Y2Kevbug11 said:
I think A Black Falcon did a pretty good job of hitting on some of the things I might have said if I really disagreed with you, but ultimately I just don't think SOA is more responsible for the Saturn's demise than SOJ is/was. If anything I'd blame them equally, and I certainly wouldn't blame them not bringing over SF3 pt 2 and 3. Though they should have. **** you sega.
A few more games like Shining Force, Street Fighter (vs. series) stuff, Princess Crown, Grandia, whatever... that would have done absolutely nothing for the success of the Saturn. Sure it would have made the hardcore fans a lot happier, but companies only care about their hardcore fans so much... see things like Nintendo and the GBA, and all those games they didn't release here... when it comes down to it, money matters make the publishing decisions, not anything else, and that's as true now as then.
Now, to answer the original question of this thread, had FFVII been Saturn-exclusive, the thing probably would have won Japan, and most of the big RPGs from the 32/64-bit gen would have been there. Well, that is assuming that Dragon Quest VII had also been on the Saturn with it, which is probably probable. It's harder to determine the US market, though... the Saturn sold absolutely nothing and the PSX crushed it almost immediately. Would that game a while later have saved it because of how good it was? Remember, that was the game that made the series popular in the US in many ways... had it been on an already-niche system, I'm not sure if it'd have had as much impact... perhaps, but it's hard to say. Maybe the weight of Japanese ports coming only on Saturn could have turned things around in the US, despite the very negative public perception of Sega and the
Saturn at the time? Perhaps... I'm not so sure though.
It would be even harder to determine what would have happened with the N64... I mean, of course if Square and Enix had been on the N64, it would have won Japan and done even better in the US (though I do think that the Playstation probably would have done well too either way). But I don't think that Nintendo had any chance of keeping Square as long as they stuck with carts, and they did. Maybe with a CD drive in the N64... but that wasn't going to happen, so Square wasn't going to stay. As for Enix, they wanted to go with the most popular platform I think, and by the time DQ7 was finally ready, that was obviously the PSX.
Given Nakayama's mandate that it must launch before the Playstation (given in what, March? With the Playstation launching in November?), I'm not really sure what he could have done in any case. Even if they didn't spring it upon consumers-- which I agree is a terrible move-- I think Sega's biggest issue was that software simply wasn't ready. Any other date Kalinske would have picked would have had only marginal benefit for the games, I think. It's obvious that not even Sega was ready; Daytona and Virtua Fighter both needed "reissues" to make them quality titles. At that point, I think three more months (at absolute most) would have been pretty negligible. He should have, though, at least informed developers. I agree, terrible move...but I think he was screwed either way.
Nakayama's decision to end support for the Genesis, though, really ruined them in Europe and I think that falls squarely on his shoulders. Though, to be honest, I don't know if I wouldn't have done the same thing.
The problem is, you're then betting it all on one thing, instead of holding on to an old successful thing too... would the PS3 be more successful now if Sony had announced a few months ago or something that all future PS2 development was to be halted and that for now on the company would be PS3-only? I sure don't think so!
As for software, that was a big part of the problem, but the price, recent history of failure (32X and, at least in people's perceptions by this point, Sega CD), and the fact that most people thought that the Playstation was better at 3d, in a climate where everyone wanted 3d and didn't care about 2d games anymore, were also huge issues that the Saturn could not overcome. I don't think a later launch would have helped much at all given all of the other problems Sega had. And that's not mentioning their financial situation or restrictions like 'you can't make Eternal Champions 3 because we don't want any game competing with Virtua Fighter' or whatever it is Sega of America was told... the Saturn was designed for the Japanese market and showed it, but without a good idea of how to sell it overseas, that didn't help them at all anywhere else. Kind of like the the situation with the TurboGrafx in the late '80s, in a way, except with internal discord... but yeah, with the strength of the Playstation right from the start, I don't see how a launch a few months later with a few more games and better marketing would have saved them. They still were going to be beaten by the Playstation. "FFVII" wouldn't mean anything at that point, that was a ways off and and a lot of people were probably still thinking that it'd be on the N64... but I already discussed FFVII.
It is amazing, though, that Sega went from 50% of the US market to near-zero in such a short amount of time.
Well, that was my whole point. I never attempted to exonerate Sega of Japan -- they were responsible for massive blunders that contributed towards the company's death. I just took issue with the claim that Sega of America was innocent in the whole fiasco. They weren't. Both parts of the company had a huge role to play in its downfall.
Looking at the Saturn, though, by the time the Saturn was out it was pretty much already all over for Sega in the US... the 32X had hit their reputation hard, and then when the Saturn came out and bombed, it was done. They couldn't recover from that and never did, not through the whole Saturn and Dreamcast generations. But yes, of course both sides are responsible... it's just that Sega of Japan was making most of the decisions, by the time the Saturn came out in the US, so they get most of the blame, I'd say. But yes, the whole "addons" strategy for the Genesis, and the 32X in particular, was a horrible idea, and one that Sega of America was certainly responsible for to a large degree. But ultimately it was Sega of Japan that made the big decisions...
diddlyD said:
goodbye 3 hours of my weekend to reading this
Find that interesting? Don't look at
http://www.sega-16.com/features.php , then...

It's not Saturn history, but it is Sega history, and quite a bit of it.
lupin23rd said:
If that was true, did Enix believe that Square was originally thinking Saturn for FF?
The story I remember hearing was that Square talked to Enix and convinced them to support Sony too and not Nintendo and Sega like they originally wanted to... not sure if that's true or not though.