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IGN: "Mario and DK haven't evolved since the SNES"

Can't say I care for IGN or how they went about this article. But kudos to someone not being afraid to say something negative about precious Mario, and DK.

Yes, I'm in that camp.
 
Concept17 said:
Can't say I care for IGN or how they went about this article. But kudos to someone not being afraid to say something negative about precious Mario, and DK.

Yes, I'm in that camp.
No, you're just that guy.
 
Boombloxer said:
I didn't say GTA3. I said San Andreas, which renders pretty much all of your points moot.

Open world games thrive on gameplay, exploration and freedom. The graphics/production values don't have to be top-of-line. Infamous, Prototype, Just Cause all sold over a million and they didn't blow the roof off in any area save gameplay. You're wrong, RDR will age fine.

I don't what you're arguing either except your personal preference and opinion that Mario Galaxy will age better than RDR. I disagree.

Just like I disagree with the premise of the IGN article, it's not really the right thing to criticize.
I guess we'll just agree to disagree then since out debate really doesn't have anything to do with the thread itself.
 
I just wanna know what kind of games vocab was playing because if he thinks the galaxy games are unoriginal rehashes then the stuff he's been playing has to be amazing.
 
JimboJones said:
I just wanna know what kind of games vocab was playing because if he thinks the galaxy games are unoriginal rehashes then the stuff he's been playing has to be amazing.
I doubt it was a permanent ban. Shoot him a PM.
 
StevieP said:
such as "the gameplay is the same" (when, in fact, Super Mario 64 plays FAR different than Galaxy).

Out of curiosity, how? I hadn't played a Mario game in ~5+ years when I picked up SMG I immediately knew just about everything there was to know about the controls from Mario 64.

1. Mario has most of the same controls and abilities he did in the 64 version and the exact same controls to pull them off... most of them have the exact same animation they did (backflip, triple jump, ground pound, etc).

2. If we're talking about what you do, it was almost entirely the same as Mario 64 in that you get transported to a hub and you choose levels from which you earn stars.

I can understand the argument that SMW/SMB and SM64 are vastly different, but I'm not sure I really understand the opposition that SM64 and SMG are that different. There are new bosses, worlds, and some new enemies/power-ups but that's to be expected from a new game regardless of whether it's innovative or not. I think the argument is that the core gameplay is similar.. not that the gravity, power-ups, etc aren't new and different.

Not being innovative (in a sense of overhauling the entirety of the gameplay) isn't a bad thing and I don't understand why everyone is so offended by the argument... Starcraft 2 is the least innovative game I have played in a while and look how popular and respected it is.
 
kingslunk said:
Talking bad about Nintendo reminds me of when people talk bad about Darwin and Evolution.

Hahaha, man, what are you trying to do?

I don't want to touch that, but mechanics = gameplay.
 
Saying that any genre "hasn't evolved" is right in that factually if you look at games since the beginning of video gaming, few genres have really evolved that much. However, as an argument it's more indicative of the speaker who is simply not interested in the genre anymore.

So what IGN is really saying is "We haven't liked SMB or Donkey Kong since the SNES era."
 
Kalnos said:
Out of curiosity, how? I hadn't played a Mario game in ~5+ years when I picked up SMG I immediately knew just about everything there was to know about the controls from Mario 64.

1. Mario has most of the same controls and abilities he did in the 64 version and the exact same controls to pull them off... most of them have the exact same animation they did (backflip, triple jump, ground pound, etc).

2. If we're talking about what you do, it was almost entirely the same as Mario 64 in that you get transported to a hub and you choose levels from which you earn stars.

I can understand the argument that SMW/SMB and SM64 are vastly different, but I'm not sure I really understand the opposition that SM64 and SMG are that different. There are new bosses, worlds, and some new enemies/power-ups but that's to be expected from a new game regardless of whether it's innovative or not. I think the argument is that the core gameplay is similar not that the gravity, power-ups, etc aren't new and different.

Not being innovative (in a sense of overhauling the entirety of the gameplay) isn't a bad thing and I don't understand why everyone is so offended by the argument... Starcraft 2 is the least innovative game I have played in a while and look how popular and respected it is.
The controls are similar, sure, but SM64 was much more of an exploration based title. You would go and play the same level 5 times and just look around for stars. There was almost zero real platforming.

SMG 1/2 on the other hand are very much pure platformers...The obstacle course design is much more evident than in SM64, and the layouts of the worlds generally change a lot depending on which star you pick.

So yeah, the controls/physics are similar (they are definitely refined, going back and playing SM64 showed me that) but everything else is new. Why change the general controls when you already have maybe the best 3D platforming controls available?

(Also, I would argue that the addition of the spin, which allowed the player to make adjustments mid jump, was a big advancement)

I mean, the level design defines these titles. SM64 and Galaxy are completely different because of their differences.
 
kingslunk said:
Talking bad about Nintendo reminds me of when people talk bad about Darwin and Evolution.

I don't know, man. There are a ton of legitimate reasons to dislike Mario Galaxy, but you're choosing the wrong one.
 
Kalnos said:
Not being innovative (in a sense of overhauling the entirety of the gameplay) isn't a bad thing and I don't understand why everyone is so offended by the argument... Starcraft 2 is the least innovative game I have played in a while and look how popular and respected it is.

Innovation is a word that has picked up too much baggage. It has come to mean invention. Originally it was between invention and renovation(essentially "patches"). In turn this seems to have made people group together actual innovation(Starcraft 2) with renovation(Starcraft "2.1") and only invention is seen as a noticeable change(or rather a "worthwhile" change).
 
kingslunk said:
I should have said questioning. Not talking bad. My apologies.
You're still complimenting Nintendo. They're representing scientific insight. I'd never go that far. They're just another company.
 
Kalnos said:
Out of curiosity, how? I hadn't played a Mario game in ~5+ years when I picked up SMG I immediately knew just about everything there was to know about the controls from Mario 64.

1. Mario has most of the same controls and abilities he did in the 64 version and the exact same controls to pull them off... most of them have the exact same animation they did (backflip, triple jump, ground pound, etc).

2. If we're talking about what you do, it was almost entirely the same as Mario 64 in that you get transported to a hub and you choose levels from which you earn stars.

I can understand the argument that SMW/SMB and SM64 are vastly different, but I'm not sure I really understand the opposition that SM64 and SMG are that different. There are new bosses, worlds, and some new enemies/power-ups but that's to be expected from a new game regardless of whether it's innovative or not. I think the argument is that the core gameplay is similar.. not that the gravity, power-ups, etc aren't new and different.

Not being innovative (in a sense of overhauling the entirety of the gameplay) isn't a bad thing and I don't understand why everyone is so offended by the argument... Starcraft 2 is the least innovative game I have played in a while and look how popular and respected it is.

1. whenever I pick up a shooter I know clicking left mouse button shoots, and it is actually convenient.
(and pointer controls, spins, grabs, etc, weren't in previous games)

2. what?!! since they have a hub the core gameplay is similar?
 
should be corrected in:

"Mario hasn't evolved since the awesomesauce stuff seen in the NES/SNES/N64 era of gaming."

Seriously. I play the hell outta those 3 systems worth of Mario games (even the crappy Dr. Mario bullshit games). But with Sunshine & Galaxy? Snoozefest for me.
 
kingslunk said:
Collecting stars, having a hub world, and fighting Bowser are not core elements of the genre. You just argued core elements to a first person shooter genre, health, weapons, bad guys. If he was arguing the genre's elements you would have been right but he's not.

Six attack buttons, super meters, quarter-circle inputs, and holding back to block aren't core elements of fighting games, yet they're shared between Street Fighter 2 and 3. The basis of that sort of gameplay is practically identical between the two games, and proficiency in one leads to proficiency in the other, up to a certain level. For someone who isn't a fan of the genre, the differences between those two games aren't meaningful. Yet for someone who knows those games, the differences are huge.

Mario 64 and Mario Galaxy share basic objectives, health, and much of their controls. But their levels are designed in a totally different way. Mario 64 is based around a set of objectives in single, large worlds. In Mario Galaxy, nearly every star is in a self-contained level, and each level consists of smaller, clearly-delineated challenges. This, combined with smaller-yet-important changes in powerups, controls, and mechanics (the system of planetoids in Galaxy has a huge effect on basic movement) makes them very distinct from each other in the eyes of a fan of the genre.

It takes a certain kind of blindness for a Street Fighter fan to criticize other companies for rehashing core mechanics as a kind of critique.
 
kingslunk said:
Talking bad about Nintendo reminds me of when people talk bad about Darwin and Evolution.
I'm constantly amazed (and annoyed) at how dumb political statements (that are ALWAYS from the same "side") are forced into Gaming side threads.

It's becoming parody like.
 
Kalnos said:
Out of curiosity, how? I hadn't played a Mario game in ~5+ years when I picked up SMG I immediately knew just about everything there was to know about the controls from Mario 64.

1. Mario has most of the same controls and abilities he did in the 64 version and the exact same controls to pull them off... most of them have the exact same animation they did (backflip, triple jump, ground pound, etc).

2. If we're talking about what you do, it was almost entirely the same as Mario 64 in that you get transported to a hub and you choose levels from which you earn stars.

I can understand the argument that SMW/SMB and SM64 are vastly different, but I'm not sure I really understand the opposition that SM64 and SMG are that different. There are new bosses, worlds, and some new enemies/power-ups but that's to be expected from a new game regardless of whether it's innovative or not. I think the argument is that the core gameplay is similar.. not that the gravity, power-ups, etc aren't new and different.

Not being innovative (in a sense of overhauling the entirety of the gameplay) isn't a bad thing and I don't understand why everyone is so offended by the argument... Starcraft 2 is the least innovative game I have played in a while and look how popular and respected it is.

I don't think the first one is a knock as much as control ideas becoming standard.

I got into the Killzone 3 beta, and NEVER played the franchise, but immediately knew which buttons would fire my gun, aim down the sight, melee, change weapons, etc, because I've played enough shooters with similar layouts.

Or even a racing game, not many of them don't put the gas on the trigger button anymore.

Does that mean every shooter and racer I played is the same now?
 
DiatribeEQ said:
should be corrected in:

"Mario hasn't evolved since the awesomesauce stuff seen in the NES/SNES/N64 era of gaming."

Seriously. I play the hell outta those 3 systems worth of Mario games (even the crappy Dr. Mario bullshit games). But with Sunshine & Galaxy? Snoozefest for me.
I don't know, I started gaming with River Raid, but never owned any Nintendo console until Wii, and I like SMG much more than classic 2D ones.
 
Did walking fiend ever answer this question:

Stumpokapow said:
Before you reply further, can I just ask--which platform did you play Super Meat Boy on, how far did you get, what were your typical leaderboard positions, how many deaths do you have on your current save file, how many bandages did you get, which characters did you use, which levels did you find easier or harder, which mechanics did you like or dislike?

Like everyone has been saying in response to you, you aren't coming off as though you've played the game at all. I'm sure you have, since you're still replying and no one would be arguing about a game they haven't played.
 
Concept17 said:
Can't say I care for IGN or how they went about this article. But kudos to someone not being afraid to say something negative about precious Mario, and DK.

Yes, I'm in that camp.

You also don't care for most JRPGs aside from FF7, when I would argue there are many better examples of the genre.
 
CoffeeJanitor said:
(Also, I would argue that the addition of the spin, which allowed the player to make adjustments mid jump, was a big advancement)

A fine point, I'm not sure that the spin is quite as interesting as FLUDD but it might have been intended to replace the floating mechanic introduced with Sunshine. (Good post, btw)

Some of you (Penguin, for instance) are stretching my argument with a bit of hyperbole here. I'm not saying that "derp all platforming games are the same". At their core, a lot of the 3D Mario platformers are very similar in gameplay and that the differences are in things like level design (as CoffeeJanitor pointed out). That isn't a bad thing at all I'm just saying that I think the people that bring these complaints, such as the IGN article author, are looking for changes to the core gameplay rather than level design, power-ups, etc.

Bringing up FPS games as some sort of counter argument is weird anyway since people have been blasting companies like Activision for releasing the "same games over and over again".
 
Enco said:
The Murdoch factor for ya.

Why do people still use IGN?

P.s I don't care for any Marion/Nintendo game.

Probably not for editorials.


(Also this is IGN AU, so I don't even know why it exists in the first place.)
 
Having played a game certainly is a better outset for a discussion, but if you're only addressing a game's core concepts and those design elements a simple video can make apparent, it shouldn't be a prerequisite. You don't have to have worked in a factory to be able to gage the effects of the working conditions upheld by its management.
 
Kalnos said:
A fine point, I'm not sure that the spin is quite as interesting as FLUDD but it might have been intended to replace the floating mechanic introduced with Sunshine. (Good post, btw)

Some of you (Penguin, for instance) are stretching my argument with a bit of hyperbole here. I'm not saying that "derp all platforming games are the same". At their core, a lot of the 3D Mario platformers are very similar in gameplay and that the differences are in things like level design (as CoffeeJanitor pointed out). That isn't a bad thing at all I'm just saying that I think the people that bring these complaints, such as the IGN article author, are looking for changes to the core gameplay rather than level design, power-ups, etc.

Bringing up FPS games as some sort of counter argument is weird anyway since people have been blasting companies like Activision for releasing the "same games over and over again".

And I didn't mean to stretch your argument.

I was just pointing out the fallacy and having a familiar and accepted standard of controls for certain genres.

Doesn't mean the core game play/mechanics of each game can't vary beyond that.
 
McLovin said:
You cant get rid of the basics in Mario, but to say he hasn't evolved since the snes is laughable.


No. Mario's not evolved from the N64 version. Sure, he looks better these days, but beyond that? Not so much of anything else in my book.
 
DiatribeEQ said:
No. Mario's not evolved from the N64 version. Sure, he looks better these days, but beyond that? Not so much of anything else in my book.
It hasn't evolved since SM64 but it has been refined.
 
I hate the shit out of LBP, and view Mass Effect as barely worth over $10. But I will gladly pay over $60 for a good platformer like NSMB or DKCR. Meat Boy was underpriced and should have been a boxed retail game at $50. Rayman HD and Kirby Wii(and Sonic gen to some extent) are the highest priority releases for me this fall.
 
The only platformers I've played in the past few years were SMG, SMG2, a bit of VVVVVV and Alice. And even I can say with confidence that this guy is full of shit.

Princess Skittles said:
I'm constantly amazed (and annoyed) at how dumb political statements (that are ALWAYS from the same "side") are forced into Gaming side threads.

It's becoming parody like.

What? Gaming side had teabaggers first, never forget.
 
DiatribeEQ said:
No. Mario's not evolved from the N64 version. Sure, he looks better these days, but beyond that? Not so much of anything else in my book.

Entire levels of SMG/SMG2 are based on drilling environments, playing in gravity changing segments, pulling yourself through floating obstacles, navigating through platforms that disapear everytime you wrist flick during a jump, riding clouds through wind tunnels, mastering speed boosts to reach certain locations, etc, etc, etc...

Now you can choose accept these as "evolutions" of platforming gameplay or not, but claiming its been the same since SM64? Absurd
 
blizzardjesus said:
I hate the shit out of LBP, and view Mass Effect as barely worth over $10. But I will gladly pay over $60 for a good platformer like NSMB or DKCR. Meat Boy was underpriced and should have been a boxed retail game at $50. Rayman HD and Kirby Wii(and Sonic gen to some extent) are the highest priority releases for me this fall.
This. VVVVVV and Super Meat Boy have been some of the best games I've played this generation and they were $10 each. I'm gladly paying $60 for Rayman because it was my game of the show at E3 for sure.
 
Billychu said:
It hasn't evolved since SM64 but it has been refined.

I agree with this. Refinement is good enough for many people (myself included in the case of Nintendo) but there will always be someone out there who's looking for more radical changes.
 
jim-jam bongs said:
The only platformers I've played in the past few years were SMG, SMG2, a bit of VVVVVV and Alice. And even I can say with confidence that this guy is full of shit.



What? Gaming side had teabaggers first, never forget.
True, true.
 
Billychu said:
This. VVVVVV and Super Meat Boy have been some of the best games I've played this generation and they were $10 each. I'm gladly paying $60 for Rayman because it was my game of the show at E3 for sure.
man, I forgot about VVVVVV, it's so amazing.
 
Before you reply further, can I just ask--which platform did you play Super Meat Boy on, how far did you get, what were your typical leaderboard positions, how many deaths do you have on your current save file, how many bandages did you get, which characters did you use, which levels did you find easier or harder, which mechanics did you like or dislike?

Like everyone has been saying in response to you, you aren't coming off as though you've played the game at all. I'm sure you have, since you're still replying and no one would be arguing about a game they haven't played.
I believe this is because you presumably thought that I had something against the game and was disregarding its value, which seemed unreasonable if I had even seen the game.

But the mere reason I was interested in the argument, was because you disregarded the fact that creating new content in a game such as NSMB is much more expensive, because of the nature of the content, and that it was not fair to say $15 SMB has as much content as $50 NSMB (regardless of the value each represent).
 
DiatribeEQ said:
No. Mario's not evolved from the N64 version. Sure, he looks better these days, but beyond that? Not so much of anything else in my book.

The only way your argument would make any sort of sense is if you compared SMB to SMB2Japan (aka lost levels) or SMG to SMG2. Outside of that, it is factually incorrect.
 
I might be missing something, and I even reluctantly went to the site to see if I was missing something, but why are so many people talking about 3D platforming when they're specifically talking about 2D platformers?

Now people are arguing that Mario last evolved on the N64 and not the SNES, it's basically agreeing with IGN whilst reacting to a badly paraphrased thread title.

What other company still charges full price for a classic platformer experience? In the last couple of years we've had New Super Mario Bros., DKC Returns and Kirby's Epic Yarn to name a few
...
Don't get me wrong, I love Mario, Donkey Kong and Kirby as much as the next guy, but it can't be denied that these games are selling gameplay that hasn't necessarily evolved since the NES and SNES eras, at five times the price of new and original games being released on PSN, Steam and XBLA.

Gets cut down to "Mario and DK haven't evolved since the SNES"
Brilliant.
 
I wonder if objectively they couldn't throw the same scrutiny in Blizzard's direction given the same kind of criteria.

On top of all this, it seems too often like people only cite evolution in games they like, making for some confounding examples and double-standards. Often on this very board.

jim-jam bongs said:
The only platformers I've played in the past few years were SMG, SMG2, a bit of VVVVVV and Alice. And even I can say with confidence that this guy is full of shit.



What? Gaming side had teabaggers first, never forget.

How can you even say that? Political teabaggers existed long before they mobilized into the scary movement they are today.
 
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