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IGN: "Mario and DK haven't evolved since the SNES"

Graphics Horse said:
I might be missing something, and I even reluctantly went to the site to see if I was missing something, but why are so many people talking about 3D platforming when they're specifically talking about 2D platformers?

A couple of posters in here decided to take it up a notch and throw 3D Mario in the mix
 
McLovin said:
You cant get rid of the basics in Mario, but to say he hasn't evolved since the snes is laughable.

The OP either purposely misread, or has significant learning disabilities to get to that non-quote.

Here's the real quote:

What other company still charges full price for a classic platformer experience? In the last couple of years we've had New Super Mario Bros., DKC Returns and Kirby's Epic Yarn to name a few. These titles are obviously Nintendo's bread and butter, but it does put the company at odds with the rest of the industry.

Don't get me wrong, I love Mario, Donkey Kong and Kirby as much as the next guy, but it can't be denied that these games are selling gameplay that hasn't necessarily evolved since the NES and SNES eras, at five times the price of new and original games being released on PSN, Steam and XBLA.

Mario 64, Mario Galaxy, and Paper Mario games are not included in this critique.

Taken in context, I don't see the controversy.
 
DiatribeEQ said:
No. Mario's not evolved from the N64 version. Sure, he looks better these days, but beyond that? Not so much of anything else in my book.

Not evolved, except in game mechanics, level design and so on. Super Paper Mario fooled around with shifting between 2D to 3D worlds. Mario Sunshine revolved completely around a water-jetpack mechanic. Super Mario Galaxy 1/2 has significantly different level design, as well as playing around with spherical worlds and changes in gravity and worlds built around different power ups.
 
Graphics Horse said:
I might be missing something, and I even reluctantly went to the site to see if I was missing something, but why are so many people talking about 3D platforming when they're specifically talking about 2D platformers?

Posters in this thread are bringing up the 3D games, saying how they lack evolution or innovation or some other hyperbole.
 
theBishop said:
The OP either purposely misread, or has significant learning disabilities to get to that non-quote.

Here's the real quote:



Mario 64, Mario Galaxy, and Paper Mario games are not included in this critique.

Taken in context, I don't see the controversy.

Taken in context, it still doesn't make sense. New Super Mario Bros is the only Mario game that would fit the 2D 'classic-style' which makes it one of the only classic one to complain about, and that added 4 player co-op and areas that required motion control. Kirby Epic Yarn is a big departure from prior Kirby games, and there was a lot added to DKC Returns.
 
Riposte said:
Posters in this thread are bringing up the 3D games, saying how they lack evolution or innovation or some other hyperbole.

Which is ironic considering the vocal distaste of many posters when a direct sequel of Galaxy was announced instead of something "completely new", as they were used to expect from this franchise.
 
les papillons sexuels said:
I agree with IGN on this. Mario Galaxy and new super mario bros are the most overrated, over appreciated games this generation, how nintendo has gotten away with selling snake oil is beyond me. What's even more shocking is people calling games like halo CEA over priced because it's a remake when these games havn't changed since mario 64 and super mario bros.

At least other companies have the balls to call their remakes what they are.
You are objectively wrong. That's all there is to it. This level of inanity can't even be ascribed to opinion.
 
cartman414 said:
How can you even say that? Political teabaggers existed long before they mobilized into the scary movement they are today.

That rush of air you just heard was the point of a really obvious joke going over your head :P
 
MYeager said:
Taken in context, it still doesn't make sense. New Super Mario Bros is the only Mario game that would fit the 2D 'classic-style' which makes it one of the only classic one to complain about, and that added 4 player co-op and areas that required motion control. Kirby Epic Yarn is a big departure from prior Kirby games, and there was a lot added to DKC Returns.

I think he's trying to have a slightly less reductionist conversation than this.
 
theBishop said:
The OP either purposely misread, or has significant learning disabilities to get to that non-quote.

Here's the real quote:



Mario 64, Mario Galaxy, and Paper Mario games are not included in this critique.

Taken in context, I don't see the controversy.

There were some discussions about the actual article a few pages back before people went crazy with the talk about how Mario Galaxy is identical to Super Mario Bros 1. The real problem with the article isn't that it's saying that NSMB and DKCR are the same as their SNES counterparts, that's just normal nintendo bashing, nor is it really negative considering how awesome those games were, and it's equally true for most games. The silly thing is that they apparently can not see any reason why something like this would cost more than this, in fact it should probably cost less because it isn't HD...

Comparing NSMBW and DKCR to a two man indie production is silly and it's not fair to either party. The production values in Nintendos platformers are through the roof and they have lots and lots of content
 
Also, I find the notion that 2D platformers somehow doesn't deserve to be full-priced completely bizarre. Great games that offer plenty of playtime are worth their price irrespective of how expensive they were to produce, but it's not like NSMB or DKCR gives the impression of being low-budget in the first place.

Edit: What beril said.
 
Jokeropia said:
Also, I find the notion that 2D platformers somehow doesn't deserve to be full-priced completely bizarre. Great games that offer plenty of playtime are worth their price irrespective of how expensive they were to produce, but it's not like NSMB or DKCR gives the impression of being low-budget in the first place.
This is really kind of a weird issue, since there's not really a good hard rule for how things should be priced. Someone mentioned Geometry Wars earlier: if a person gets 100 hours of fun out of a title like Geometry Wars then would it have been deserving of a full priced release?
 
I'd rather play a 2D platformer than Mass Effect or Skyrim or Red Dead Redemption or, keeping it to Nintendo, Zelda. Therefore, 2D platformers should be premium-priced, and those games that try to inflate game length with lazily-structured fetch quests, GameFAQs-requiring "puzzles," or horrible Z-grade storytelling should be DD only.
 
This is really off topic (even for me) but why is it even called "DLC" when 99% of the time all the content is already on the disc? I'm tired of reading articles trumpeting the advent of DLC and the need for it to be integrated into every new game and genre when all it's actually done is allow publishers to charge us for stuff in games that used to be free >:|
 
The_Techomancer said:
This is really kind of a weird issue, since there's not really a good hard rule for how things should be priced. Someone mentioned Geometry Wars earlier: if a person gets 100 hours of fun out of a title like Geometry Wars then would it have been deserving of a full priced release?
It's 100% personal, and for that person it might very well have been. Like any product however, the market price needs to be set at a point that enough people consider it to be worth.
 
The_Technomancer said:
This is really kind of a weird issue, since there's not really a good hard rule for how things should be priced. Someone mentioned Geometry Wars earlier: if a person gets 100 hours of fun out of a title like Geometry Wars then would it have been deserving of a full priced release?

Yea game pricing is weird and it's getting weirder with the indroduction of 1$ games. I'd say there are a number of factors that justifies a games price, and there are some fairly standardized inofficial rules to what to expect from a 60$ game and a 15$ game. In the Geometry War example I wouldn't feel it's worth that much regardless how much time I play it, because there's just too little unique content.

But it's dangerous when people start thinking that a specific genre somehow isn't worth as much money, regardelss of playtime, production values, amount of content or budget. DKCR probably cost about the same to make as the Metroid Prime games, and it will give you more than enough playtime, but no one would suggest that MP should be a downloadable 15$ game
 
theBishop said:
The OP either purposely misread, or has significant learning disabilities to get to that non-quote.

Here's the real quote:



Mario 64, Mario Galaxy, and Paper Mario games are not included in this critique.

Taken in context, I don't see the controversy.

Agreed. When I first read the title, I thought for sure it was IGN trying yet again to be controversial and get some hits. But this time, it looks like it's just fanatics being a bit too sensitive.
 
I kinda agree with them on DK but Mario stopped evolving with Mario 64. Sunshine and Galaxy just build on/change up the blueprints established in that game.
 
theBishop said:
I think he's trying to have a slightly less reductionist conversation than this.

Sure he is, sadly he wrote an article that wanders around without making a point and shows an obvious lack of research into the subject in terms of what might be guiding the market trends aside from pure speculation. He might be trying to have a larger conversation, but since he doesn't seem to have a grasp on the basic concepts it's easier to just reduce some of the salient points and laugh.
 
Anticitizen One said:
I kinda agree with them on DK but Mario stopped evolving with Mario 64. Sunshine and Galaxy just build on/change up the blueprints established in that game.

You can say this about every game series.
 
Mr_eX said:
Ratchet and Clank is better than Mario and DK anyway.

Yeah, no. And I absolutely love the Ratchet and Clank series.
 
As someone who isn't a fan of Mario or platformers in general, what bothers me in this article is the explicit suggestion that more manpower/money invested = more valuable product. That is, games with "200 person teams" and "HD graphics" have inherently more value than those with smaller teams or worse graphics.

It's a concept I truly hate, particularly in creative fields. A product's value is derived from its utility (in this case, the entertainment provided), not its production cost, and those two things may or may not be similar nominal quantities. When you forget this, then you are well on your way to becoming a well trained consumer who simply buys the stuff that extremely large firms produce. It is in the interest of huge, conglomerated firms to convince you that better product = more expensive to make, because at that point they've already won. If the best products are those that take the most money to make, then by definition the firms with the most money are at an enormous advantage.
 
Mr_eX said:
Ratchet and Clank is better than Mario and DK anyway.
Those be fightan words, son.


Opiate said:
As someone who isn't a fan of Mario or platformers in general, what bothers me in this article is the explicit suggestion that more manpower/money invested = more valuable product. That is, games with "200 person teams" and "HD graphics" have inherently more value than those with smaller teams or worse graphics.

It's a concept I truly hate, particularly in creative fields. A products value is derived from its utility, not its production cost, which may or may not be similar nominal amounts. When you forget this, then you are well on your way to becoming a well trained consumer who simply buys the stuff that extremely large firms produce. It is in the interest of huge, conglomerated firms to convince you that better product = more expensive to make, because almost by definition, then, they've already won. If the best products are those that take the most money to make, then by definition the firms with the most money are at an enormous advantage.
I'm sure the writer truly believes that IGN is the best gaming news and "editorial" site because it is the largest.
 
Opiate said:
As someone who isn't a fan of Mario or platformers in general, what bothers me in this article is the explicit suggestion that more manpower/money invested = more valuable product. That is, games with "200 person teams" and "HD graphics" have inherently more value than those with smaller teams or worse graphics.

It's a concept I truly hate, particularly in creative fields. A product's value is derived from its utility (in this case, the entertainment provided), not its production cost, and those two things may or may not be similar nominal quantities. When you forget this, then you are well on your way to becoming a well trained consumer who simply buys the stuff that extremely large firms produce. It is in the interest of huge, conglomerated firms to convince you that better product = more expensive to make, because almost by definition, then, they've already won. If the best products are those that take the most money to make, then by definition the firms with the most money are at an enormous advantage.

and opiate crushes it.
 
It is funny evolution gets thrown around a lot since it is the slowest and most incremental type of change imaginable. Completely indiscernible without thousands upon thousands of years of material to work with, at the very minimum, and big effects on big creatures usually mean millions of years. Yet if a videogame series doesn't feature "mind-blowing" novelties it is not apart of an evolution(which is a never ending process btw). At some point the hyperbole and buzzwords replaced reality and people actually think this way.

EDIT: The guys who want to sprout these innovation/"NEW" arguments are always suspect. It is as if they have long lost the ability to discern the complexities and depths of specific genres, if not lost the ability to appreciate them. Perhaps after a certain level games become esoteric(though still universally enjoyable at some lower level). If you cannot appreciate the essence of games you begin to chase novelties. (That's where stupid indie games come in.)
 
Shadow Complex was Giant Bomb's 360 GOTY when released, correct?

Platformers are awesome. I would play a million Shadow Complexes
 
nincompoop said:
Blinx is better than all three. Oh yeah I went there!

Kao the Kangoroo motherfucker!

edit:

Kao_the_Kangaroo_Round_2_Coverart.png


Oh yeah!!!!!!!!
 
ShockingAlberto said:
I honestly thought it felt kind of soulless. I was bored by the shooting and the exploration pretty early on.
I loved the challenge chambers. It's not a Super Metroid, but it's a much better game and Metroid game than Other M.
 
Um... NSMB/Wii are the only original 2D Marios since the SNES, aren't they? And they're both intended to be throwbacks, right? And DKCR is also a throwback. And Kirby has been all over the place...


What is this article getting at? Is the point of it just that 2D platformers should only exist as DD for $10 or less? If so, why? It sounds like this guy just thinks that only "hardcore" games should be sold at retail or something...
 
BurntPork said:
Um... NSMB/Wii are the only original 2D Marios since the SNES, aren't they? And they're both intended to be throwbacks, right? And DKCR is also a throwback. And Kirby has been all over the place...


What is this article getting at? Is the point of it just that 2D platformers should only exist as DD for $10 or less? If so, why? It sounds like this guy just thinks that only "hardcore" games should be sold at retail or something...
Have you seen that VVVVVV game? Charging $10 for a fucking Atari game? That bastard!
 
I kinda get what IGN's trying to say. IGN was saying that Nintendo's games lack features, which is to say that Nintendo doesn't go all out anymore with anything. Everything they make now is designed as cheaply as possible, with the clever feint of being designed this way to emphasize gameplay over graphics (which is a false choice). Nintendo's basically become a soulless assembly-line designed to produce endless sequels to their franchises, on hardware that is underpowered and provides only the most basic of services or features. A non-farmed out original IP from them is an extreme rarity. The frontier died a long time ago with them.

NSMB Wii is a perfect example. Nintendo's executives said they needed a holiday game that could sell in excess of 5 million, but it had to use the most cost-effective means of production possible. And so they took the existing art assets of NSMB for the DS, added token features to make a new game out of it and called it a day. It felt terrible to play that thing, like I was watching a straight-to-DVD Disney sequel to a once exciting franchise. It had no magic at all.
 
Ecotic said:
I kinda get what IGN's trying to say. IGN was saying that Nintendo's games lack features, which is to say that Nintendo doesn't go all out anymore with anything. Everything they make now is designed as cheaply as possible, with the clever feint of being designed this way to emphasize gameplay over graphics (which is a false choice). Nintendo's basically become a soulless assembly-line designed to produce endless sequels to their franchises, on hardware that is underpowered and provides only the most basic of services or features. A non-farmed out original IP from them is an extreme rarity. The frontier died a long time ago with them.

NSMB Wii is a perfect example. Nintendo's executives said they needed a holiday game that could sell in excess of 5 million, but it had to use the most cost-effective means of production possible. And so they took the existing art assets of NSMB for the DS, added token features to make a new game out of it and called it a day. It felt terrible to play that thing, like I was watching a straight-to-DVD Disney sequel to a once exciting franchise. It had no magic at all.
Tumblr-disgonbgud.gif
 
MYE said:
Kao the Kangoroo motherfucker!

edit:

Kao_the_Kangaroo_Round_2_Coverart.png


Oh yeah!!!!!!!!
This game was fuuuuuun. Loved every minute of it

I wish it was on Steam or similar, my disc is messed up :(
 
Ecotic said:
I kinda get what IGN's trying to say. IGN was saying that Nintendo's games lack features, which is to say that Nintendo doesn't go all out anymore with anything. Everything they make now is designed as cheaply as possible, with the clever feint of being designed this way to emphasize gameplay over graphics (which is a false choice). Nintendo's basically become a soulless assembly-line designed to produce endless sequels to their franchises, on hardware that is underpowered and provides only the most basic of services or features. A non-farmed out original IP from them is an extreme rarity. The frontier died a long time ago with them.
So much wrong with this post, I don't even know where to start. Super Mario Galaxy 2 has more creativity in it than maybe any other game I've ever played, it's anything but soulless. You might want to look at the military FPS genre or a majority of the "AAA" type games if you're looking for soulless, assembly line type games.
 
You know, I was going to bold a particularly nonsense sentence and deliver a punchy one-liner responce but as I keep on reading I ended up with this.

Ecotic said:
I kinda get what IGN's trying to say. IGN was saying that Nintendo's games lack features, which is to say that Nintendo doesn't go all out anymore with anything. Everything they make now is designed as cheaply as possible, with the clever feint of being designed this way to emphasize gameplay over graphics (which is a false choice). Nintendo's basically become a soulless assembly-line designed to produce endless sequels to their franchises, on hardware that is underpowered and provides only the most basic of services or features. A non-farmed out original IP from them is an extreme rarity. The frontier died a long time ago with them.

NSMB Wii is a perfect example. Nintendo's executives said they needed a holiday game that could sell in excess of 5 million, but it had to use the most cost-effective means of production possible. And so they took the existing art assets of NSMB for the DS, added token features to make a new game out of it and called it a day. It felt terrible to play that thing, like I was watching a straight-to-DVD Disney sequel to a once exciting franchise. It had no magic at all.
 
This article is awful and sets a very poor standard for valuing video games, but I think that people in this thread are kind of missing the point. He isn't criticizing the 2D Mario series and Donkey Kong Country for churning out one identical game after another. After all, there's only been two 2D Marios and one DKC game released since the SNES. He's saying that "SNES-era" gameplay isn't worth as much as cinematic RPGs or sandbox games. Which is bullshit, but he's not citing a lack of innovation.

There's not enough love being given to this gem, because somehow the quality of shovelware indicates the state of its genre:

The Big N isn't the only company to blame on Wii, however, as a large portion of the third party developers making games for the system have pumped-out numerous platformer titles in recent years. Unfortunately, for every great title like Muramasa: The Demon Blade or A Boy and His Blob, we are subjected to three times as many horrible licensed games like Astro Boy: The Video Game (not the Treasure one) and Despicable Me, many of which wouldn't pass muster on the iOS App store.

Ok.
 
Ecotic said:
NSMB Wii is a perfect example. Nintendo's executives said they needed a holiday game that could sell in excess of 5 million, but it had to use the most cost-effective means of production possible. And so they took the existing art assets of NSMB for the DS, added token features to make a new game out of it and called it a day. It felt terrible to play that thing, like I was watching a straight-to-DVD Disney sequel to a once exciting franchise. It had no magic at all.

So why is it that no other platforming series (outside of those made by Nintendo) have been able to match it in terms of level design? It's like how Super Meat Boy became popular. Not because it had a super huge budget or amazing graphics but because it had great level design and platforming challenges
 
Ecotic said:
I kinda get what IGN's trying to say. IGN was saying that Nintendo's games lack features, which is to say that Nintendo doesn't go all out anymore with anything. Everything they make now is designed as cheaply as possible, with the clever feint of being designed this way to emphasize gameplay over graphics (which is a false choice). Nintendo's basically become a soulless assembly-line designed to produce endless sequels to their franchises, on hardware that is underpowered and provides only the most basic of services or features. A non-farmed out original IP from them is an extreme rarity. The frontier died a long time ago with them.

NSMB Wii is a perfect example. Nintendo's executives said they needed a holiday game that could sell in excess of 5 million, but it had to use the most cost-effective means of production possible. And so they took the existing art assets of NSMB for the DS, added token features to make a new game out of it and called it a day. It felt terrible to play that thing, like I was watching a straight-to-DVD Disney sequel to a once exciting franchise. It had no magic at all.
If Nintendo is a soulless assembly-line designed to produce endless sequels to their franchises then I hope they continue because their Wii games have been some of the best games I've ever played.

If you think NSMBW is just NSMB with token features added then you obviously haven't played that game because it's pretty much the best 2D Mario ever made while NSMB is a lackluster piece of crap.
 
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