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4k/60 looks like it could be the new standard, and ray tracing the new 60fps that’s a generation away
I don't think so. So many new games default to 4k 30FPS (Diablo, Forza Horizon 5, Marvel’s Guardians of the Galaxy...). I think this will be the standard as graphics sell and publishers want their games to look the absolute best.
I really hope that 4k with lower graphical pre-set or 1440p / 1080p 60FPS modes are here to stay!
Forza is a bad example here because the 60fps mode also runs at 4K but with lower settings
I don't think so. So many new games default to 4k 30FPS (Diablo, Forza Horizon 5, Marvel’s Guardians of the Galaxy...). I think this will be the standard as graphics sell and publishers want their games to look the absolute best.
I really hope that 4k with lower graphical pre-set or 1440p / 1080p 60FPS modes are here to stay!
Please read my post again.![]()
but Forza doesn't default to 4K30 either I'm pretty sure...
I know RT is the future. I had 2070 and have 3080. I was early RT adopter.
But seeing Demons Souls and hearing that it is NOT using any rt ?! I would've not guessed
Ray tracing is your concern? Nothing about innovation, broken games on release, new ideas, stories, etc. How about can we get an actual urinalist who can honestly give real account of the industry. O wait there is one:
Hopefully people can move on from ray tracing.
It's not worth the performance hit it usually brings.
I don’t want RT on the consoles. Performance tanks because of it.
I think I agree. Raster effects came too far and it’s competitive.Hopefully people can move on from ray tracing.
It's not worth the performance hit it usually brings.
Ray tracing isn't even a new frontier let alone the final frontier. I had a 386-based machine drawing ray traced VGA graphics back in the early 90's.There really no moving on from ray tracing, when it comes to lighting and graphics in general it's the final frontier. All you can do is accept that your box can't handle it yet.
Ray tracing isn't even a new frontier let alone the final frontier. I had a 386-based machine drawing ray traced VGA graphics back in the early 90's.
No, look at digital foundry's video.It looks different, but again in parts worse with RT as some of the handcrafted atmosphere is diminished. These differences wouldn’t even be apparent without direct side by side comparisons. That’s my opinion anyway.
Flight sim, Ratchet, TLOU II (LOL but true) and I think miles morales was mind blowing on PS5 in some scenes...Not really "where are all the ray-traced games", more like "where are all the actual next-gen looking games?".
We've got R&C and that's been about it really. Spiderman Miles Morales and Dark Souls at a push, but even those don't feel like "wooooah next-gen" to me. Honestly, if you look at Half Life Alyx's visuals (even on a relatively shit PC) they are way beyond a lot of console games and you don't even need ray tracing for it.
Maybe they shouldn't piss around with ray tracing, shouldn't try to go for native 4K, and just make games with fuuuuuuuuuucking delicious 1080p visuals that can be upscaled to 1440p, which looks absolutely fine (and not that much worse than 4K anyway) on a 4K display. I say that because I remember hooking my PC up to my 4K TV and playing Squad at 1440p and 4K. It hardly looks any different, especially in motion. If you want to be all anal Digital Foundry about it sure it's obviously better in 4K, but really who gives a shit.
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We are early in the generation still. Cross gen games still...I personally was hoping for more innovation/advancement with regard to things like animation, physics, and collision detection. I've a 3090 and a 2080 Super before it and been playing games with raytracing on PC and it's cool. I like it, but I'd rather them invest the energy in improving the things I mentioned before. For example I'd rather more be put towards vehicle destruction/thicker traffic on roads/better ai for npc's and such in the next big open world game like a gta rather than shiny roads/reflective surfaces/and so on.
Considering the considerable performance impact associated with RT and the fact that AMD RDNA2 is not nearly as performant as some Nvidia cards, I am frankly amazed we've seen this many RT releases on console to date. Once we finally get out of the cross gen phase, we're likely to see even more.
Not quite. Games have been using ray tracing for years - but not for rendering, because that was unthinkably computationally expensive without dedicated hardware. We're seeing it used for rendering now because the specifically designed hardware is actually extremely fast in comparison to yesteryear's software implementation. Performance tanks when its used for real time rendering because it's still extremely heavy. However, using the hardware to power ray casting applications - hit detection, collision detection, audio bounces, AI path finding, LOS checks - will actually improve performance quite a bit, and allow for more complex scenarios because they're no long limited by the number of ray casts tot he same degree. However, baking that kind of hardware requirement into your fundamental game logic means it can't run on non-RT hardware. So, we won't see those applications until the next-gen exclusives start dropping.I don’t want RT on the consoles. Performance tanks because of it.
This is phenomenal news. So a better version of SLI?
This would have a huge impact on VR too then, and we think this will be available as soon as PS5 pro?
Id defo upgrade for that and PSVR2.
i think if MS and Sony implement Zen 5 + RDNA 4 on PS5Pro and XsXPro, they will finally nail everything without making any compromises on anything:
-HDR10+ / Dolby Vision
-Full Ray Tracing without any performance Hits
-Advanced Machine Learning/Neural Engine for Fidelity FX 2.0 (or whatever version)
-Native 4K 120fps+