No, you're just that guy.Concept17 said:Can't say I care for IGN or how they went about this article. But kudos to someone not being afraid to say something negative about precious Mario, and DK.
Yes, I'm in that camp.
I guess we'll just agree to disagree then since out debate really doesn't have anything to do with the thread itself.Boombloxer said:I didn't say GTA3. I said San Andreas, which renders pretty much all of your points moot.
Open world games thrive on gameplay, exploration and freedom. The graphics/production values don't have to be top-of-line. Infamous, Prototype, Just Cause all sold over a million and they didn't blow the roof off in any area save gameplay. You're wrong, RDR will age fine.
I don't what you're arguing either except your personal preference and opinion that Mario Galaxy will age better than RDR. I disagree.
Just like I disagree with the premise of the IGN article, it's not really the right thing to criticize.
I doubt it was a permanent ban. Shoot him a PM.JimboJones said:I just wanna know what kind of games vocab was playing because if he thinks the galaxy games are unoriginal rehashes then the stuff he's been playing has to be amazing.
...kingslunk said:Talking bad about Nintendo reminds me of when people talk bad about Darwin and Evolution.
StevieP said:such as "the gameplay is the same" (when, in fact, Super Mario 64 plays FAR different than Galaxy).
This analogy doesn't exactly put you in a good light.kingslunk said:Talking bad about Nintendo reminds me of when people talk bad about Darwin and Evolution.
kingslunk said:Talking bad about Nintendo reminds me of when people talk bad about Darwin and Evolution.
Goldmund said:This analogy doesn't exactly put you in a good light.
Goldmund said:This analogy doesn't exactly put you in a good light.
The controls are similar, sure, but SM64 was much more of an exploration based title. You would go and play the same level 5 times and just look around for stars. There was almost zero real platforming.Kalnos said:Out of curiosity, how? I hadn't played a Mario game in ~5+ years when I picked up SMG I immediately knew just about everything there was to know about the controls from Mario 64.
1. Mario has most of the same controls and abilities he did in the 64 version and the exact same controls to pull them off... most of them have the exact same animation they did (backflip, triple jump, ground pound, etc).
2. If we're talking about what you do, it was almost entirely the same as Mario 64 in that you get transported to a hub and you choose levels from which you earn stars.
I can understand the argument that SMW/SMB and SM64 are vastly different, but I'm not sure I really understand the opposition that SM64 and SMG are that different. There are new bosses, worlds, and some new enemies/power-ups but that's to be expected from a new game regardless of whether it's innovative or not. I think the argument is that the core gameplay is similar not that the gravity, power-ups, etc aren't new and different.
Not being innovative (in a sense of overhauling the entirety of the gameplay) isn't a bad thing and I don't understand why everyone is so offended by the argument... Starcraft 2 is the least innovative game I have played in a while and look how popular and respected it is.
kingslunk said:Talking bad about Nintendo reminds me of when people talk bad about Darwin and Evolution.
Kalnos said:Not being innovative (in a sense of overhauling the entirety of the gameplay) isn't a bad thing and I don't understand why everyone is so offended by the argument... Starcraft 2 is the least innovative game I have played in a while and look how popular and respected it is.
You're still complimenting Nintendo. They're representing scientific insight. I'd never go that far. They're just another company.kingslunk said:I should have said questioning. Not talking bad. My apologies.
Kalnos said:Out of curiosity, how? I hadn't played a Mario game in ~5+ years when I picked up SMG I immediately knew just about everything there was to know about the controls from Mario 64.
1. Mario has most of the same controls and abilities he did in the 64 version and the exact same controls to pull them off... most of them have the exact same animation they did (backflip, triple jump, ground pound, etc).
2. If we're talking about what you do, it was almost entirely the same as Mario 64 in that you get transported to a hub and you choose levels from which you earn stars.
I can understand the argument that SMW/SMB and SM64 are vastly different, but I'm not sure I really understand the opposition that SM64 and SMG are that different. There are new bosses, worlds, and some new enemies/power-ups but that's to be expected from a new game regardless of whether it's innovative or not. I think the argument is that the core gameplay is similar.. not that the gravity, power-ups, etc aren't new and different.
Not being innovative (in a sense of overhauling the entirety of the gameplay) isn't a bad thing and I don't understand why everyone is so offended by the argument... Starcraft 2 is the least innovative game I have played in a while and look how popular and respected it is.
He hasn't played it...Tain said:I don't know, man. There are a ton of legitimate reasons to dislike Mario Galaxy, but you're choosing the wrong one.
kingslunk said:Collecting stars, having a hub world, and fighting Bowser are not core elements of the genre. You just argued core elements to a first person shooter genre, health, weapons, bad guys. If he was arguing the genre's elements you would have been right but he's not.
I'm constantly amazed (and annoyed) at how dumb political statements (that are ALWAYS from the same "side") are forced into Gaming side threads.kingslunk said:Talking bad about Nintendo reminds me of when people talk bad about Darwin and Evolution.
Kalnos said:Out of curiosity, how? I hadn't played a Mario game in ~5+ years when I picked up SMG I immediately knew just about everything there was to know about the controls from Mario 64.
1. Mario has most of the same controls and abilities he did in the 64 version and the exact same controls to pull them off... most of them have the exact same animation they did (backflip, triple jump, ground pound, etc).
2. If we're talking about what you do, it was almost entirely the same as Mario 64 in that you get transported to a hub and you choose levels from which you earn stars.
I can understand the argument that SMW/SMB and SM64 are vastly different, but I'm not sure I really understand the opposition that SM64 and SMG are that different. There are new bosses, worlds, and some new enemies/power-ups but that's to be expected from a new game regardless of whether it's innovative or not. I think the argument is that the core gameplay is similar.. not that the gravity, power-ups, etc aren't new and different.
Not being innovative (in a sense of overhauling the entirety of the gameplay) isn't a bad thing and I don't understand why everyone is so offended by the argument... Starcraft 2 is the least innovative game I have played in a while and look how popular and respected it is.
I don't know, I started gaming with River Raid, but never owned any Nintendo console until Wii, and I like SMG much more than classic 2D ones.DiatribeEQ said:should be corrected in:
"Mario hasn't evolved since the awesomesauce stuff seen in the NES/SNES/N64 era of gaming."
Seriously. I play the hell outta those 3 systems worth of Mario games (even the crappy Dr. Mario bullshit games). But with Sunshine & Galaxy? Snoozefest for me.
Shiggy said:He hasn't played it...
Stumpokapow said:Before you reply further, can I just ask--which platform did you play Super Meat Boy on, how far did you get, what were your typical leaderboard positions, how many deaths do you have on your current save file, how many bandages did you get, which characters did you use, which levels did you find easier or harder, which mechanics did you like or dislike?
Like everyone has been saying in response to you, you aren't coming off as though you've played the game at all. I'm sure you have, since you're still replying and no one would be arguing about a game they haven't played.
Concept17 said:Can't say I care for IGN or how they went about this article. But kudos to someone not being afraid to say something negative about precious Mario, and DK.
Yes, I'm in that camp.
The Murdoch factor for ya.TheOddOne said:Giving FOX news a run for their money.
CoffeeJanitor said:(Also, I would argue that the addition of the spin, which allowed the player to make adjustments mid jump, was a big advancement)
Enco said:The Murdoch factor for ya.
Why do people still use IGN?
P.s I don't care for any Marion/Nintendo game.
Their descent into madness has been quite invigorating though.Haunted said:Man, IGN.
:/
Kalnos said:A fine point, I'm not sure that the spin is quite as interesting as FLUDD but it might have been intended to replace the floating mechanic introduced with Sunshine. (Good post, btw)
Some of you (Penguin, for instance) are stretching my argument with a bit of hyperbole here. I'm not saying that "derp all platforming games are the same". At their core, a lot of the 3D Mario platformers are very similar in gameplay and that the differences are in things like level design (as CoffeeJanitor pointed out). That isn't a bad thing at all I'm just saying that I think the people that bring these complaints, such as the IGN article author, are looking for changes to the core gameplay rather than level design, power-ups, etc.
Bringing up FPS games as some sort of counter argument is weird anyway since people have been blasting companies like Activision for releasing the "same games over and over again".
McLovin said:You cant get rid of the basics in Mario, but to say he hasn't evolved since the snes is laughable.
It hasn't evolved since SM64 but it has been refined.DiatribeEQ said:No. Mario's not evolved from the N64 version. Sure, he looks better these days, but beyond that? Not so much of anything else in my book.
Princess Skittles said:I'm constantly amazed (and annoyed) at how dumb political statements (that are ALWAYS from the same "side") are forced into Gaming side threads.
It's becoming parody like.
DiatribeEQ said:No. Mario's not evolved from the N64 version. Sure, he looks better these days, but beyond that? Not so much of anything else in my book.
This. VVVVVV and Super Meat Boy have been some of the best games I've played this generation and they were $10 each. I'm gladly paying $60 for Rayman because it was my game of the show at E3 for sure.blizzardjesus said:I hate the shit out of LBP, and view Mass Effect as barely worth over $10. But I will gladly pay over $60 for a good platformer like NSMB or DKCR. Meat Boy was underpriced and should have been a boxed retail game at $50. Rayman HD and Kirby Wii(and Sonic gen to some extent) are the highest priority releases for me this fall.
Billychu said:It hasn't evolved since SM64 but it has been refined.
True, true.jim-jam bongs said:The only platformers I've played in the past few years were SMG, SMG2, a bit of VVVVVV and Alice. And even I can say with confidence that this guy is full of shit.
What? Gaming side had teabaggers first, never forget.
man, I forgot about VVVVVV, it's so amazing.Billychu said:This. VVVVVV and Super Meat Boy have been some of the best games I've played this generation and they were $10 each. I'm gladly paying $60 for Rayman because it was my game of the show at E3 for sure.
I believe this is because you presumably thought that I had something against the game and was disregarding its value, which seemed unreasonable if I had even seen the game.Before you reply further, can I just ask--which platform did you play Super Meat Boy on, how far did you get, what were your typical leaderboard positions, how many deaths do you have on your current save file, how many bandages did you get, which characters did you use, which levels did you find easier or harder, which mechanics did you like or dislike?
Like everyone has been saying in response to you, you aren't coming off as though you've played the game at all. I'm sure you have, since you're still replying and no one would be arguing about a game they haven't played.
DiatribeEQ said:No. Mario's not evolved from the N64 version. Sure, he looks better these days, but beyond that? Not so much of anything else in my book.
What other company still charges full price for a classic platformer experience? In the last couple of years we've had New Super Mario Bros., DKC Returns and Kirby's Epic Yarn to name a few
...
Don't get me wrong, I love Mario, Donkey Kong and Kirby as much as the next guy, but it can't be denied that these games are selling gameplay that hasn't necessarily evolved since the NES and SNES eras, at five times the price of new and original games being released on PSN, Steam and XBLA.
jim-jam bongs said:The only platformers I've played in the past few years were SMG, SMG2, a bit of VVVVVV and Alice. And even I can say with confidence that this guy is full of shit.
What? Gaming side had teabaggers first, never forget.