• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

ihobo: The current business model is doomed

ihobo said:
Within ten years, the videogames industry as you know it will be dead, and in its place will be something you hate.

In some respects, the developments in the videogames industry over the last few years have been positive. Download services for games consoles have created an unprecedentedly wide channel for the distribution of content, the iPhone has brought a gold rush for innovative game apps, social games have shown investors that digital entertainment can be profitable after all, and the power consoles have offered the most spectacular virtual worlds in the history of the planet. Yet despite all of these occurrences, the videogames industry as you and I know it is already in a death spiral that will bring it ultimately to its knees, and whatever survives it will not be videogames as we know it.

The beginning of the end happened, as it so often does, around the business tables of corporate suits. In this case, it was the media corporations who rang the panic bell. Previously excited about videogames as a potentially profitable medium, the big players in conventional entertainment like Disney and Viacom quickly realised that none of their experience in those traditional media channels was going to convert to success in games – and with the cost of console development skyrocketing and the number of successful titles plummeting, the smart money had to do what it always does: leave the risks to other companies who have no choice but to continue ploughing their traditional furrows.

But the exodus of conventional media corporations wasn’t a success story for the console game publishers, but rather a warning flag that the end of the gaming world was nigh. EA, once the unassailable king of videogames, has now been reduced to billion dollar gamble investments like their purchase of PopCap in a desperate attempt to cling onto their once impregnable fortress of revenue. Activision-Blizzard now laugh from their billion dollar cloisters about their rise to the top of the heap, unaware that both the franchises that secured their success – World of Warcraft and Modern Warfare – are standing on treacherous ground.

EA have had a bold attempt to take on Modern Warfare with Battlefield 3 but their competing title is slightly misjudged: too much of a gamer-pleasing title that doesn’t have enough of that mass market appeal that helped Call of Duty become the only franchise to seriously compete with Nintendo’s high watermark sales figures. But make no mistake, all Activision’s eggs are in two baskets. At any point, a freemium or other alternative payment model MMO could sneak in through the back door and steal away World of Warcraft’s loyal fanbase (more likely, a combination of MMO services would whittle them away). Similarly, while Modern Warfare is marketed as a boxed product, it is really a subscription package in disguise, and is just as vulnerable to service competition as WoW.

What about those social game services – surely a company like Zynga is safe? Well their billion dollar warchest will certainly help them cling onto the top of the hill for quite a while, but sooner or later fragmentation in the social games space will set in. Unlike World of Warcraft, which actually does offer some (virtual)-face-to-(virtual)-face sociality, there’s nothing in FarmVille or games of this ilk to make the communities stay where they are. With revenues in the social game spaces going through the roof, competition will explode over the next few years. It’s Nintendo’s worst nightmare – heavily funded imbeciles taking their successful designs and offering them for free (with just a little microtransaction gravy to make it worthwhile). No wonder they’re quaking in their Kyoto-based boots about the undermining of value that social games represent in the mass market for games.

Gamers are probably quite delighted at the idea that social games giants might run aground on competitive reefs, but it is they who have the most to lose at the moment. Those wonderfully detailed and absurdly expensive virtual worlds they are so in love with, whether it be Grand Theft Auto V, Batman: Arkham City or Elder Scrolls: Skyrim, are balanced on a knife edge of profitability. Tiny margins separate a successful title from disastrous losses. While the home consoles are selling to a broad mass market audience, the numbers are there – just – for titles like this to get into profit. But the ridiculous development costs now required, and the severe limits on the size of the market, create a bubble economy that must inevitably burst at some point.

The cloud, too, comes in as a threat: although cloud gaming will only work in metropolitan areas with decent internet connectivity, cloud gaming is a direct challenge to the concept of console ownership. Are mid-income families going to spring for big ticket electronics if they can satisfy their kids with identical content offered through the cloud? Without this market, Sony and Microsoft are vulnerable in the console space, and without Sony and Microsoft – and just as importantly, the retail channels they rely upon to create the marketing fever that turns a popular game into a hit – the mega-budget console game ceases to make any sense.

A collapse of the mega-developer space can only be headed off by an ingenious restructure of the publishing world. It’s not impossible, but neither is it very likely. It’s more probable that the old portfolio paradigm will persist – and with fewer titles responsible for more and more revenue, and (perhaps more dangerously) ever more revenue migrating to service models, the publishers risk losing their grip over production. We’ve already seen this happen: let’s not forget that Blizzard was a developer that merged with a publisher as a marriage of convenience.

Here, then, is the writing on the wall: if you are currently enjoying the high quality, high budget console titles delivered to Sony and Microsoft’s consoles, your problem is that fewer and fewer developers can afford to operate in this space, and fewer and fewer franchises are able to compete in this marketplace. Once the number of viable titles falls below a certain threshold, retail collapses, and with it the boxed product model that these platforms depend upon. Microsoft and Sony may be able to offer a future console that avoids this catastrophe by gearing hardware around cloud gaming or games-as-service – but either way, the incredibly high production value boxed product you have come to love is an endangered species, very much at risk of disappearing within the next two cycles of consoles. It’s not impossible, as Dave Perry has predicted, that the next generation of power consoles will be the last of their kind.

Meanwhile, in a nearby marketplace, Nintendo’s casual-friendly software faces incredible competition by the social games space – their boxed products face exactly the same problems as their competitors, and mass market content goes up against the profusion of internet-capable handheld or tablet devices capable of offering similar games on a free-to-play model. Nintendo will probably still be the best at what they do, but whether this is enough to make console manufacturing a viable business proposition for them remains to be seen. It’s quite possible their specialist hardware will be edged out by generalist computers able to offer everything Nintendo can along with standard PC fare. With social games copying their best ideas and offering them essentially for free, Nintendo’s margins will crash, and something will ultimately have to give.

Can this apocalyptic doomsday scenario be averted? Perhaps the better question is: who has anything to gain by avoiding this calamity, and do they have the influence necessary to prevent it? The dedicated gamer hobbyist, currently enjoying the outputs of drastically inflated development budgets, have the most to lose. It’s not that games of this standard won’t continue to be produced – it is rather that they must inevitably move to a service model the gamers don’t want to accept. As it happens, they are already paying on a service model of some kind – whether $10 a month for World of Warcraft or $5 a month for Modern Warfare, Assassin’s Creed or the like (admittedly paid $60 at a time) – so for those who enjoy the most obvious game content the future might look only a little different. However, anyone interested in innovation or creativity in big budget games might as well abandon hope now (if they haven’t already).

Conventional game publishers also have a great deal to lose – but most will either follow Activision-Blizzard into the games-as-service space, or burn up on re-entry during the attempt. Unlike the gamers, they don’t really care about the games anyway – only about making money off the sale of game content, and this process will continue indefinitely in one form or another. Some, like EA, might manage to straddle two marketplaces by keeping a foot in big budget games while striving to profit from the social games space via parallel divisions. It’s not impossible, however, that even a giant like EA will be brought down by specialist competitors running rings around their generalist strategy.

Within ten years, the videogames industry as you know it will be dead, and in its place will be something you hate. But it won’t matter that you loathe the new way games are offered to you, because in ten years time the producers of content will view you as nothing more than a secondary market, someone they’d like to pull into their fiscal nets but only if they can catch those younger, more easily influenced players as well. Ever wondered why they “don’t make ‘em like they used to?” – both in games, and in films, books, TV shows, music and anything else you’d care to mention? It’s because you’re getting older, and the corporate money that funds almost everything you adore is forever in love with younger audiences, those that are more susceptible to marketing, and less prudent with their money.

Perhaps it’s not videogames that are doomed, but just videogames as you have learned to love them. Prepare to meet the inherent obsolescence of the contemporary market economy head on in a game of chicken that you can only lose.

http://blog.ihobo.com/2011/11/videogames-are-doomed.html\

I, for one, am perfectly content with the PS5 being a $25 cloud machine supporting primarily free to play games. Everyone get ready for microtransactions!
 

Lunar15

Member
This has happened in every industry ever. It's just nature, however it's not like we lose the things we love. We find an appreciation for new things. Also, due to the greatness of the free market, wherever there is a gap, there is an opportunity. I think that if a large enough portion of the people feel left behind by games being targeted at younger children, someone will step into help us. I'd say that's already begun with many games in the industry.

It's easy to look at some few examples and say "OH NO, EVERYTHING WE LOVE IS GOING TO SUCK". However, it's up to us to find ways to express what we love in new ways.
 

x3sphere

Member
I can agree with most of his write-up, but I wouldn't say Activision is putting all its eggs in two baskets. Remember they have Bungie working on a 10 year IP, which will likely be huge. Games as service providers are most likely to survive in the new industry.
 

Evlar

Banned
None of their "predictions" for doom and gloom make any sense at all when applied to Steam. The videogame industry I know includes a few robust digital download services that are unconcerned about the flight of big media (I mean, who knew our hobby depended on the tender regard of Disney and Viacom...), about the collapse of traditional consoles if it ever happens, about the hollowing out of the B&M distribution chain. They seem to thrive under these conditions.

And if stuff like Steam, and iOS-style DD mini-consoles, are the only things that survive into the Brave New World of 2021... I think I could live with that.
 
The 100 million dollar model my disappear but the Indie scene will not. As long as the PC is an open environment there will always be developers willing and able to make a fine product and with it a profit.
 

Orayn

Member
It is my sincerest hope that crowd-funded games like Minecraft, Terraria, and CARS become more common. It's a straightforward, effective way of changing the game development from a "push" model (Activision thinks that people will buy CoD, so they call upon IW/Treyarch to make another) to a "pull" model where development can be redirected based on feedback from the people who provide the budget.
 

kswiston

Member
The industry has already changed this generation. We are about to see an indie game made by a single digit team count, with no formal marketing at all, and that is only available on a company's website break 5M units sold. We have also seen several other no-budget indie titles break 500k on Steam. Publishing deals from the mega publishers (like EA or Activision) are no longer needed to have a widely successful title. Developers don't have to worry about their game not being mass marketable enough to be featured on finite retail shelf space.
 
A little too much doom and gloom for my tastes, but that's basically right. Anyone who has been paying attention to the endless developer closings knows the market is not in a good place.

I have a hard time believing all quality games will be replaced by free to play games that are somehow just as good in giving the player what they want, though.
 
Even if the industry declines, the concept of $5 games is too low and technology will always drive innovation. Games will slowly crawl back up in price until we reach another high and technology driven games are at the forefront again

I hope there is no crash because it'll just delay inevitable progress
 

beat

Member
What about those social game services - surely a company like Zynga is safe? Well their billion dollar warchest will certainly help them cling onto the top of the hill for quite a while, but sooner or later fragmentation in the social games space will set in. Unlike World of Warcraft, which actually does offer some (virtual)-face-to-(virtual)-face sociality, there's nothing in FarmVille or games of this ilk to make the communities stay where they are. With revenues in the social game spaces going through the roof, competition will explode over the next few years. It's Nintendo's worst nightmare - heavily funded imbeciles taking their successful designs and offering them for free (with just a little microtransaction gravy to make it worthwhile). No wonder they're quaking in their Kyoto-based boots about the undermining of value that social games represent in the mass market for games.
Nintendo's designs, by and large, are not what social gaming* offer. Social games are frequently just Cow Clicker with varying levels of dress.

* Zynga, FB games, etc.

We've already seen this happen: let's not forget that Blizzard was a developer that merged with a publisher as a marriage of convenience.
The hell? Blizzard has been a publisher-owned developer since 1994.
 

Mik2121

Member
We have been having this "this industry business is doomed" talk since many years ago, and yet the business model keeps changing (without the need of these websites trying to act like they know more than they actually do) and the industry keeps going forward.

The industry isn't doomed right now, and in a few years (scratch that, months or maybe weeks) someone else will come and say the business model is doomed. Then in a few years when things have changed from what is now, someone else will repeat the same thing.

In the end it's just people trying to get an "I called it!" months from now, with page hits in the meantime. If nothing of what they said ends up being true (which most likely won't), nobody will remember. If it does, they will be sure to go ahead and let everybody know.

The first line of the article is just so alarmist it makes the rest of the article not really worth taking serious.
 
The game console industry will go the way of company tied computers.

Basically with one exception, obviously Nintendo (Apple), you won't see anybody modeling the one company with closed walls model.

Everything will be digital (ala Steam and Origin) via set top boxed, tablet, cell phones, and computers.

AAA games will be few and far inbetween. The independent scene will rise even further. Gaming generations will practically cease to exist. Etc.

Its sort of how like the arcade market imploded. Not only was there a huge culture shift due to technology but hardware makers and store owners failed to do anything to fix the model or to capitalize on the advantages of the experience.
 
None of their "predictions" for doom and gloom make any sense at all when applied to Steam. The videogame industry I know includes a few robust digital download services that are unconcerned about the flight of big media (I mean, who knew our hobby depended on the tender regard of Disney and Viacom...), about the collapse of traditional consoles if it ever happens, about the hollowing out of the B&M distribution chain. They seem to thrive under these conditions.

And if stuff like Steam, and iOS-style DD mini-consoles, are the only things that survive into the Brave New World of 2021... I think I could live with that.

I think that's exactly right. The more interesting question is how the "hardcore" gamers adopt to such changes- we tend to discount or at least offer lower importance to games that are released outside the traditional boxed product mold. Great games will continue to be produced in the future, but our relationship to the business model is going to be very different, and I suspect the times in which there is a monolithic gaming culture following the same major AAA gaming titles every holiday season are soon coming to an end.
 

Mik2121

Member
I think that's exactly right. The more interesting question is how the "hardcore" gamers adopt to such changes- we tend to discount or at least offer lower importance to games that are released outside the traditional boxed product mold. Great games will continue to be produced in the future, but our relationship to the business model is going to be very different, and I suspect the times in which there is a monolithic gaming culture following the same major AAA gaming titles every holiday season are soon coming to an end.

No, that's not going to change at all. If anything, I think (notice this is my guess, not that I'm trying to state a fact regarding something in the future that can change like many things have changed until now) some might get even bigger, and things are going to be more akin to the movie industry where you have the big triple A games that most people follow (like the big Hollywood movies) and that get tons of commercials, merchandising, extra content like books and the like, etc.. then the smaller Hollywood movies (probably smaller IPs made by big companies) and then the even smaller titles that do well because there's enough people out there buying them, but don't have the same amount of resources given to them (something like many European and Asian movies). And also the indie games, kinda like Youtube :p but with some videos going seriously viral and selling tons.

I know the examples aren't very good, but you get an idea.

Anyone who thinks that the industry is all of a sudden going to collapse and most companies go bankrupt, is just daydreaming.
 
The game console industry will go the way of company tied computers.

Basically with one exception, obviously Nintendo (Apple), you won't see anybody modeling the one company with closed walls model.

Everything will be digital (ala Steam and Origin) via set top boxed, tablet, cell phones, and computers.


AAA games will be few and far inbetween. The independent scene will rise even further. Gaming generations will practically cease to exist. Etc.

Its sort of how like the arcade market imploded. Not only was there a huge culture shift due to technology but hardware makers and store owners failed to do anything to fix the model or to capitalize on the advantages of the experience.

That's just not going to happen, realistically. There are distinct advantages to offering a physical product in brick-and-mortal stores that digital distribution doesn't replicate or replace, and someone in the industry is always going to take advantage of that.

I'm not saying we'll be doing all or even most of our game purchasing in the GameStops of the future, but it's naive to think digital distribution is going to replace everything else. It's like the "one console future" horseshit so many people buy into without actually thinking about how it would (or rather, wouldn't) work.

Meh. Even if it is doomed, I have such a huge backlog, I'd have no shortage of traditional games to play for several years to come.

Heh, I was thinking the same thing. Games could stop being made now and I would never run out of stuff to play.
 
Meh. Even if it is doomed, I have such a huge backlog, I'd have no shortage of traditional games to play for several years to come.

By the way, I hope they're not using the inevitable decline of the Call of Duty series as any evidence of this upcoming doom and gloom. Or that World of Warcraft has been on a steady decline. That shit was always going to happen, regardless of the health of this industry.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Heh, I was thinking the same thing. Games could stop being made now and I would never run out of stuff to play.

That actually sounds like kind of an awesome retirement hobby...antiquing for video games.
 

kswiston

Member
Or that World of Warcraft has been on a steady decline. That shit was always going to happen, regardless of the health of this industry.

Those stories are always funny. Oh no! WoW subscriptions have dipped 20% from their peak. MMOs must be on there way out! Lets ignore the fact that the game is 7 years old, and people can only play the same thing for so many (thousands of) hours before getting bored.
 

Aesius

Member
That's just not going to happen, realistically. There are distinct advantages to offering a physical product in brick-and-mortal stores that digital distribution doesn't replicate or replace, and someone in the industry is always going to take advantage of that.

I'm not saying we'll be doing all or even most of our game purchasing in the GameStops of the future, but it's naive to think digital distribution is going to replace everything else. It's like the "one console future" horseshit so many people buy into without actually thinking about how it would (or rather, wouldn't) work.

There might be distinct advantages to selling CDs and books in stores too but that doesn't change the fact that Borders is now bankrupt and FYE is basically non-existent (and many other book/CD retailers as well). In 10-15 years I'd wager that Gamestop will exist solely as a digital content entity, if it still exists at all.
 
A few years ago I might have been upset at this scenario (though it is pretty hyperbolic and I doubt it will happen in the near future), but lately the indie scene has been so strong that I wouldn't be too bothered by a massive shrinking of the "traditional" games market. And the more publishers try to squeeze out profits with microtransactions and other pricing trickery, the more gamers will push back by supporting solid indie devs.

So while it would be a shame to eventually lose the industry we have today, I'm pretty confident that the indie community will continue to thrive and provide games I'll want to play.
 
The current model is broken, so of course it's doomed. Where's that harrisonfordwhogivesashit.gif when you need it?

Maybe after it crashes, if it's big enough, we'll have less suits trying to run game companies.
 

Mlatador

Banned
Meh. Even if it is doomed, I have such a huge backlog, I'd have no shortage of traditional games to play for several years to come.

Same here! I my opinion games or graphics don't age. I really can appreciate them for what they are. Thus, I have a lot of fun with my backlog - and it will last quite a while -, which makes me a happy nerd ^_^
 
That's just not going to happen, realistically. There are distinct advantages to offering a physical product in brick-and-mortal stores that digital distribution doesn't replicate or replace, and someone in the industry is always going to take advantage of that.

I'm not saying we'll be doing all or even most of our game purchasing in the GameStops of the future, but it's naive to think digital distribution is going to replace everything else. It's like the "one console future" horseshit so many people buy into without actually thinking about how it would (or rather, wouldn't) work.

What's "horseshit" about it?

There are two things holding back digital distribution:

#1 Internet speeds

#2 Consumer trust in digital products

These two things will change.

There only seems to be a place for physical media because digital media hasn't taken off in any form of media since exactly six years from now when the iPod started selling well. People were probably arguing the same thing about arcades once that Nintendo started getting popular.
 

Fusebox

Banned
Good, screw the current pricing model. The current pricing model is broken.

6435318039_1ddcb1706d_z.jpg
 
The game console industry will go the way of company tied computers.

Basically with one exception, obviously Nintendo (Apple), you won't see anybody modeling the one company with closed walls model.

Everything will be digital (ala Steam and Origin) via set top boxed, tablet, cell phones, and computers.

AAA games will be few and far inbetween. The independent scene will rise even further. Gaming generations will practically cease to exist. Etc.

Its sort of how like the arcade market imploded. Not only was there a huge culture shift due to technology but hardware makers and store owners failed to do anything to fix the model or to capitalize on the advantages of the experience.

I don't understand where do you see all that? This generation more than any other showed, that customers are perfectly fine buying most useless shit. It's like Americans on Black Friday, people shop to buy things they don't need. This year they reached all-time record.

Sales on PSN and XBL are rare. Games on PSN and XBL are way more expensive than their PC (Steam) equivalent.

AAA games are still getting produced, they are still selling in millions of copies.

No, not everything will be digital. Already in the U.S., UK, etc. you got places with bad Internet connection. Add to that E.Europe, Asia, Latin America - huge markets, where people have more and more money. At the same time Internet infrastructure there is not able to support any sort of primarily digital service.
 
I don't understand where do you see all that? This generation more than any other showed, that customers are perfectly fine buying most useless shit. It's like Americans on Black Friday, people shop to buy things they don't need. This year they reached all-time record.

What does that have to do with anything?



ISales on PSN and XBL are rare. Games on PSN and XBL are way more expensive than their PC (Steam) equivalent.

PSN and XBL aren't anything like steam. They are simply independent and small game distributions. Sony and Microsoft have hardly done anything to truly push digital distribution as a serious contender.

AAA games are still getting produced, they are still selling in millions of copies.

With companies going bankrupt left and right. This never happened before at this level.


No, not everything will be digital. Already in the U.S., UK, etc. you got places with bad Internet connection. Add to that E.Europe, Asia, Latin America - huge markets, where people have more and more money. At the same time Internet infrastructure there is not able to support any sort of primarily digital service.

Well I addressed this already. As for poor countries, well I'm talking about the major gaming markets. If you want to bring up poor countries than technically arcades are still relatively successful in some regions.
 

Elixist

Member
Twas a fun read, but games like Skyrim and COD going away makes me lol, sure their might not be as many big budget games in the future, but that just paves the way for the indies to have more chances to shine, which is a good thing imo. Maybe by then people like Notch will be running big companies and making the decisions which could lead to some interesting big budget software for sure.
 
What does that have to do with anything?

AAA games offer the most revenue for the publisher. You are never going to earn as much money on F2P games. You don't give a shit if a game cost 50 million to make if you make 500 million. So there is a clear incentive for a developer and publisher to push for AAA game? Is there such an incentive for a customer?

Yes, there is. CoD, Skyrim, ME, AC, etc. show people are fine with paying 59.99$ for a AAA experience.

So no, AAA games are not going anywhere.
 

Fafalada

Fafracer forever
Amibguous Cad said:
I, for one, am perfectly content with the PS5 being a $25 cloud machine supporting primarily free to play games.
F2P currently best serves audiences with lots of free time - it tends to neglect the rest. Ignoring for a moment the horror future timelines where our entire daily activity is wrapped into playing games and earning points - there's a whole market that doesn't want to be roped into the endless compulsion loop cycle and only touch entertainment at their leisure, without the pressure of asynchronous progress in your absence (be it social or part of game design).

Admittedly it's only a matter of time before enough psychological exploits are figured out to cover % of population large enough to make the rest not relevant anymore though.
As for disassociation of AAA and online-business models, that clearly won't last forever. F2P games are quickly catching up in terms of scope AND budgets to the traditional AAA.
 

herod

Member
I checked the article and couldn't work out what was going to kill Mario Kart. Nintendo could probably survive on that franchise alone.
 
AAA games offer the most revenue for the publisher. You are never going to earn as much money on F2P games. You don't give a shit if a game cost 50 million to make if you make 500 million. So there is a clear incentive for a developer and publisher to push for AAA game? Is there such an incentive for a customer?

Yes, there is. CoD, Skyrim, ME, AC, etc. show people are fine with paying 59.99$ for a AAA experience.

What part of business closing left and right due to trying to compete in that market don't you understand?

So no, AAA games are not going anywhere.

Are you even reading my posts?
 

fernoca

Member
The "thing" with the article is that it grabs "examples" from many places; and loses focus on all of them.
He mentions Zynga's "warchest" at it been a competition to Nintendo; but then fails to mention Nintendo's "warchest".
One segment he's talking about World of Warcraft been down, the other about Call of Duty been high, but then Call of Duty facing problems, to then about Nintendo's competitions, and Zynga...and.. keeps throwing "examples"; but nothing more...well a "wait 10 years and you'll see".

Starts talking about Disney bailing out, but doesn't mention someone like WB which was making profits in 1 month of sales after buying Mortal Kombat for $30 million (from Midway) a few years ago.

When there's actual doom coming, we're all going to see it and publishers might strike and get their acts together. But when Microsoft sells 750,000 Kinects in 1 week, 800,000 Xbox 360s in 1 day, Modern Warfare 3 is breaking sales record, Zelda becomes the fastest selling console Zelda in the US; with many other games performing better than their predesors and new ones like Skylanders outperforming expectations; things don't seem to be as "doomy" as some might make it.

The model may be broken, in the sense that the budgets of some games are high, but many of this big budget games are also bringing even more money. Yeah some companies has been dissolved or went to bankruptcy and it may be more apparent now; but there are also other factors involved in those problems. A developer like Grin had problems with Square Enix and cited those problems (and not been paid) as a reason of them going to bankruptcy. Yet they were the same ones that released 3 games in 2009, all of average quality and all sold disappointingly. Heck, not even Insomniac with strong ties to Sony and accused of milking games released that many games that year (just 1).

The same Square was close to bankruptcy over a decade ago because of their failed experiments with CG movies and even went and asked money to Sony, Nintendo and others; and that was back then...and was also close to bankruptcy before that and hence why they called their last game "Final Fantasy". Around the late 90s Sega was also facing problems and even threw $70 million at Shenmue (close to $100 million adjusted to this year) ; and Nintendo was losing sales to the newcomer and multimedia giant Sony. Many called doom around that time and yet here we are...in nearly 2012, with doom again.

Plus there's also how gaming is bigger now than ever, and more varied too. People that years ago didn't wanted to play one game, started playing games in their cellphones, computers, and slowly even getting consoles.
In general, is a combinations of things and it may not be perfect..but as gaming has shown before; one simple thing (PSone, Wii, iPhone, Facebook) can change everything.
 

rpmurphy

Member
The article is just all kinds of terrible, making sweeping statements about the future of not only individual games but of entire platforms based on a bunch of thin assumptions that they are trying to make people believe have some combined aggregate effect. I wouldn't be surprised if this is supposed to be part of some kind of sales pitch for their consultancy service or whatever business they operate.
 
We have been having this "this industry business is doomed" talk since many years ago, and yet the business model keeps changing (without the need of these websites trying to act like they know more than they actually do) and the industry keeps going forward.

Exactly, just yesterday I linked to the GDC 2005 rant session which reads a lot like this article. Sure, the landscape is constantly changing, but there's no room for such doom and gloom sentiments. The AAA game and the market in general will adapt, they always do.

Personally, I'm extremely happy with the back-to-basics approach brought forward by the PC shareware/indie community and services like XBLA. Even if the AAA model collapses under its own weight, which is unlikely, I'll always have something to play.
 

RedSwirl

Junior Member
I think the problem with the big AAA traditional games is that the audience simply isn't big enough to support those budgets. Only the top handful of $60 AAA console games are really successful. All of them try to appeal to the lowest common denominator among "core" gamers but even that common denominator isn't broad enough.

For that model to survive and grow they need to find a way to enlarge the market for traditional games. I don't know if that's ever going to happen beyond the population growth curve.

Meh. Even if it is doomed, I have such a huge backlog, I'd have no shortage of traditional games to play for several years to come.

I had this thought too. If the industry released few or no new games that interested me for five years that would be about enough time for me to clear up my backlog.
 
I had this thought too. If the industry released few or no new games that interested me for five years that would be about enough time for me to clear up my backlog.
Sad, but true to me also.

All these "doomed" predictions rely on the idea that if everything stays exactly the way it is, everything will fail. In a creativity/entertainment based industry "staying the same" seems really unrealistic to me. That also means that prediction is really hard too. No one on the publisher side thought Modern Warefare was going to be a hit, and now look at it.
 

Lothars

Member
Sad, but true to me also.

All these "doomed" predictions rely on the idea that if everything stays exactly the way it is, everything will fail. In a creativity/entertainment based industry "staying the same" seems really unrealistic to me. That also means that prediction is really hard too. No one on the publisher side thought Modern Warefare was going to be a hit, and now look at it.

It's because it's not doomed, It's the same type of predictions that handheld gaming is doomed and cell phones are the only type of handheld gaming that will be left, both are not going to happen the way the doom sayers think they are.
 

SmokedMeat

Gamer™
I'm not going to read all of that. The industry is evolving, but I don't see it as being all doom and gloom. It's still going to be here, but those that fail to change with the times could be left behind.

Honestly I think the introduction of the next generation of high end machines could do more harm than good for the industry. Game development costs are going to go through the roof, and with that we're going to see less risks in retail.
 

Clear

CliffyB's Cock Holster
The funny thing is its not the hardware driving production cost up, its user/critical expectations.

The real way forward is for people to get past the shallow overemphasis on graphics and production values. Can't see it happening though.
 
Top Bottom