Motion controls have a lot of uses in VR but on their own they were pretty bad in the implementations we got. This thread is not about that at all.
Gyro aiming works like this:
- You use the right analog stick to point your character or gun in the general direction you want to aim. This is your coarse aiming.
- You hold down the aim button (usually L1 or L2). This turns on gyro aim at the same time.
- You notice that instead of that perfect headshot, your coarse aiming was a bit off so you quickly use the gyro to correct. This is your fine aiming.
- Boom! Headshot!
Obviously both stick and gyro aim work in tandem so when you are aiming down the sights you use the stick to hone down on your second target and gyro aim to get him in the sights again.
What people now do is they move sideways for fine aiming and most console games employ aim assist so you don't have to be so precise. These are both pretty flawed ways of correcting aim compared to just using the gyro for fine aiming.
Quoting this because this is an excellent explanation of how gyro works and why it's superior to analog only.
I see. But isn't gyro also a 'supplement" to the stick aiming ? Or do you consider gyro THE aiming method for Splatoon (stick beeing the "camera move" only) ?
Would make sense, but it's kinda close. I just have some trouble in Zelda when I need to aim very precisely, you can't move "just slightly".
Still, wouldn't Splatoon be 100% better if there was a possibility to use every axis for both controls at the same time ?
I'm confused. In BotW gyro is a supplement to stick aiming, but the stick will aim in both X and Y axes, while in Splatoon the stick will only aim in the X axis. Because of this, I've generally found Splatoon's gyro sensitivity to be a lot higher than BotW's, meaning smaller movements of the controller cause larger movements in-game.
That's because gyro aiming is your sole method for moving the camera vertically in Splatoon, so it needs to be able to move in a more broad motion than in BotW where the right analog can move the camera vertically. So in BotW it takes a bit more controller movement to cause the same in-game camera movement, but that generally works (better for me anyway) because you have the right stick available for the broader movements in both axes.
So you may find it more difficult to move the crosshairs to certain targets in BotW since it requires a larger motion of your hands, but that's usually unnecessary anyway since you have unrestricted use of the analog stick to help with those larger movements.
And yes, I agree Splatoon's motion controls would be so much better if you had control of the X and Y axes with the right stick, just like in BotW. I'm kinda confused why that's not an option.