Kataploom
Gold Member
Come on, it's basically a full 8th gen game, it just has everything a notch down due to console power.It uses more advanced techniques from modern times for sure, but, it also looks nearly the same as it did on the Wii U 6 years ago, albeit at a higher resolution only when docked. Not dramatically higher.
Just power wise, it's only somewhat ahead of the 7th gen, the extra RAM helps of course. It's not even near base 8th gen consoles. So in terms of expectations for Nintendo next gen, I'd set my expectations between XBO-PS4, not PS5. Which makes sense as the chips available to it might be around 1Tflop. Def not 10+. DLSS will also help.
This isn't shitting on it at all, that's my realistic take on the world and what's likely from them next if they continue with portable Switch compatibility in next gen.
Everything I mentioned were improvements that became commonplace in 8th gen, even resolution as PS4 and Xbone run most games at 900p (BOTW) or 1080p (TOTK). Not saying Switch is as powerful as Xbone or PS4 but Nintendo clearly made it punch above its weight by a quite a lot. BOTW has the same tech than TOTK, but has many low res textures, some lower quality materials (well, in the desert TOTK is just much more improved), lower draw distance, etc. TOTK made the textures resolution way more consistent among many other graphical improvements that aren't noticable if you've not played BOTW recently as I did or have them side by side, but they are very noticable.
There's a reason why Switch games share much more in common with Xbone/PS4 in terms of rendering tech than with previous gen:
- It has tech on par with those, it's just weaker from a pure power standpoint
- Devs migrated to full PBR + SSR + Other newer techniques by the time Switch came out so it was just easier/cheaper to keep using them there, it's not that PS360 couldn't do those, it was just too expensive for them but they could, in the case PBR it's just that nobody thought of that up until 7th gen was ending, see Beyond: Two Sould and Remember Me, two games using PBS. AFAIK they didn't do full PBR due to memory constraints but I could be wrong.
- Switch has one feature that is more advanced than Xbone/PS4 base SKUs and that's half precision floating point (FP16). It came to Pro and X consoles later btw, but games were still designed around base consoles anyway, so that's why Switch can manage games with rendering tech mostly used on 8th gen consoles using way less resources.
Switch only looks bad on big TVs, on my 4K 43" TV it looks amazing, but yeah, some games like Xenoblade 2 can't be saved, god knows what the hell Monolith did there.
And that's why I prefer how BOTW looks over Kena... It just wouldn't fit it, but a smaller scale Zelda with that art style wouldn't be bad at all... Like if Nintendo develops two Zelda branches: One classic and one with new formula.