Ranger X said:
Well, in Hitman it's not all that much of a flaw because a level needs alot of planning and you will start the level again many times before completing it or before you discover some optimal way to do it full stealth. This is exactly the kind of game i would reload the level instead to taking it right in middle the day after or something like that.
If you need just a couple of hours, or minutes .... press pause
I haven't tried the full game myself, but it basically means that you HAVE to finish the level in one setting - what happens after your hours of planning and multiple plannings and you're ready to do it right in one go, then something comes up and you have to leave? You shouldn't have to have the system on running till you come back, or have a sleep mode...
The only reason I see they did this for was to make it it "harder" - it just doesn't seem smart... it's basically saying that I always have to be in the mood to finish it in one go...
The Take Out Bandit said:
That's got nothing to do with it Troll-y. Take your trolling ass back to 1995 where the DS and Nintendo are relevant.
It's a convenience issue.
Not every game has a save system designed where you can just resume where you left off. Sleep mode allows for that. I would put my PSP to sleep and then when I had the time a week later come back and get right back into the swing of things. Not waste time backtracking.
You of all people shouldn't be accusing people of being trolls... Pot, Kettle, black, yada yada...
Like I said, console games don't usually have the saving problems of whatever games you're playing, nor have the problem of battery life like the PSP, where sleep mode matters...
And what the hell? You leave the thing sleep for a week? I'd bet that that wasn't the intended length for it, and it sure as hell wouldn't be recommended for a console... plus, from what you're saying, it sounds like you're running from the loading on the PSP - also not a problem on a console...
Sleep mode just doesn't make sense on a console, that's all I'm saying - the majority of console games don't have an unusual saving system, so you can easily find/make a save and turn it off...