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Wasn't that demonstration that gif is from constantly dropping as low as 15 fps?
PS3 and 360 only now cost what launch consoles usually cost.
Sure, that does improve image quality, but that doesn't change the assets you see on screen.
Are you suggesting that what is presented there is somehow NOT impressive?
Monitors show a console games true visual quality
Sorry.
Well the hardware was older than release but 7 years works just as well in my point.
While you're not wrong, that's kind of a shitty way to look at things.Monitors show a console games true visual quality
Not at all. It ran pretty consistently (much smoother than Heavy Rain, in fact).Wasn't that demonstration that gif is from constantly dropping as low as 15 fps?
Monitors show a console games true visual quality
While you're not wrong, that's kind of a shitty way to look at things.
The type of display one uses can have a HUGE impact on the final quality of your image. Sitting right up against a high-resolution monitor is absolutely going to produce ugly results, but that's not how most people would be playing these games.
Perceived image quality depends on the type of display used along with viewing distance.
Not at all. It ran pretty consistently (much smoother than Heavy Rain, in fact).
Maybe if the monitor is natively 720p. Upscaling always causes some level of a hit in image quality.
Yeah downsampled gifs improve magically the animation stuff.
Viewing distance is very important and can make a huge difference. Perceived image quality is critical to how one views something.Most TV's are going to upscale as well (and let's not forget about the fact that most consoles games internally don't run at 720p) and add horrible input lag in the process.
The TV's main advantage is viewing distance - most won't notice horribly low resolution at a few meters distance.
It's just really damn good motion capture work combined with excellent modelling. The work they put into that is what impresses me more than anything. Imagine if something like The Witcher 2 were able to deliver animation and performance of that quality. It would elevate the visuals to a whole new level.I mean I've seen the footage and it's great for console but nothing mind blowing imo
Animations are good
But I wasn't really talking about that
I mean I've seen the footage and it's great for console but nothing mind blowing imo
Just looked up the DF article and they said the demo routinely dropped to 20 fps.Not at all. It ran pretty consistently (much smoother than Heavy Rain, in fact).
Nobody is suggesting that the PC couldn't do a better job with something like that.
Nice details in the background there...
Yeaah it looks good
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20 fps is very different from 15 fps.Just looked up the DF article and they said the demo routinely dropped to 20 fps.
That is definitely realtime but you won't see that level of realism in every scene nor in the environments.There is no way the game actually looks like this. It's probably a pre-rendered cutscene.
Most TV's are going to upscale as well (and let's not forget about the fact that most consoles games internally don't run at 720p) and add horrible input lag in the process. The TV's main advantage is viewing distance - most won't notice horribly low resolution at a few meters distance.
But: Halo 4 actually looks pretty impressive, but playing it it's pretty clear that even 343 aren't magicians - that old hardware is limiting its graphical fidelity is evident.
Just looked up the DF article and they said the demo routinely dropped to 20 fps.
Just looked up the DF article and they said the demo routinely dropped to 20 fps.
Of course you can back this up, right?
Err... its probably because its still way of from release date and they have not optimized it. Surely a possibility?
Halo 4 doesn't look particularly impressive to me. Textures are flat, the pop in is pretty bad in some areas, and they try to hide it all with the harsh lighting and lens flares. It looks like yet another scaled back game, originally designed to run on next gen hardware (which if rumors are true is exactly what it is). Some areas of the campaign just look so rushed IMO (strangely these are all the most linear, confined sections), that I really can't believe that 343 have been working on it for 3 years. If I was being overly pessimistic I'd say it was completed hastily so that Halo 5 could be targeted as a Nextbox launch/close to launch title.
Most TV's are going to upscale as well (and let's not forget about the fact that most consoles games internally don't run at 720p) and add horrible input lag in the process. The TV's main advantage is viewing distance - most won't notice horribly low resolution at a few meters distance.
Well, surely will not to be steady 30 fps, but the stuff remain impressive for a 7 years old console.
Not a comparison or anything, but I really love the type of design Halo 4 has on tap. So beautiful and so different from most games these days.
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It´s obvious that you have not played God Of War 3. The image quality of the game is really amazing. MLAA is so good.It started with Forza Horizons I don't think there is a console game with better image quality for me, not a jaggy in sight.
Beyond3D has a list. Google it
My monitor exposes most console games badly (dark souls looks OK, oddly), so outside of cutscenes Halo 4 just looked like a mess of jaggies to me. Some really nasty form of pop-in too, like I could see objects fading in and out with some kind of cross hatch pattern...not sure if there's an actual term for that, but it's what I saw. Maybe I'll plug it into the TV this weekend and see if its IQ magically gets better.
Absolutely.Halo 4 Tron Legacy. First pic looks a lot like Tron. Looks great.
It should. Seriously, playing a 720p console game on a high-resolution PC monitor at a close proximity is going to produce bad results. A higher quality TV display viewed from a reasonable distance will absolutely hide many of those flaws and deliver a much more consistent, beautiful image.My monitor exposes most console games badly (dark souls looks OK, oddly), so outside of cutscenes Halo 4 just looked like a mess of jaggies to me. Some really nasty form of pop-in too, like I could see objects fading in and out with some kind of cross hatch pattern...not sure if there's an actual term for that, but it's what I saw. Maybe I'll plug it into the TV this weekend and see if its IQ magically gets better.
Yeah that is why I've mostly given up with PC gaming 10 years ago. Too much money spent to run completely unoptimized code.
People are buying hardware that is actually 10-20X more powerful than current consoles and are forced to be happy just because they can use a higher res and better effects while there could be a generational leap.
Yeah that is why I've mostly given up with PC gaming 10 years ago. Too much money spent to run completely unoptimized code.
People are buying hardware that is actually 10-20X more powerful than current consoles and are forced to be happy just because they can use a higher res and better effects while there could be a generational leap.
Yeah, archaic. O_O
That happens like crazy in split screen co-op and I was looking forward to my solo run so I wouldn't have to see that (this is all on TV).My monitor exposes most console games badly (dark souls looks OK, oddly), so outside of cutscenes Halo 4 just looked like a mess of jaggies to me. Some really nasty form of pop-in too, like I could see objects fading in and out with some kind of cross hatch pattern...not sure if there's an actual term for that, but it's what I saw. Maybe I'll plug it into the TV this weekend and see if its IQ magically gets better.