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IGN First Destiny 1080p Xbox One footage

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Well, it is impossible. It just doesn't work mathematically. All things being equal, a 10% boost in power does not take you from 1600x900 to 1920x1080 because going from 900p to 1080p is an increase of 44%.

"Power" is not a single measurement that has a linear relation to a game's resolution. What you're saying kinda-sorta applies to fill rate, but we don't know if that was Destiny's main bottleneck.
 
It is impossible for the game to run the same on xbone as ps4. Unless the devs are not taking advantage of the extra ps4 power.

We havent seen the ps4 version held back yet. With this game being cross gen I think that woild hold it back more than xbone.
 
It's a shame that 60fps wasn't the target because of cross-gen parity.

Assuming I love this game, having to wait for Destiny 2 to maybe get it on consoles is shit.
 
Apples and Oranges. Here I made a diagram for how stupid this shit sounds:
HTASsqW.png



In your job example it's the same: Were you being underpaid before? If not then it really doesn't affect you in the least. You're actually just mad that Bungie put a modicum of effort into another version of the game, god forbid. So again, do you guys now torch and pitchfork over any PS4 exclusive that isn't making 'full use' of the hardware? Cause it's the same thing.
I've personally wanted a few minor improvements in AA and a couple other areas since the alpha. Since it seems like they probably have some overhead on PS4, I'd hope they would implement them. It's not about making sure that someone else gets a worse version, I'm glad that res and framerate are the same, but little tweaks to the platform they would be easiest to add it would just be nice if they did.
 
Great news for everyone with just a X1. Hopefully this becomes more the norm and not the exception.
Same. Partly because it's cool that Xbox gamers can play in 1080p as well and partly because we'll see certain subset of gamers' bitter tears for every game.
 
Nobody has even said this, what are you on about? On one side you have Playstation users disappointed that Bungie is not exploiting the PS4's known hardware advantage, on the other you have Xbox users criticising Playstation users because they expected the PS4 version to be better visually.

hey! You forgot the third side of this.

the people with both consoles that are happy everyone is getting a good looking game with at least 1080 p's.
 
The world doesn't work that way otherwise multiplatform games would full utilise top of the range pc's. They don't e.g watch dogs. Budget time and cost constraints will always be the biggest limitations on any project. These are facts. It's nice to want things but you want always get them so you have to deal with that.

I understand that, but PCs are something completely different.
Developers don't have the kind of access they have on console hardware. PC hardware isn't as common as console hardware(people have many different hardware configs) and PC hardware isn't relevant for many years like console hardware is, so the kind of optimization devs do on consoles wouldn't make sense on PC.

All I want is devs to put similar efforts into all console versions and similar efforts should lead to noticeably better outcomes on Ps4 because its more powerful and easier to develop for.
Parity just tells me that they either gimped the Ps4 version or put considerably more effort into omptimizing the XboxOne version. Which is exactly what I wrote in my first post in this thread, so I guess its time to leave now.
 
What's the point of having consoles when there's the PC?

What's the point of playing games at all when you could go outside and partake in the splendor and beauty of nature?

What's the point of living when we're just all going to die in the end?

This is a very stupid response that has nothing to do with what i asked.

What's the point of living, come the fuck on guy.

I will say the point of consoles is having a device dedicated to gaming and having them makes it easier for the average consumer to get gaming capabilities without having to install the required parts into their home computers.
 
You guys must think more "pragmatic/optimisation", it's just business:
what's best for maintenance for 4 platforms:
parity old gen + parity next gen
or
4 différent image qualities to manage over 4 platforms
 
I understand that, but PCs are something completely different.
Developers don't have the kind of access they have on console hardware. PC hardware isn't as common as console hardware(people have many different hardware configs) and PC hardware isn't relevant for many years like console hardware is, so the kind of optimization devs do on consoles wouldn't make sense on PC.

All I want is devs to put similar efforts into all console versions and similar efforts should lead to noticeably better outcomes on Ps4 because its more powerful and easier to develop for.
Parity just tells me that they either gimped the Ps4 version or put considerably more effort into omptimizing the XboxOne version. Which is exactly what I wrote in my first post in this thread, so I guess its time to leave now.

Ah yes pc's are completely different.. sure.... They can push a lot further than they do it's a fact. Cost and time is why they don't. Same things your complaining about right now. This is money game not a maximise system game
 
Its up to Sony to get major publishers to push the PS4 a little more just like its up to MS to push for parity now they are in the weaker position.

I would say the best way for Sony to do that is to make better forms of AA available to PS4 developers and other things devs can use with extra power left over.

FXAA is a pox on gaming. Its modern day QXAA. It needs to die.



But at least this is a good form of parity. Both versions look good. The game was designed for last gen and ported up. Its not like the PS4 is being held back and running at a lower resolution for the sake of not offending MS. (cough EA UFC cough)
 
People would be happy if the Xbox version was 900p because the ps4 would be the clear "definitive" version. Now that it's 1080p people are questioning it Bungie put their maximum effort in the PS4 version, which is rediculous.

Not really. The PS4 is simply better equipped, if they have managed to get the Xbox One at same level then they haven't pushed PS4 version as much as they could do, but this is a cross generation title after all so its quite possible the game doesn't push either console fully.
 
I've personally wanted a few minor improvements in AA and a couple other areas since the alpha. Since it seems like they probably have some overhead on PS4, I'd hope they would implement them. It's not about making sure that someone else gets a worse version, I'm glad that res and framerate are the same, but little tweaks to the platform they would be easiest to add it would just be nice if they did.

But that's just it, nothing is THAT easy to add when it comes to things like games. It's not like the PS4 version is suddenly crippled. So, the analogy never needs to change: If the Bone version simply didn't exist and the PS4 version looked and ran EXACTLY as it does now, nobody would give a shit. You might still go 'oh I wish the framerate were higher' or something, but there would be absolutely 0 of this 'I WILL NOT DARE SPEND A PENNY ON THIS TRAVESTY' type overreaction this thread is full of. For all we know Uncharted 4 won't use every ounce of power of the PS4, but nobody will give a single fuck because there isn't an Xbox version and that's completely pathetic.

Not really. The PS4 is simply better equipped, if they have managed to get the Xbox One at same level then they haven't pushed PS4 version as much as they could do, but this is a cross generation title after all so its quite possible game doesn't push either console fully.

I would absolutely guarantee you NO title pushes either system to its capabilities, everything could be optimized better, so it's actually only the fact that the game is cross platform that is bothering people. If you don't buy a game that doesn't push a console to it's absolute peak performance in every way, you would never buy a single game ever.
 
It's nice to see what the Xbox One can do when it's resources are utilized with maximum efficiency.

I doubt that every third party Xbox game can have the same kind of support that Destiny got from Microsoft (in terms of utilizing the hardware) but it's a start.
 
Cool, as long as there aren't any performance implications. I'd much rather play at 900p if it allows for a more consistent feel to the game.
 
But that's just it, nothing is THAT easy to add when it comes to things like games. It's not like the PS4 version is suddenly crippled. So, the analogy never needs to change: If the Bone version simply didn't exist and the PS4 version looked and ran EXACTLY as it does now, nobody would give a shit. You might still go 'oh I wish the framerate were higher' or something, but there would be absolutely 0 of this 'I WILL NOT DARE SPEND A PENNY ON THIS TRAVESTY' type overreaction this thread is full of. For all we know Uncharted 4 won't use every ounce of power of the PS4, but nobody will give a single fuck because there isn't an Xbox version and that's completely pathetic.

Would you by chance have this weekend's winning lottery numbers?
 
Well, it is impossible. It just doesn't work mathematically. All things being equal, a 10% boost in power does not take you from 1600x900 to 1920x1080 because going from 900p to 1080p is an increase of 44%.
lol. You dont know how is the game development. The game could be running at 900p and more than 30 fps. And 1080p below 30 fps, so if the aim is 30 fps locked, they opted for 900p. Now with the bump, maybe they can mantain the locked 30 fps at 1080p.
 
Goodbye, sweet credibility!

Please tell me what was running through your head when you wrote down "open world" and "BF4" in the same sentence. I want to record it for posterity.

sure, not necassilly "open-world" gameplay, it shouldnt be hard to understand my point though. It has a larger more seamless open world maps. You can take a plane into the sky and fly across the map, and see as far as the horizon lets you. And then land in that area miles away, with no hidden loading or corridors. You cant say the same for Destiny. These MP maps a more seamless "open world" than Destiny is in terms of scope and playable area. Both games have their hidden boundies though. Its just BF4 is a larger scope, with more players(no AI though), at 1080p/60. and no hidden loading between areas. So its not hard to imagine that Destiny could potentially be running at roughly 60 fps when compared to something like BF4.

Obviously BF4 just lacks a SP/Co-Op that has open world game play, like go anywhere in any order missions. Which is just by design, and not limited by the system power.
 
Can we make a parity discussion thread? I dont want to post more offtopic stuff itt but I'd like to respond to some posts.
 
So, if the game looks identical on PS4 and Xbox One, you'd say they're using the full power of both consoles? Nobody's saying they should gimp the XB1 version. They're saying that, using common sense, and understanding the power differences, the PS4 version should look better if they're fully pushing each console.

But what if it's not in the devs vision to squeeze out every last bit of juice to go balls to that wall with everything they have? Do we sit here and call them lazy devs for setting out to accomplish a goal, accomplishing it, and find out the two systems can indeed meet that goal?
 
But that's just it, nothing is THAT easy to add when it comes to things like games. It's not like the PS4 version is suddenly crippled. So, the analogy never needs to change: If the Bone version simply didn't exist and the PS4 version looked and ran EXACTLY as it does now, nobody would give a shit. You might still go 'oh I wish the framerate were higher' or something, but there would be absolutely 0 of this 'I WILL NOT DARE SPEND A PENNY ON THIS TRAVESTY' type overreaction this thread is full of. For all we know Uncharted 4 won't use every ounce of power of the PS4, but nobody will give a single fuck because there isn't an Xbox version and that's completely pathetic.



I would absolutely guarantee you NO title pushes either system to its capabilities, everything could be optimized better, so it's actually only the fact that the game is cross platform that is bothering people. If you don't buy a game that doesn't push a console to it's absolute peak performance in every way, you would never buy a single game ever.

I've always thought that Destiny looked kind of underwhelming graphically. It has some very pretty parts like the skyboxes, but overall it isn't much of a looker. Nice art style though. I'll still enjoy this game a ton, but that doesn't mean I have to think every aspect of it is perfect. I wish the game looked better, and clearly it could have looked better. I'll still keep my Guardian Edition preorder and it will still easily be my most played game in 2014. Doesn't mean I can't have an issue with certain aspects, though.
 
Looks good. Hey as a PS4 owner who has been hooked I can't get caught up in the parity talk I just can't wait for the beta to come back. Would it be nice if they used the extra juice on something? Sure, but I'm not going to cancel the preorder if not.
 
There's a lot of reasons why I decided to go with a PS4. One of them was obviously the superior hardware. So yeah, it´s not crazy to expect better looking multiplats on PS4.

Now here´s the thing. Let´s look at the issue from Bungie´s perspective. Bungie decided to make a game under time, budget and technical constraints. They looked at these constraints and established the baseline objectives that they wanted to accomplish. It´s probable they started with the weaker platforms (PS360) and continued building up from there.

At the final stages of development of the PS4 version, Bungie graphic artists and programmers agreed that they were happy with the visuals from an artistic and technical perspective. In other words, they achieved their goals in that particular area. Now, what makes more sense from a developer/publisher perspective? Invest additional resources on the PS4 version to push boundaries and improve upon the initial self-imposed goals or divert those resources to help the other platforms reach that initial goal?

This is purely a business decision my friends. At the end of the day, like it or not, Bungie's main goal in this world it's to make money. Making great games is a distant second. The only way Bungie is ever going to break even with this project is by catering to all of the existing installed base while making sure they are getting the product they envisioned since the beginning.

Now, If Bungie were sacrificing their goals and initial vision they had for Destiny in order to achieve parity with weaker platforms.. that would suck ass. There's no way we can know if this is happening ....BUT I honestly don´t think so. (If my english its a little weird sorry..its not my first language)
 
Don't understand the arguments here, sure the PS4 can perform better, I'm pretty sure it'll have better shadows, lighting, etc.

But let's say PS4 the game looks identical in all regards to the Xbox One but can run the game at 45-50 fps 60 is just out of reach without sacrifices, while Xbox One can just manage 30 fps, are you telling me you rather have a juddery mess 'just' so you can brag about how it runs at a higher frame rate than a consistent smooth 30 fps experience because it looks identical to the Xbox One version?

Just enjoy the game for what it is, life's too short to bitch about stupid shit like this.
 
You start a job and you are getting paid $20 an hour. You are happy with this wage. The next day, you find out you actually could have been paid $28 an hour according to the budget, but your boss decided to pay you $20 so you would be at payment parity with a worse employee. Your boss feels that all employees should be paid the same, even if their work output is wildly different.

Are you still just as happy about your $20 an hour pay, or do you feel that you should be getting paid better but aren't because of an arbitrary decision?
Agreed, forced parity is garbage. I would refuse to buy a product that was the result of forced parity. Why should movie companies release movies on Bluray, they should just stick to releasing DVDs so the people that don't own Bluray players don't feel left out, smh.
 
But that's just it, nothing is THAT easy to add when it comes to things like games. It's not like the PS4 version is suddenly crippled. So, the analogy never needs to change: If the Bone version simply didn't exist and the PS4 version looked and ran EXACTLY as it does now, nobody would give a shit. You might still go 'oh I wish the framerate were higher' or something, but there would be absolutely 0 of this 'I WILL NOT DARE SPEND A PENNY ON THIS TRAVESTY' type overreaction this thread is full of. For all we know Uncharted 4 won't use every ounce of power of the PS4, but nobody will give a single fuck because there isn't an Xbox version and that's completely pathetic.
I forgot to add that I would be fine if BOTH versions got those same improvements, it just seems like it would be more likely on PS4 since they don't need to have engineers there to help them get the game up to snuff. If they can do it and can do it easily, no need to not implement them at all in any version.
 
I've always thought that Destiny looked kind of underwhelming graphically. It has some very pretty parts like the skyboxes, but overall it isn't much of a looker. Nice art style though. I'll still enjoy this game a ton, but that doesn't mean I have to think every aspect of it is perfect. I wish the game looked better, and clearly it could have looked better. I'll still keep my Guardian Edition preorder and it will still easily be my most played game in 2014. Doesn't mean I can't have an issue with certain aspects, though.

That's not what this is about though, this thread is chock full of people saying they suddenly won't give Bungie a dime because of something that changed wtih the Xbox version to bring it up to the PS4 version's quality, while absolutely nothing has changed with the PS4 version, and it is still not inferior (and let's be real, it's almost assuredly going to still run a bit better in places, if it doesn't so what). There is a huge difference between "this game could look better" and "This game looks absolutely the same as it did last time there was any information on it, but NOW I've become rustled and upset because of an unrelated product being equal" which is completely asinine.

There's a lot of reasons why I decided to go with a PS4. One of them was obviously the superior hardware. So yeah, it´s not crazy to expect better looking multiplats on PS4.

Now here´s the thing. Let´s look at the issue from Bungie´s perspective. Bungie decided to make a game under time, budget and technical constraints. They looked at these constraints and established the baseline objectives that they wanted to accomplish. It´s probable they started with the weaker platforms (PS360) and continued building up from there.

At the final stages of development of the PS4 version, Bungie graphic artists and programmers agreed that they were happy with the visuals from an artistic and technical perspective. In other words, they achieved their goals in that particular area. Now, what makes more sense form a developer/publisher perspective? Invest additional resources on the PS4 version to push boundaries and improve upon the initial self-imposed goals or divert those resources to help the other platforms reach that initial goal?

This is purely a business decision my friends. At the end of the day, like it or not, Bungie's main goal in this world it's to make money. Making great games is a distant second. The only way Bungie is ever going to break even with this project is by catering to all of the existing installed base while making sure they are getting the product the envisioned since the beginning.

Now, If Bungie were sacrificing their goals and initial vision they had for Destiny in order to achieve parity with weaker platforms.. that would suck ass. There's no way we can know if this is happening BUT I honestly don´t think so.
And the Junior gets it. The PS4 version of the game is completely satisfactory to Bungie, and if not for MS going 'hey we REALLY want this game to look better than it does on the Xbone, let's help you guys out" it probably would still have looked better. When one version is 'done' extra time they have is going to be spent making sure both versions are of a quality they can be proud of, not engaging in this petty console war bullshit by making the PS4 version EXTRA better or some shit.
 
Not really. The PS4 is simply better equipped, if they have managed to get the Xbox One at same level then they haven't pushed PS4 version as much as they could do, but this is a cross generation title after all so its quite possible the game doesn't push either console fully.

Quite true...
 
Agreed, forced parity is garbage. I would refuse to buy a product that was the result of forced parity. Why should movie companies release movies on Bluray, they should just stick to releasing DVDs so the people that don't own Bluray players don't feel left out, smh.

Don't forget about VHS.
 
Why should I be unhappy that I have a job? Specially a decent paying job? Why should I be unhappy that the next guy is getting paid the same? It's the nature of the beast.

I didn't ask you if you are unhappy that you have a job. If you don't want to answer the actual question, then just don't respond.
 
Its up to Sony to get major publishers to push the PS4 a little more just like its up to MS to push for parity now they are in the weaker position.

I would say the best way for Sony to do that is to make better forms of AA available to PS4 developers and other things devs can use with extra power left over.

FXAA is a pox on gaming. Its modern day QXAA. It needs to die.



But at least this is a good form of parity. Both versions look good. The game was designed for last gen and ported up. Its not like the PS4 is being held back and running at a lower resolution for the sake of not offending MS. (cough EA UFC cough)

PS4 games have already demonstrated every major type of AA:
  • MSAA on The Order 1886 and EA MMA
  • SMAA T2x on Infamous
  • FXAA on a lot of games
  • Supersampling on Lego LOTR
The popularity of post-processing methods is mostly a result of them having low performance costs, being easy to implement with deferred rendering, and devs considering them "good enough." I don't think Sony's tools really factor into this.
 
Can we make a parity discussion thread? I dont want to post more offtopic stuff itt but I'd like to respond to some posts.

Just rename this thread and create one about the actually video. God some people act like spoiled children. Just wait till the damn game is released and moan about the differences then. Nothing is set in stone yet and it might turn out the PS4 has higher detailed shadows/AA and whatnot. Won't make people that buy it on the Xbox One enjoy it any less. The fact that the resolution is the same on the PS4 shouldn't bother any PS4 owner. Just think about your own experience and don't wish other people anything less.
 
That's not what this is about though, this thread is chock full of people saying they suddenly won't give Bungie a dime because of something that changed wtih the Xbox version to bring it up to the PS4 version's quality, while absolutely nothing has changed with the PS4 version, and it is still not inferior (and let's be real, it's almost assuredly going to still run a bit better in places, if it doesn't so what). There is a huge difference between "this game could look better" and "This game looks absolutely the same as it did last time there was any information on it, but NOW I've become rustled and upset because of an unrelated product being equal" which is completely asinine.

List these people.
 
so yeah... after this video I'm not buying a ps4 for Destiny, my shitty xbone will do the job.

until the pc version is out!
 
I don't know why some are bothered. The game was obviously designed to look as equal as possible on all platforms That should be easy seeing how I don't see any major graphical effects being used.

Be happy not all developers are like this.
 
Is it possible that what we're seeing here is the diminishing returns effect? At some point the difference in graphics is just not going to be as noticeable as what some people want?
 
That's not what this is about though, this thread is chock full of people saying they suddenly won't give Bungie a dime because of something that changed wtih the Xbox version to bring it up to the PS4 version's quality, while absolutely nothing has changed with the PS4 version, and it is still not inferior (and let's be real, it's almost assuredly going to still run a bit better in places, if it doesn't so what). There is a huge difference between "this game could look better" and "This game looks absolutely the same as it did last time there was any information on it, but NOW I've become rustled and upset because of an unrelated product being equal" which is completely asinine.

Show me these posts.

Is it possible that what we're seeing here is the diminishing returns effect? At some point the difference in graphics is just not going to be as noticeable as what some people want?

Haha no ps4 games will only look better.
 
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