Graphics Horse said:I might be missing something, and I even reluctantly went to the site to see if I was missing something, but why are so many people talking about 3D platforming when they're specifically talking about 2D platformers?
MYE said:A couple of posters in here decided to take it up a notch and throw 3D Mario in the mix
McLovin said:You cant get rid of the basics in Mario, but to say he hasn't evolved since the snes is laughable.
What other company still charges full price for a classic platformer experience? In the last couple of years we've had New Super Mario Bros., DKC Returns and Kirby's Epic Yarn to name a few. These titles are obviously Nintendo's bread and butter, but it does put the company at odds with the rest of the industry.
Don't get me wrong, I love Mario, Donkey Kong and Kirby as much as the next guy, but it can't be denied that these games are selling gameplay that hasn't necessarily evolved since the NES and SNES eras, at five times the price of new and original games being released on PSN, Steam and XBLA.
DiatribeEQ said:No. Mario's not evolved from the N64 version. Sure, he looks better these days, but beyond that? Not so much of anything else in my book.
Graphics Horse said:I might be missing something, and I even reluctantly went to the site to see if I was missing something, but why are so many people talking about 3D platforming when they're specifically talking about 2D platformers?
theBishop said:The OP either purposely misread, or has significant learning disabilities to get to that non-quote.
Here's the real quote:
Mario 64, Mario Galaxy, and Paper Mario games are not included in this critique.
Taken in context, I don't see the controversy.
Riposte said:Posters in this thread are bringing up the 3D games, saying how they lack evolution or innovation or some other hyperbole.
You are objectively wrong. That's all there is to it. This level of inanity can't even be ascribed to opinion.les papillons sexuels said:I agree with IGN on this. Mario Galaxy and new super mario bros are the most overrated, over appreciated games this generation, how nintendo has gotten away with selling snake oil is beyond me. What's even more shocking is people calling games like halo CEA over priced because it's a remake when these games havn't changed since mario 64 and super mario bros.
At least other companies have the balls to call their remakes what they are.
cartman414 said:How can you even say that? Political teabaggers existed long before they mobilized into the scary movement they are today.
MYeager said:Taken in context, it still doesn't make sense. New Super Mario Bros is the only Mario game that would fit the 2D 'classic-style' which makes it one of the only classic one to complain about, and that added 4 player co-op and areas that required motion control. Kirby Epic Yarn is a big departure from prior Kirby games, and there was a lot added to DKC Returns.
theBishop said:The OP either purposely misread, or has significant learning disabilities to get to that non-quote.
Here's the real quote:
Mario 64, Mario Galaxy, and Paper Mario games are not included in this critique.
Taken in context, I don't see the controversy.
This is really kind of a weird issue, since there's not really a good hard rule for how things should be priced. Someone mentioned Geometry Wars earlier: if a person gets 100 hours of fun out of a title like Geometry Wars then would it have been deserving of a full priced release?Jokeropia said:Also, I find the notion that 2D platformers somehow doesn't deserve to be full-priced completely bizarre. Great games that offer plenty of playtime are worth their price irrespective of how expensive they were to produce, but it's not like NSMB or DKCR gives the impression of being low-budget in the first place.
It's 100% personal, and for that person it might very well have been. Like any product however, the market price needs to be set at a point that enough people consider it to be worth.The_Techomancer said:This is really kind of a weird issue, since there's not really a good hard rule for how things should be priced. Someone mentioned Geometry Wars earlier: if a person gets 100 hours of fun out of a title like Geometry Wars then would it have been deserving of a full priced release?
The_Technomancer said:This is really kind of a weird issue, since there's not really a good hard rule for how things should be priced. Someone mentioned Geometry Wars earlier: if a person gets 100 hours of fun out of a title like Geometry Wars then would it have been deserving of a full priced release?
theBishop said:The OP either purposely misread, or has significant learning disabilities to get to that non-quote.
Here's the real quote:
Mario 64, Mario Galaxy, and Paper Mario games are not included in this critique.
Taken in context, I don't see the controversy.
theBishop said:I think he's trying to have a slightly less reductionist conversation than this.
Anticitizen One said:I kinda agree with them on DK but Mario stopped evolving with Mario 64. Sunshine and Galaxy just build on/change up the blueprints established in that game.
Mr_eX said:Ratchet and Clank is better than Mario and DK anyway.
Those be fightan words, son.Mr_eX said:Ratchet and Clank is better than Mario and DK anyway.
I'm sure the writer truly believes that IGN is the best gaming news and "editorial" site because it is the largest.Opiate said:As someone who isn't a fan of Mario or platformers in general, what bothers me in this article is the explicit suggestion that more manpower/money invested = more valuable product. That is, games with "200 person teams" and "HD graphics" have inherently more value than those with smaller teams or worse graphics.
It's a concept I truly hate, particularly in creative fields. A products value is derived from its utility, not its production cost, which may or may not be similar nominal amounts. When you forget this, then you are well on your way to becoming a well trained consumer who simply buys the stuff that extremely large firms produce. It is in the interest of huge, conglomerated firms to convince you that better product = more expensive to make, because almost by definition, then, they've already won. If the best products are those that take the most money to make, then by definition the firms with the most money are at an enormous advantage.
Opiate said:As someone who isn't a fan of Mario or platformers in general, what bothers me in this article is the explicit suggestion that more manpower/money invested = more valuable product. That is, games with "200 person teams" and "HD graphics" have inherently more value than those with smaller teams or worse graphics.
It's a concept I truly hate, particularly in creative fields. A product's value is derived from its utility (in this case, the entertainment provided), not its production cost, and those two things may or may not be similar nominal quantities. When you forget this, then you are well on your way to becoming a well trained consumer who simply buys the stuff that extremely large firms produce. It is in the interest of huge, conglomerated firms to convince you that better product = more expensive to make, because almost by definition, then, they've already won. If the best products are those that take the most money to make, then by definition the firms with the most money are at an enormous advantage.
Blinx is better than all three. Oh yeah I went there!Mr_eX said:Ratchet and Clank is better than Mario and DK anyway.
I honestly thought it felt kind of soulless. I was bored by the shooting and the exploration pretty early on.Billychu said:Shadow Complex: the last great Metroid game.
nincompoop said:Blinx is better than all three. Oh yeah I went there!
catabarez said:Cuz you know, I totally want DLC in my Mario game.
I loved the challenge chambers. It's not a Super Metroid, but it's a much better game and Metroid game than Other M.ShockingAlberto said:I honestly thought it felt kind of soulless. I was bored by the shooting and the exploration pretty early on.
Have you seen that VVVVVV game? Charging $10 for a fucking Atari game? That bastard!BurntPork said:Um... NSMB/Wii are the only original 2D Marios since the SNES, aren't they? And they're both intended to be throwbacks, right? And DKCR is also a throwback. And Kirby has been all over the place...
What is this article getting at? Is the point of it just that 2D platformers should only exist as DD for $10 or less? If so, why? It sounds like this guy just thinks that only "hardcore" games should be sold at retail or something...
Protip: It isn't. (Though its a good series)Mr_eX said:Ratchet and Clank is better than Mario and DK anyway.
Ecotic said:I kinda get what IGN's trying to say. IGN was saying that Nintendo's games lack features, which is to say that Nintendo doesn't go all out anymore with anything. Everything they make now is designed as cheaply as possible, with the clever feint of being designed this way to emphasize gameplay over graphics (which is a false choice). Nintendo's basically become a soulless assembly-line designed to produce endless sequels to their franchises, on hardware that is underpowered and provides only the most basic of services or features. A non-farmed out original IP from them is an extreme rarity. The frontier died a long time ago with them.
NSMB Wii is a perfect example. Nintendo's executives said they needed a holiday game that could sell in excess of 5 million, but it had to use the most cost-effective means of production possible. And so they took the existing art assets of NSMB for the DS, added token features to make a new game out of it and called it a day. It felt terrible to play that thing, like I was watching a straight-to-DVD Disney sequel to a once exciting franchise. It had no magic at all.
This game was fuuuuuun. Loved every minute of itMYE said:Kao the Kangoroo motherfucker!
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Oh yeah!!!!!!!!
So much wrong with this post, I don't even know where to start. Super Mario Galaxy 2 has more creativity in it than maybe any other game I've ever played, it's anything but soulless. You might want to look at the military FPS genre or a majority of the "AAA" type games if you're looking for soulless, assembly line type games.Ecotic said:I kinda get what IGN's trying to say. IGN was saying that Nintendo's games lack features, which is to say that Nintendo doesn't go all out anymore with anything. Everything they make now is designed as cheaply as possible, with the clever feint of being designed this way to emphasize gameplay over graphics (which is a false choice). Nintendo's basically become a soulless assembly-line designed to produce endless sequels to their franchises, on hardware that is underpowered and provides only the most basic of services or features. A non-farmed out original IP from them is an extreme rarity. The frontier died a long time ago with them.
Ecotic said:I kinda get what IGN's trying to say. IGN was saying that Nintendo's games lack features, which is to say that Nintendo doesn't go all out anymore with anything. Everything they make now is designed as cheaply as possible, with the clever feint of being designed this way to emphasize gameplay over graphics (which is a false choice). Nintendo's basically become a soulless assembly-line designed to produce endless sequels to their franchises, on hardware that is underpowered and provides only the most basic of services or features. A non-farmed out original IP from them is an extreme rarity. The frontier died a long time ago with them.
NSMB Wii is a perfect example. Nintendo's executives said they needed a holiday game that could sell in excess of 5 million, but it had to use the most cost-effective means of production possible. And so they took the existing art assets of NSMB for the DS, added token features to make a new game out of it and called it a day. It felt terrible to play that thing, like I was watching a straight-to-DVD Disney sequel to a once exciting franchise. It had no magic at all.
The Big N isn't the only company to blame on Wii, however, as a large portion of the third party developers making games for the system have pumped-out numerous platformer titles in recent years. Unfortunately, for every great title like Muramasa: The Demon Blade or A Boy and His Blob, we are subjected to three times as many horrible licensed games like Astro Boy: The Video Game (not the Treasure one) and Despicable Me, many of which wouldn't pass muster on the iOS App store.
Ecotic said:NSMB Wii is a perfect example. Nintendo's executives said they needed a holiday game that could sell in excess of 5 million, but it had to use the most cost-effective means of production possible. And so they took the existing art assets of NSMB for the DS, added token features to make a new game out of it and called it a day. It felt terrible to play that thing, like I was watching a straight-to-DVD Disney sequel to a once exciting franchise. It had no magic at all.
If Nintendo is a soulless assembly-line designed to produce endless sequels to their franchises then I hope they continue because their Wii games have been some of the best games I've ever played.Ecotic said:I kinda get what IGN's trying to say. IGN was saying that Nintendo's games lack features, which is to say that Nintendo doesn't go all out anymore with anything. Everything they make now is designed as cheaply as possible, with the clever feint of being designed this way to emphasize gameplay over graphics (which is a false choice). Nintendo's basically become a soulless assembly-line designed to produce endless sequels to their franchises, on hardware that is underpowered and provides only the most basic of services or features. A non-farmed out original IP from them is an extreme rarity. The frontier died a long time ago with them.
NSMB Wii is a perfect example. Nintendo's executives said they needed a holiday game that could sell in excess of 5 million, but it had to use the most cost-effective means of production possible. And so they took the existing art assets of NSMB for the DS, added token features to make a new game out of it and called it a day. It felt terrible to play that thing, like I was watching a straight-to-DVD Disney sequel to a once exciting franchise. It had no magic at all.