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I'm a Bit Worried about Mass Effect: Andromeda

If you're worried wait for reviews from people you trust. It's very simple op.

I don't think the OP is worried about making a bad purchase, but rather about just being sad/disappointed if it doesn't live up to the original trilogy and not having that type of experience this generation.
 
One has to consider how large this game is said to be. If it's true, then graphics and animation will be sacrificed to fit all of it on one disc. And we saw what happened with the facial animations in that last gameplay video, assuming it was actual gameplay.

It's possible they're worried people are not going to cut them slack if the graphics and animation aren't up to par with what audiences expect.

For that, I can understand and it doesn't bother me that much. My only concern is why they haven't shown us any new aliens or something more interesting but rather just footage that looks like previous games.
 
For those wondering about the minimalism of the new marketing strategies, Nirolak provided some insight in the MEA release date thread that was very helpful in informing me why more companies are going this route:

So basically, EA is hoping it can start a huge information rush at the end of January (per Shinobi) and carry the momentum for two months of heavy marketing, thereby saving a ton of marketing money and losing potentially few, maybe no, and in a bizarre sense maybe even increasing sales.
See, this would make more sense...

... If we didn't already have three years of insufferably vague, pointless fluff and nondescript, barely informative teasers.

See, they HAVE been showing off the game. EXTENSIVELY. But they've been showing it off BADLY. They've been focusing on the same material, the same focus, over and over for ages. But they haven't shown off the stuff that most Mass Effect fans actually care about, instead focusing on the more banal aspects of the game. And they've been doing a substandard job now for multiple years and multiple press conferences.

This isn't them going "silent" so much as it is being SO uninformative and stingy with any worthwhile content that it's currently backfiring and causing fans and journalists alike to wonder if the game has been suffering development difficulties, whether the game is being rushed to launch, and whether - after all these years - there is actually something substantial there at ALL or are we merely being strung along on a never-ending trickle of false hopes and dodgy gameplay demos.

The Gamespot guys summed up how I've felt this go-around; I'm a HUGE Mass Effect fan, but for the prior three games I saw what they were doing and went "I KNOW this is going to be awesome!", but for this game, for years now to this very day, I instead keep going "I HOPE this will be awesome".

I've said before how I think cramming all worthwhile info into a giant, massive tsunami of marketing a couple months before release is a horrible idea. For starters, the anti-hype has kicked in already and I think EA SEVERELY misread those charts about how influential marketing can be, because this is a very unique case of a possibly great game dropping the ball with material to the point its most ardent fans are concerned and underwhelmed at a point when they should be ecstatic. EA has to recover that lost ground, and it's stupid and insulting that they even have to do that since marketing's only job is to build excitement and anticipation for their game - not address the issues of their own prior marketing.

But as I've said before, spacing meaningful bits of marketing out over the months and years allows that content to stand out and form a strong, solid impression of that particular feature, world, story beat, character, gameplay mechanic, etc. The public doesn't have a good attention span, so it might make sense to cram it all in at the end, but that instead creates a giant sea of info noise where no one feature or character or mechanic stands out and it all just mingles together in a collective fog of info. It's a poor way to build or maintain hype because it's trading a slow crescendo to a bombastic finale (Launch Day) to instead a PAINFULLY slow hype cycle where 95% of the time is spent promising that the good stuff is coming. It would be like a long movie promising that the final 10 minutes of its 3 hours will be worth it, but how long do they expect you to wait? Now, instead, stretch that time out over 3 years, and that's the marketing cycle of this game.

I've said it before, but there IS an art and a tact to marketing and info distribution, but even by what Bioware/EA has revealed to us fails on its own merits because it misses fundamental presentation tactics and good advertising design. It's disjointed as all hell, lacks any sort of game cohesion, and leaves viewers more lost than engaged, depriving fans and viewers of context, substance, or connective tissue to formulate an idea of what the "complete package" of the game even remotely is. That's marketing's one and only job - to get players interested.

They are failing, in my opinion, and I've cut them more breaks than almost anybody. I'm fully in on this game, but exclusively based on the pedigree of prior games - NOT this one.

And I'm not cynical and I don't want to be negative about it. Geez, I want to be excited for this game. I want to tell you all how hyped I am. I want to discuss how interesting Vetra looks, how lively the planet stations are, how intuitive the controls look, how immersive the dialogue appears, and how imaginative the new galaxy is. I want something - ANYTHING - meaty to chew on and, in turn, discuss with my friends, fellow fans, and everyone here.

And the frustration at my inability to do so, due to how little we actually know, and how vague and inconclusive everything else is, leaves me with the entirely wrong emotions for how I want to feel. Everything we've seen is so tenuously described, so abstract in presentation, so disjointed in execution, it can only remind me of my lowest point with the series:
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... I'm so sick of speculating about this game.
 
This thread sums up how pedantic,miserable and negative gamers have become. Sad really, Im close to the point where I dont want to be involved in the community side of my hobby, you guys put a downer on everything. Appreciate the fact we are in a position to have tech that produces games like in the first place maybe?

I agree, too many people want to determine whether a game's good or bad before release. When I seen the Horizon thread, its like people desire a reason to complain. How many duds did we get outside of No Mans Sky? I feel many games met or surpass expectations last year. I think the game Devs understand better than ever what their consumers want because the price of failure nowadays is closures.
 
See, this would make more sense...

I think your points sound well-reasoned but aren't really based in anything except that: they sound like they're reasonable. I'm not saying this marketing strategy is going to work out for EA and BioWare, but if one side is going to go off of numbers and research and the other side says, "Yeah but if marketing was a movie..." Which it isn't.

The consideration of anti-hype is of course an interesting one, because it's possible that people don't pay attention to marketing until a few months before release but may pay attention to negative internet gossip. I don't have an answer to that, but I do have a counterpossibility: these Mass Effect fans disgruntled on hardcore message boards about the lack of info are also exactly the ones who are going to explode and change their tune and become hype machines when the info bombs do start dropping a few months before release. So EA is going to get what it wants out of the hardcore fans anyway at exactly the time when casual gamers start paying attention to the game. And if the hardcore crowd doesn't like the detailed info and continues anti-hype, then that's anti-hype that would have been happening for months/years had EA gone the traditional route.

Finally, I pointed this out in a previous thread but that CG characters trailer for Mass Effect 2 came out a month before ME2's release. There's still plenty of time for Andromeda to give people the hype they need.
 
I think your points sound well-reasoned but aren't really based in anything except that: they sound like they're reasonable. I'm not saying this marketing strategy is going to work out for EA and BioWare, but if one side is going to go off of numbers and research and the other side says, "Yeah but if marketing was a movie..." Which it isn't.

The consideration of anti-hype is of course an interesting one, because it's possible that people don't pay attention to marketing until a few months before release but may pay attention to negative internet gossip. I don't have an answer to that, but I do have a counterpossibility: these Mass Effect fans disgruntled on hardcore message boards about the lack of info are also exactly the ones who are going to explode and change their tune and become hype machines when the info bombs do start dropping a few months before release. So EA is going to get what it wants out of the hardcore fans anyway at exactly the time when casual gamers start paying attention to the game. And if the hardcore crowd doesn't like the detailed info and continues anti-hype, then that's anti-hype that would have been happening for months/years had EA gone the traditional route.

Finally, I pointed this out in a previous thread but that CG characters trailer for Mass Effect 2 came out a month before ME2's release. There's still plenty of time for Andromeda to give people the hype they need.
I only use movies as an example. It could be anything related to entertainment: a sporting event, a movie concert, a fireworks show... They all follow "the rules" of building up to a main event and - theoretically - pacing themselves to build and maintain hype throughout the entertainment cycle.

While it's entirely possible that the hardcore Mass Effect fans will just fall in love with the new game, that has to factor in the element of "chance" and "risk"... which, if I know anything about EA, is not something they would readily subject themselves to. Lest we forget, despite all the goodwill of the Mass Effect franchise, it would be ignorant to forget that for many players and fans, Mass Effect 3's lingering last impression and controversial ending is the legacy the franchise left them, and so it's even more crucial than any other "fresh start" for a franchise to lead with the right foot and assuage fans of any unpleasantness. Even if Andromeda is the greatest game ever, that's already an uphill struggle to overcome that last impression five years ago.

So it strikes me as... odd... that they would intentionally hobble themselves like this if they had something truly jaw-dropping to share, to really win back all those jaded or cautious fans who view the new game with raised eyebrows and concern for a franchise they still want to love.

And if the game is great... it's STILL human nature to cling to negative perceptions and reinforce preconceived notions. It's far harder to change a mindset than it is to create one, and that's what Bioware/EA are doing pre-release; creating that mindset.

Now, we can go "off the research and charts" as well... but don't get me started on that. Marketing and focus testing from EA was across-the-board terrible all last generation, to embarrassing degrees, all based off of checklists and focus groups, and I would be very careful of putting much stock in their ability to read a market or even grasp what made the original games special.

... Mirror's Edge: Catalyst is a very, very recent example of EA failing at this very thing and chasing trends ill-suited for that game. And there are countless other examples, from Dragon Age to Dead Space, of just how unbelievably "off" EA can be when trying to broaden their demographics.
 
Now, we can go "off the research and charts" as well... but don't get me started on that. Marketing and focus testing from EA was across-the-board terrible all last generation, to embarrassing degrees, all based off of checklists and focus groups, and I would be very careful of putting much stock in their ability to read a market or even grasp what made the original games special.

... Mirror's Edge: Catalyst is a very, very recent example of EA failing at this very thing and chasing trends ill-suited for that game. And there are countless other examples, from Dragon Age to Dead Space, of just how unbelievably "off" EA can be when trying to broaden their demographics.

Most recently EA's marketing "research" told them players would buy both Battlefield 1 and Titanfall 2 a week apart, which they didn't. So there's definitely a risk of failure and EA is by no means above questioning when it comes to their marketing conclusions. For this specific area of marketing philosophy, however, I see more of a general trend and so I'm a bit more inclined to believe it's well-founded.

I just think the perspective on the quantity of marketing is going to feel very different in a month and a half to two months than it does now.
 
Titanfall 2 was poorly markedet before launch, just like Mass Effect: Andromeda. I hope it doesn`t fall into the same trap.
 
I agree, too many people want to determine whether a game's good or bad before release. When I seen the Horizon thread, its like people desire a reason to complain. How many duds did we get outside of No Mans Sky? I feel many games met or surpass expectations last year. I think the game Devs understand better than ever what their consumers want because the price of failure nowadays is closures.

My worry is based on the fact that ME 1 to 3 have become more shooter-y as the franchise has gone on and the fact that Bioware hasnt made a game i enjoyed lately. Not exactly unrealistic.
 
Most recently EA's marketing "research" told them players would buy both Battlefield 1 and Titanfall 2 a week apart, which they didn't.

O_o

I wonder if they were informed that the highest selling fps for who knows how many years, was gonna release a week after...With very similar themes and gameplay mechanics like Come On. It's the most illogical decision i have ever heard of.

OT: Will be Interesting to see how Andromeda ends up being come release.
 
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