Listen I'm not want to be that guy, but I looked tons of YouTubers channels and I really don't know how you can deny it.fuck you wrong.
I played and finished it perfectly fine on pc. So what's wrong?
had some bugs but not THAT much.
@Gamezone Not played it on console so can't speak to that. I know it was bad on last gen.
Anyway - Dying Light was pretty bad... just as a game. Not sure what's with all the hype about sequel
I mean, if reviews are anything to go buy (or just by watching some gameplay), the game not being fun is kinda his last problem.Deus Ex/Dark Souls/Prey style maps > huge maps. We need to put a stop to Fary Cry shit type of maps.
Techland said it had added over a thousand fixes and improvements via updates over past two weeks, and that another thousand "tweaks" would be included in the day one patch due to go live on consoles "within the next few days". The PC version, meanwhile, is being kept up to date in "real-time".
I know, but they were probably forced to release by publisher\share holders, usually in those cases the devs takes all the blame when it's only partially true (not sure if this is the case, just speculating)They might as well delay the game a few months to bug-fix and polish it some more.
All this just reminds me why I was and am completely baffled by the insane pre-release hype for Dying Light 2. I mean I played the original at launch and it was....fine, I guess? A decent tech demo for the still new at the time PS4 and Xbox One consoles and a glimpse at the type of open world games that would come to dominate those systems, but really nothing more than that and yet people act like the sequel was going to be the next GTA.
I loved the first game and I'm loving the second one.All this just reminds me why I was and am completely baffled by the insane pre-release hype for Dying Light 2. I mean I played the original at launch and it was....fine, I guess? A decent tech demo for the still new at the time PS4 and Xbox One consoles and a glimpse at the type of open world games that would come to dominate those systems, but really nothing more than that and yet people act like the sequel was going to be the next GTA.
The game is nowhere near CP level of broken. In fact most reviewers are saying it has some small bugs here and there but it's solid and playable. IGN is the only one spreading these so called game breaking bugs that no one else seems to get.Feels really nice to be a year or so behind on all AAA titles, let someone else beta test the game for you, and buy it half off in 8-12 months. It is such a nice feeling. We all see buggier and buggier releases, worse, and worse MMO launches, stop buying into it.
No mans Sky was the drop for me, thankfully it has been redeemed, but, I haven't bought a single big game on release since then, I just don't see the point. After just a few months, you will have tons of games to catch up on, and they will be in working order, or you'll know about it.
With games costing 60-70 EU now, there is just no excuse that they expect customers to accept buggy releases.
I am hoping though, that the article is wrong, and the game is in good shape, because DL1 was fun.
If you follow this thread and other reviewers you will see IGN is the only one encountering these weird issues.I'm so fucking pissed about this honestly. Fuck these guys.
After CP77s disaster launch you would think they would get shit in order but nope... take our money and just dump it in whatever state it's in. It's a fucking joke.
I played the game for review, so let's see...- Crashes
- Script no working
- Dialogue not working properly
- Poor performance
- Save files corrupted
- The more you play, the more issues you will get
- Considerably worse than the PC version of Cyberpunk 2077
- It's happening on every platform tested (PS5, Xbox Series X, PC)
Dying Light 2 Stay Human is an ambitious zombie action adventure that's packed with top-notch parkour, an awesome open world, and every painful bug in the book. Available on Xbox Series X, Xbox One, PS5, PS4, and PC.www.ign.com
One final issue that I ran into time and time again involved massive framerate drops. Without giving too much away, I will say that there are buildings and structures that you can conquer. These either involve solving a series of puzzles or just defeating the main baddy in the area. After you complete these tasks, you can then "claim" these areas and they are thus marked as completed. Every. Single. Time. that I went to complete these areas, which usually just had me turning a valve, my framerate would just tank when looking at the object that I had to interact with. It happened without fail. My framerate would be return to normal if I looked even a couple of feet off away from the object.
You understand that I'm not the guy that reviewed the game, right?I played the game for review, so let's see...
I had one crash in over 30 hours of play time on PC. It happened right as a cutscene was going to start. The autosave is so frequent that I lost mere seconds before I was right back to where I was when the crash happened.
I literally never encountered this issue.
Dialogue not working properly?
I had just one instance where two different NPCs were talking to me at the same time over the radio. It happened only once. I did not have any issue where the dialogue stopped at any point.
Yes, but not in all instances (at least on PC).
As I said in my review:
Didn't have that here either.
The more you play the more issues you get?
Again, not something I encountered at all.
Considerably worse than the PC version of Cyberpunk?
Not even close.
I can't speak for the Xbox or PlayStation versions. So maybe the consoles have a lot of added issues. I am not trying to dismiss the points this reviewer brought up. I'm just saying that the issues are not universal. I do take issue with them saying that they're worse than PC Cyberpunk though. That's just... wrong.
I will add the following note: We got our review keys on January 20th. There was at least one major update released, but it came on the 31st, long after we all probably finished the game and were preparing our reviews. This update included (without getting into specifics) fixes for crashes and other issues along with other various stability and performance improvements.
This means that what most people are putting out there in their reviews is how the game was ahead of this patch. There is, apparently, another patch apparently coming on release day (assuming what we received wasn't that patch already). I'd still argue that their assessments are fair because that is what they played. But I also feel as though the reviews should mention the patch that came out and note that their impressions are based on the pre-patched state and they are not sure if the patch addressed their issues or not due to a lack of time to test.
I never said you were.You understand that I'm not the guy that reviewed the game, right?
Agreed 100%, I'm with them on this.That doesn't really sound like an excuse, it sounds like a developer telling people to wait for the day one patch to experience it properly. This is a sentiment stated by developers many times in the past.
That's the shit I'm talking about. As weird as it is these days, but some people don't use the internet, so they'll be stuck with the bullshit that shipped. Just crazy to me that "Day one Patches" are a thing. Gaming is really, really phoney.Not saying it's an excuse, but...
ya I finished Cyberpunk during its first 2 weeks on Steam with only minor issues (some of them hilarious) and one time had to restart from an earlier save due to a mission glitch, but no crashing.Maybe it will be like cyberpunk for me bc I somehow had no major issues with it on PC