LolThis game aged horribly.
I think it's the static basic lighting, prebaked shadows that gives that old school impression.This game aged horribly.
Can't be arsed to watch 17 min long video.
Any mention of ultra-wide support?
Still one of the best looking games, are you on drugs?This game aged horribly.
Ah I see. Thanks.Yea that it works basically.
why no CBR option on PC? anything is better than FSR so a checkerboard option would have been way better than having that wannabe upscaler.
at least it has DLSS so Nvidia users are in luck
also sad to see that the CPU usage is so shit, i really hope future Sony games will get better with this now that they have an actual PC porting studio
Pretty sure there is
Render scale
render scale... is literally what it says... the render scale. as in you can scale the resolution up or down. almost any modern game has that option nowadays especially DX12 games as DX12 has no actual exclusive full screen anymore and so running games with DSR or at a sub native window resolution doesn't work that well anymore
also it's a slider not an on/off setting, which instantly rules out that it's for Checkerboard rendering
Ah thought there was something that could enable it automatically.
God of War is coming out on PC this Friday, so we decided to see how it compares to the PS5 version, which is technically the PS4 Pro version upscaled with an improved framerate.
What are those black lines around objects the character interacts with at around the 1:05 mark. Looks weird.
Edit: maybe it is supposed to be a shadow.
This cat needs to get a 30 series and a 5600X or 12th gen intel.
His hardware aint ready.
Nah, he would like that.fuck that guy
I knowNah, he would like that.
This game aged horribly.
They can't put higher res textures in the game because they would have to spend several years redoing all the textures they had to paint. Creating assets is the main time-sync when developing games - that's why it takes so many years.It both did and didn't - since GoW3 the series is known for visual inconsistency, with the highest heights looking better than everything out there, which holds truth to this 3yo title as well, while the lowest lows look almost from previous gen (some of the texture work is straight from PS3). Dunno what's the reason why SSM cannot maintain the same, consistent high level of visuals throughout the entire game, but that's just what it is. Shame they didn't bother putting better textures when porting the game to PC, it doesn't cost anything performance-wise, while it would alone make the worst oarts so much more appealing.
Screen-space contact shadows. Looks horrible.What are those black lines around objects the character interacts with at around the 1:05 mark. Looks weird.
Edit: maybe it is supposed to be a shadow.
They can't put higher res textures in the game because they would have to spend several years redoing all the textures they had to paint. Creating assets is the main time-sync when developing games - that's why it takes so many years.
Praise the heavens! Texting him on Twitter now!He is not just Gay, he invented it.
If they had them in the first place, it would have been applied to the PC version.Unless they already had them in the first place and had to tone them down to fit within the given (PS4) VRAM budget.
Absolutely didn't expected it but this.This game aged horribly.
That's probably what he meant.Nah, he would like that.
Pass me whatever you’re on man.This game aged horribly.
I don’t get the hate for the dude.fuck that guy
Can you show me one current or last gen game that has consistent level of details? I tell you, if I get my hand on a game I will zoom in on distant objects and they will look terrible.It both did and didn't - since GoW3 the series is known for visual inconsistency, with the highest heights looking better than everything out there, which holds truth to this 3yo title as well, while the lowest lows look almost from previous gen (some of the texture work is straight from PS3). Dunno what's the reason why SSM cannot maintain the same, consistent high level of visuals throughout the entire game, but that's just what it is. Shame they didn't bother putting better textures when porting the game to PC, it doesn't cost anything performance-wise, while it would alone make the worst oarts so much more appealing.
The power of the cores matters more than the number. Same reason the new 12100f 4 core out-performs the 6 core 3600x.Am I seeing that right. The game engine only utilizes 2 cpu cores?
Review code provided by Sony Computer Entertainment.
A graphic comparison of the new PC release of God of War [2018] to its original PS4Pro (enhanced on PS5) counterpart.
This detailed analysis covers every aspect of the game's visual presentation, including model complexity, environments, lighting, along with a brief overview of the performance differences between the two systems.
PS5 version is set to its performance mode as this has been proven to not degrade visual quality in any discernable way.
You must be joking.This game aged horribly.
fuck that guy
Haver you ever seen any port from Sony using CBR? Horizon? Days Gone? Death Stranding?why no CBR option on PC? anything is better than FSR so a checkerboard option would have been way better than having that wannabe upscaler.
at least it has DLSS so Nvidia users are in luck
also sad to see that the CPU usage is so shit, i really hope future Sony games will get better with this now that they have an actual PC porting studio
CBR, as far as I know, was a sollution made only for PS4 Pro. It has specific hardware inside it in order for it to work.
there is nothing special about the PS4 hardware compared to any other modern GPU that came out after it. CBR is not rocket science...