing a lot of the same slop even if he would have preferred totally different genres... but now, the marketing machine and $$$ of something like Fortnite eats up everything, and dominates all kid discourse as well in time. Sad.
 
You could just ignore the stuff you don't like. Not every game is for everyone and that's ok. The hate mob that latches onto games is pretty shitty. Why spend so much energy on hate? Just promote the stuff you do like and that way we don't have to listen to a bunch of whiny cunts bitching constantly about why they don't like something.
 
While you are carefully plotting the financial ruin of a studio on a message board, the real world is outside buying the exact games you hate by the truckload

Come on man
 
While you are carefully plotting the financial ruin of a studio on a message board, the real world is outside buying the exact games you hate by the truckload

Come on man
Yawn, anything more interesting than that brain-dead take?
 
The only deckbuilder I ever liked was Megaman Battle Network.
I still need to play Baten Kaitos so I won't throw those into the fire yet lol. :lollipop_content:

Another cool game with cards is DBZ: Legendary Superwarriors on the GBC. Hard as balls tho.
 
Yawn, anything more interesting than that brain-dead take?
Nothing is more brain-dead than dedicating a thread to praying for corporate bankruptcies because a video game hurt your feelings

But sure, hit me with another yawn while you cry about games you don't even play
 
Nothing is more brain-dead than dedicating a thread to praying for corporate bankruptcies because a video game hurt your feelings

But sure, hit me with another yawn while you cry about games you don't even play
Moronic reply that completely misses the point of the OP, but is that surprising coming from you?
 
I think the OP is a little harsh. The industry is already falling apart with studios being shut down left and right. I couldnt want a game to fail just because its in a genre i dont like etc.

The only games i genuinely want to fail are agenda drivel fiiled woke slop like Dustborn and the like. That goes without saying for most of us though i feel.
 
I think the OP is a little harsh. The industry is already falling apart with studios being shut down left and right. I couldnt want a game to fail just because its in a genre i dont like etc.

The only games i genuinely want to fail are agenda drivel fiiled woke slop like Dustborn and the like. That goes without saying for most of us though i feel.
This is not exactly what I mean. As many people pointed out, the OP is more about opportunity costs and treating game development as a zero-sum game. If it's a game in a genre you don't care about (not necessarily hate), then wanting the game to fail would do nothing because the dev would just pivot into doing a different game in a similar genre. I'm indifferent towards genres I don't like such as puzzle games or life simulators. I don't want them to fail one way or another. I was very specific with the context by highlighting that I want games to fail when their existence come at the expense of something I enjoy. That's why I used the Sony GAAS games as an example. Sony says they want to trim down dev costs but turn around and blow hundreds of millions on GAAS trash that could have easily been reinvested elsewhere. If a series I love completely changes the formula into something I dislike, why would I want it to keep heading in that direction?

So, it's not just a blanket statement of, "everything I dislike shouldn't exist", it's "I want something I dislike to fail if it takes away from things I enjoy".
 
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Moronic reply that completely misses the point of the OP, but is that surprising coming from you?
Fair enough, I overstated your position. You didn't say you wanted bankruptcy, you said you wanted the game to fail commercially so studios change direction. That's still rooting for failure, just not in the extreme way I framed it

It just isn't profound.

'People want more of what they like and less of what they dislike' is kindergarten-level market logic dressed up like a manifesto

And sorry to see you getting personal over this. Must be rough when someone points out that 'I hope this game bombs' isn't the galaxy brain take you thought it was
 
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Fair enough, I overstated your position. You didn't say you wanted bankruptcy, you said you wanted the game to fail commercially so studios change direction. That's still rooting for failure, just not in the extreme way I framed it

It just isn't profound.

'People want more of what they like and less of what they dislike' is kindergarten-level market logic dressed up like a manifesto

And sorry to see you getting personal over this. Must be rough when someone points out that 'I hope this game bombs' isn't the galaxy brain take you thought it was
When did I ever pretend that this was a galaxy brain take or even a remotely insightful post? I start the OP with "why do journos and industry people pretend not to understand" because it's freakin' obvious why a bunch of angry gamers are rallying against something they hate. This was in response to a few threads I've seen about industry people claiming they don't get why gamers root against a game.

No idea where you got this was supposed to be some profound manifesto with a groundbreaking premise and supporting arguments. I even finish it with, "Simple, right?"
 
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