AgentLampshade
Member
If I missed that then its the games fault for hiding its provocative statements within tedious side quests that people tell me to avoid
God forbid you actually have to play the game to find out what it's about.
If I missed that then its the games fault for hiding its provocative statements within tedious side quests that people tell me to avoid
Its not that the game doesnt have these themes, its that it never expands upon them passed the level of someone who took a Philosphy class
Route B is my favorite. I love hacking~
God forbid you actually have to play the game to find out what it's about.
God forbid you actually have to play the game to find out what it's about.
Same. I put Stun +4 and Combust +4 chips and the combat became so much fun.I'm surprised people have issues with Route B. I found the hacking minigames very addicting and made the game go by at twice the speed
I'm still trying to figure how you're saying the game never elaborates on its themes or anything, when like the biggest example of it doing just that would be Ending E.
Same. I put Stun +4 and Combust +4 chips and the combat became so much fun.
Same. I put Stun +4 and Combust +4 chips and the combat became so much fun.
4S. 4S calls him Nines.the idea is that it recontextualizes all of the character development that has happened up to that point, not that it's the catalyst for new character development
one free example: here's a fun thing to consider-- who actually calls 9s "nines?" 2b definitely does, a few times, but do you remember any NPC over the course of the entire game calling him nines? do you remember him remarking how he doesn't usually get partners and usually works alone? do you get the impression 9s has any friends? why do you think 9s thinks people call him "nines"?
also note: as a2 points out, even 9s knew 2b's true identity & purpose
Oh believe me, I played it.
Seriously!!! I feel like some people here just hate the act of playing games. They want finish game as fast as possible so they can move on to new game.God forbid you actually have to play the game to find out what it's about.
Haven't beaten it though, unless that has changed since we last spoke lol
Yeah I finally went back and beat it last month lol
I'm kind of in OP's situation. I tried to be a completionist on route A and started B but put the game down a few hours later and haven't gone back to it. It doesn't help that everyone hyped the story to hell and back and route A's plot is basically paper thin. I keep telling myself I'll go back to it but nothing really compells me to. Is the story THAT good or is it just typical anime stuff with a smattering of existentialism references to make itself look smart? To me its like FFXIII, a game that was supposed to get good but only if you played 30 hours first. *shruggs*
I'm kind of in OP's situation. I tried to be a completionist on route A and started B but put the game down a few hours later and haven't gone back to it. It doesn't help that everyone hyped the story to hell and back and route A's plot is basically paper thin. I keep telling myself I'll go back to it but nothing really compells me to. Is the story THAT good or is it just typical anime stuff with a smattering of existentialism references to make itself look smart? To me its like FFXIII, a game that was supposed to get good but only if you played 30 hours first. *shruggs*
Route B and beyond are bad. I felt the same way.
Believe me, most in ot felt the same until route c started.It doesn't help that everyone hyped the story to hell and back and route A's plot is basically paper thin.
Then how does Ending E at the very least not contradict what you were saying![]()
Tbh I was so hype for this game but the second I got to the open world in the beginning I just...
I have a problem playing RPGs these days. It's been months and I played like 30 minutes.
I think 1/4 of of my playtime was spent aimlessly wandering around not knowing where to go next. Probably because I found the 3D map to be obnoxious to read and many areas looked too much alike and started blending together. My sense of directions in games can be bad at times but this game was one of the worst I've played recently in that regard. Got lost so many times looking for that stupid robot village in the trees next to the carnival-ish area.
Loved the hacking mini game though. The way they managed to switch it up each time and rarely give me repeat patterns was commendable.
I honestly like the maps more than Horizon. I don't need crazy detail map I like that the game encourages me explore on my own instead putting everything on the map for me.I mean, the overworld isn't really that big and there's not many spaces, I found it pretty easy to learn. Except the forest, that place is kind of confusing.
Maybe elaborate was a bad word. Nier knows what its themes are and wear them on its sleeve. They arent difficult to pick out. I just didnt find the way it handled them thought provoking and they often did not elicit any emotion from me. Playing that section was enjoyable tho.
The best parts of the game to me are the beginning and the end.
I honestly don't understand the appeal of this game at all. Replaying it 26 times to get different endings sounds like torture with a game that mediocre. I'm convinced the only real reason people play it is because they like anime girls, because that seems like the only appeal that game has.
there is a very quick way to get the platinum even if you just blast through only mandatory content and beat the game in like 12-20 hours
if you're just playing the game for the fucking trophies though literally do me a favor and don't play it
bad human beings like you dont deserve good games go play a fucking licensed piece of trash that gives you a platinum in 35 minutes
High Five!Route B is better than A.
Me:
Ending A - I love this game
B - I LOVE this game!
CDE - I LOVE THIS GAME!
Ya, the balancing is my one major issue with the game. Frankly, it outright sucks.As someone who really liked Nier Automata, and didn't want it to end, I still agree with your gameplay criticisms. The basic systems of interaction (mainly the combat) aren't robust enough to sustain the game's length. There's very little incentive towards mastery, especially if you get ahead of the game's curve through sidequests. Most of the required skill in the game is knowing how to hit the dodge button to get out of the way of stuff.
For me, I was invested enough in the narrative to stick with it, and the end of Route B and Route C were really great payoffs. The tough thing with Route B is that I really don't know how you could excise it (and its repetition) without compromising the game's narrative development. The perspectives you receive, and the order you receive them in, are very purposeful.
I mean Route B already has new gameplay mechanics. The very beginning of the route screams 'Hey, this is not going to be the same thing' and I was totally flashed, because I didn't even know there were different playable characters (which is now basically common knowledge. I guess they also revealed that before release tho, I just went in knowing nothingPeople felt the same way about B in Gestalt and RepliCant too. I think it's something Taro needs to figure out how to make it different enough to make it interesting for people if he's doing the whole "from another perspective" thing.
Maybe with a larger budget, the next game could have a different format altogether or maybe it could be a larger mix of new and old content but with new gameplay mechanics.
Yeah, that's kind of a good point. Probably why the unusual structure throws many off.Seriously!!! I feel like some people here just hate the act of playing games. They want finish game as fast as possible so they can move on to new game.
The actual combat itself is fantastic the problem is the game has huge balancing issues.Switch to easy, get some broken augments and spam stuff and watch the story. The gameplay has problems. Story is a masterpiece
The overarching problem for me is that Nier: Automata can't sustain its own length.
Honestly if people do little experiment with chip system that really changes 9S combat style. The problem most people are facing is they are trying play 9S like 2B. Using chip like Stun, Combust and overclock really made Route B more fun for me.It's unfortunate that MOST of route B is the same gameplay-wise as route A. This probably turns off a lot of people and makes them think there isn't much more to the game.
I'm playing Route B right now after doing too many sidequests as well, and while I appreciate taking down enemies using your own enemies through hacking, 9S gameplay doesn't feel as satisfying as playing as 2B
BUT
The game is fantastic, when I finished the game with 2B I felt the need to play more of it. I got new sidequests as 9S as well and kept playing. I can't put down the controller.
Love it.
Honestly if people do little experiment with chip system that really changes 9S combat style. The problem most people are facing is they are trying play 9S like 2B. Using chip like Stun, Combust and overclock really made Route B more fun for me.
A tip: Use Overclock.
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Honestly if people do little experiment with chip system that really changes 9S combat style. The problem most people are facing is they are trying play 9S like 2B. Using chip like Stun, Combust and overclock really made Route B more fun for me.
Sorry I disagree. I used Stun +4, Combust +4 and overclocked that made combat fun for me and in my opinion most intresting side quests were in Route B. To me Route C wouldn't be as interesting as it was if it weren't for Route B.Nah, the problem is that 9S's combat sucks compared to 2B's and it's mostly the same everything that you go through.
Route B sucks and is basically filler that could've been condensed down to half an hour with some smarter game design.