PSB: How about the first two games was anything tweaked there for PS3?
EW: They are pretty much straight ports, but I will say that they run really fast at 60 frames per second, even with four-player split screen play going on. If youve got a big TV thats really going to stand out. The guys basically wrote it from scratch to get it working on PS3.
PSB: So theres the addition of the mounted flashlight to the game. Has anything else been modified for PS3?
EW: Were making textural improvements to the characters and demons. Weve completely rewritten the network code so that multiplayer is a better experience. In addition theres also the Lost Mission Pack, containing seven new levels. They pick up from a certain part of the story line in the main game without giving too much away, itll all make sense when you play it. Youre a different guy in a different part of the base but its the same world.
http://blog.us.playstation.com/2012/06/22/id-software-talks-doom-3-bfg-edition-on-ps3/PSB: How do you balance staying true to the original game with making improvements?
EW: Your first inclination is to make big sweeping changes because its something that youve looked at for a long time, so it doesnt feel fresh anymore. Weve really focused on keeping the core experience there. From talking to people on the show floor, a lot of them werent too happy with the idea of the flashlight as something separate. So integrating the flashlight into your main weapon seemed like a no-brainer, yet even then we still had people say they wanted to play the original way.
Another piece of feedback we had was that the game was too dark, so weve lit it some more here and there and tried to lead the players eye a little more. So therell be two modes the original, unchanged version of Doom 3 and the updated one.