While it would be neat to have a game with entire features legitimately hidden from the world until launch, I'm incredibly doubtful this is the case.
I'm realllllllllllllly hoping that the pop in gets worked on before release or that it's not as much of an issue on PC.
It's extremely distracting in all of the footage I've seen.
Same here. Sean's on record saying they're hiding big things but it's still such a crapshoot.
While it would be neat to have a game with entire features legitimately hidden from the world until launch, I'm incredibly doubtful this is the case.
Yeah, it's insanely off putting to me, especially in a game which otherwise seems so immersive.
And it's everywhere. Every video. Flying, walking, swimming, shit popping up left and right.
I just started playing Elite Dangerous and can already see the tons of stuff you can do in NMS that you can't do in Elite. I'm trying to give it a chance, but Elite looks like a tech demo compared to NMS.
240 devs? Jesus it certainly does not feel like itIt's funny you say that cause Elite Dangerous is by a team size of 240 devs while No Man's Sky is 15 devs.
Calling it now, the profanity filter for the naming convention is going to get tested to the max.
Ok, so is there a run button in this game? All footage I've seen features a slow walk. I'm genuinely starting to be concerned about this. Especially when the game is having such bad pop in moving at a snail's pace.
Yeah, I don't doubt there will be awesome stuff based on what he's said, but an entire MP mode when he's been (IMO) pretty clear that we should not be expecting any kind of real MP, would be incredibly surprising to me.
That strikes me as a limit on computational power. Seeing as everything is being generated algorithmically on the spot it means that this game is liable to be extremely taxing on the CPU. I'm somewhat curious if they do any caching of generated assets.
Hopefully this isn't the PC version.
I think it's likely to be present in all versions, because everything is being generated (and removed) in a sphere around the player at all times. The PC version might have a greater distance, but that's the most I'd expect.
I'm not going have a dev sitting next to me showing me the right way to play the game when I get it. All this hand holding makes me think the devs have no confidence in their game's ability to teach the player/have decent breadcrumbs/signposting, etc.
Basically, WHAT DO YOU DO?!!?
I love everything I'm seeing except for the wanted system. I hate it in GTA and this one seems worse since it looks like they just show up out of nowhere.
Why would you bother naming stuff at all though? Not like other players are gonna come across it in the vast vast majority of cases.
Yes and it should now be about what you can't do :]You use your initiative, as with other games.
Sean shows us some of the things you can do in the game in this video, but when you get it (if you get it) the rest will be up to you. You know the goal of the game, you know the context of the gameplay, that it includes exploring and resource gathering, etc. There is absolutely no reason for anyone to be asking that silly question anymore.
You can, they just reset to their default, untouched state.
Why would you bother naming stuff at all though? Not like other players are gonna come across it in the vast vast majority of cases.
Because you're going to be the only guy in the universe that runs into a giant Dick Monster so you're gonna call it Dickasaurus take a screen cap and post it to the internet.
Why in the world did u put ground vehicles and that other part behind spoiler tags? 😑True, he has said literally the opposite of that.
I'd be surprised ifaren't in the game, though. Especially when there areground vehiclesentire planets to explore - constantly summoning your ship and hovering around hundreds of feet at a time could break the flow a lot.
I want to watch desperately, but I'm day one already regardless and now on media blackout!
Graphics look kind of rough. Is there any ambient occlusion?
From my most recent understanding, you basically can't. Even if you do you can't tell them apart from NPCs and there is no real way to interact with them.
Exactly. I went here just to say this. He meant that the engine stops rendering the planet once you leave it. But if you go back to the exact same spot you were on it will be just like how you left it (with the wall distruction and cave entrance).No, they don't. He means that while you flew away, the planet literally does not exist as anything more than the equation you left it at until you go back.
It's all so beautiful, I can't wait 2 months...
The ETA when you point at a planet is a good feature, just look at the 16:00 mark when Sean starts talking about the moon called Yavil, you can see the ETA timer count down from 16 minutes and 35 seconds Real Time and he's going like half throttle. This, and the following mind blowing demo of the galaxy map, makes my brain melt.
I mean, I know there are jump drives, hyperdrives but they need fuel, so it makes me wonder what happens if we get pushed out of a FTL travel and we find ourselves in the middle of nowhere, hours of sub-light cruising separate us from resources (planets or asteroids)... the hype is killing me lol
Any news on VR with this game? Would catapult this to day1 for me.
Calling it now, the profanity filter for the naming convention is going to get tested to the max.