This post echoes my sentiments about the game exactly, and it's inconceivable to me that more people didn't take issue with the simplicity of the combat. Route C is indeed an agonizing slog.
Maybe they liked it.
This post echoes my sentiments about the game exactly, and it's inconceivable to me that more people didn't take issue with the simplicity of the combat. Route C is indeed an agonizing slog.
So, as per the advice of most people in this thread, I forced myself through Route B to experience the rest of the game. Man, I should have listened to the three of you who suggested to just stop playing outright.
I've just completed (properly this time, I hope) the game. My indifference felt during Route B unfortunately turned into complete resentment during the course of Route C. I don't think I've ever wanted so badly for a game to end than Nier: Automata. What a slog. The forced walking sectionprovided no end of frustration. I died three times because I ended up backed into a corner on some part of the map with no way to escape or retaliate, so the enemies would just wail on me completely. That part almost had me flinging my controller out the window. Then along comes Hegel, this spectacular mess and absurdly huge difficulty spike of a boss battle that forced me to adjust the difficulty to easy and turn on the auto chips. And thenwhere 2B is infected with a virus and has to make it to the shopping center, I control the slowest giant robot in video gaming history for a bit and a lot of depressing shit unfolds. I complained in the opening post of the thread about the combat being too simplistic to sustain such a long game, so the fact that the last few hours REALLY doubled down on fighting were excruciating. The constantly shifting perspective during the penultimate boss fight was especially obnoxious.Pascal's village goes up in flames, which I saw coming the moment I first stepped into the place
Needless to say, I think the damage was already done from spending so much time on mediocre side quests in Route A and then replaying through the same events in Route B. I was hoping that wouldn't be the case and I'd be invested in the story again come Route C, but unfortunately it had the opposite effect. Such a disappointment that it turned out this way.
Maybe some people liked the combat because of its simplicity, not in spite of it?
Maybe they liked it.
Holy shitit's barely coherent and totally subpar compared to something like Zero Escape, etc.,
Sounds like my worst nightmare tbh xDnot to mention twice as obnoxious with its edgy middle-schooler level interpretations of philosophy being shoved in your face all the time.
Oops.
This reads like you didn't see Ending E. Fix that.
Takes like an extra 20 minutes and you should know how to reach itChoose the other option at the end
This post echoes my sentiments about the game exactly, and it's inconceivable to me that more people didn't take issue with the simplicity of the combat. Route C is indeed an agonizing slog.
Sure, but you're not forced to hack - if you're properly leveled it's not much faster than just going to town on them with your weapon, which is what I did. I didn't even resort to spears, I was clever enough with chips that my melee attacks were more than enough. I only really hacked things when it would save me time or I had a feeling it would play visual novel type backstory segments.
So, as per the advice of most people in this thread, I forced myself through Route B to experience the rest of the game. Man, I should have listened to the three of you who suggested to just stop playing outright.
Not sure why I believed GAF that the story was anything special, it's barely coherent and totally subpar compared to something like Zero Escape, etc., not to mention twice as obnoxious with its edgy middle-schooler level interpretations of philosophy being shoved in your face all the time.
I'm expressing surprise at the fact that so many people did?
So, as per the advice of most people in this thread, I forced myself through Route B to experience the rest of the game. Man, I should have listened to the three of you who suggested to just stop playing outright.
I've just completed (properly this time, I hope) the game. My indifference felt during Route B unfortunately turned into complete resentment during the course of Route C. I don't think I've ever wanted so badly for a game to end than Nier: Automata. What a slog. The forced walking sectionprovided no end of frustration. I died three times because I ended up backed into a corner on some part of the map with no way to escape or retaliate, so the enemies would just wail on me completely. That part almost had me flinging my controller out the window. Then along comes Hegel, this spectacular mess and absurdly huge difficulty spike of a boss battle that forced me to adjust the difficulty to easy and turn on the auto chips. And thenwhere 2B is infected with a virus and has to make it to the shopping center, I control the slowest giant robot in video gaming history for a bit and a lot of depressing shit unfolds. I complained in the opening post of the thread about the combat being too simplistic to sustain such a long game, so the fact that the last few hours REALLY doubled down on fighting were excruciating. The constantly shifting perspective during the penultimate boss fight was especially obnoxious.Pascal's village goes up in flames, which I saw coming the moment I first stepped into the place
Needless to say, I think the damage was already done from spending so much time on mediocre side quests in Route A and then replaying through the same events in Route B. I was hoping that wouldn't be the case and I'd be invested in the story again come Route C, but unfortunately it had the opposite effect. Such a disappointment that it turned out this way.
That's kinda how I felt. Route b was just not a lot of fun for me. The combat gets worse and the twin stick shooter parts get old quickly. Having to redo a lot of the same areas only with worse combat was not great. Route c is a lot better and has some amazing moments but route b does drag my opinion of the game down a bit.
Hegel and the Goliath boss fight in the Flooded City have to be the worst boss fights Platinum has ever created and that you have to do latter twice just makes it unacceptable.
I liked the experience but it has a lot of extremely rough spots.
I just hope with the series getting bigger Taro drops some of the needless ideas. Yeah it makes the game unique but going by how often Route B comes up as a problem. It be better for everyone to not try and do something like that again.
The series staying relevant and alive going forward > being slightly unique in presentation that turns people away.
Not saying he should give up on some of the bigger aspects like story and such. But definitely rethink any big retreads. You got the sales off Nier: A not make the next one where everyone who plays it beats it more than drops it.
So, as per the advice of most people in this thread, I forced myself through Route B to experience the rest of the game. Man, I should have listened to the three of you who suggested to just stop playing outright.
I've just completed (properly this time, I hope) the game. My indifference felt during Route B unfortunately turned into complete resentment during the course of Route C. I don't think I've ever wanted so badly for a game to end than Nier: Automata. What a slog. The forced walking sectionprovided no end of frustration. I died three times because I ended up backed into a corner on some part of the map with no way to escape or retaliate, so the enemies would just wail on me completely. That part almost had me flinging my controller out the window. Then along comes Hegel, this spectacular mess and absurdly huge difficulty spike of a boss battle that forced me to adjust the difficulty to easy and turn on the auto chips. And thenwhere 2B is infected with a virus and has to make it to the shopping center, I control the slowest giant robot in video gaming history for a bit and a lot of depressing shit unfolds. I complained in the opening post of the thread about the combat being too simplistic to sustain such a long game, so the fact that the last few hours REALLY doubled down on fighting were excruciating. The constantly shifting perspective during the penultimate boss fight was especially obnoxious.Pascal's village goes up in flames, which I saw coming the moment I first stepped into the place
Needless to say, I think the damage was already done from spending so much time on mediocre side quests in Route A and then replaying through the same events in Route B. I was hoping that wouldn't be the case and I'd be invested in the story again come Route C, but unfortunately it had the opposite effect. Such a disappointment that it turned out this way.
Man, such a good game.
My second favorite game of the year closely below Zelda BotW (which I consider my #2 game of all time just after FFIX). Also one of the best games of this gen so far.
I kinda want to install it and play it all over again now. Decisions, decisions.
Ahem, if you don't want to keep playing, then drop it asap, any game should make you feel good and have a good time so if you are not feeling it, then just drop it, no worries.
Man, such a good game.
My second favorite game of the year closely below Zelda BotW (which I consider my #2 game of all time just after FFIX). Also one of the best games of this gen so far.
I kinda want to install it and play it all over again now. Decisions, decisions.
Ahem, if you don't want to keep playing, then drop it asap, any game should make you feel good and have a good time so if you are not feeling it, then just drop it, no worries.
Yep this captures my feelings as well - I hated this game by the time I forced myself through to the end. Not sure why I believed GAF that the story was anything special, it's barely coherent and totally subpar compared to something like Zero Escape, etc., not to mention twice as obnoxious with its edgy middle-schooler level interpretations of philosophy being shoved in your face all the time.
There's certainly value in replaying it, due to everything you learn by the time you've beaten it. Had fun the 2nd time around, took my time and did all the sidequests, making up for my first playthrough where I didn't put nearly as much time into them.
They never said Zero Escape was good as much as Automata is subpar compared to it.There's nothing incoherent about Automata, that you're taking freaking Zero Escape of an example of a good story sheesh
They never said Zero Escape was good as much as Automata is subpar compared to it.
Just playing Horizon: Zero Dawn at the moment, and man... its a pretty game but the writing and characterization is just not in the same ballpark as Nier. Considering the differences in tech and resources its shocking how "flat" and charmless it all is.
Just playing Horizon: Zero Dawn at the moment, and man... its a pretty game but the writing and characterization is just not in the same ballpark as Nier. Considering the differences in tech and resources its shocking how "flat" and charmless it all is.
Honestly, the notion that 9S is not a combat android doest fly when (ending spoilers)you beat the same bosses and enemies easily and even you (sorta) win against A2 in one of the endings.
Yea, I went into Horizon directly after finishing Nier. I just couldn't get immersed, I really tried.
Anyways, as others in thread stated, Nier is, not for everyone and requires the player to be invested in the story to get anything out of of the significant plot and gameplay beats.
Also, I don't agree with the comments on sidequests. If you're digging the game, it likely wont matter whether you complete them early or late. Many of them feed into the story nicely too. If you don't like the game, potentially stop playing the game, racing through the story probably wont help.
Just playing Horizon: Zero Dawn at the moment, and man... its a pretty game but the writing and characterization is just not in the same ballpark as Nier. Considering the differences in tech and resources its shocking how "flat" and charmless it all is.
Just playing Horizon: Zero Dawn at the moment, and man... its a pretty game but the writing and characterization is just not in the same ballpark as Nier. Considering the differences in tech and resources its shocking how "flat" and charmless it all is.
My thoughts exactly!!! And not just the story but also the open world. As small as NieR Automata 's open world is I did waaaay more exploring in NieR than I ever did in Horizon.
Because unlike Horizon there is actually things to find like weapons, two extra pods and pod programs and unique looking enemy like the one you found in Route C that looks like.mini Godzilla
People complain that how Route B plays very similar Route A but what about Horizon? Halfway through the game you are still fighting same exact machines, humans, heck even the last boss is exact same machine you fought before. At least in NieR I can change my characters build with the chip system in Horizon you cant really do that because even before finishing the story you already unlocked everything and you are at max level.
Another thing I liked what Nier did that I'm shocked Horizon didn't do is each section the machine life forms dress differently and attack differently. like in Forest section the machines have knights like armour and they attack much more organized manner while in Desert they dress like how people in Facade used to dress and in Amusement park they dress like clowns and they have no attention of attacking you.
I don't understand why Horizon didn't do this. They have big ass open world, they could put each area unique machines base what type of environment they live in.
I wholly disagree. Horizon has fantastic characterization. Whereas, I feel, NieR Automata just feels flat in that department.
I guess agree to disagree. I personally love the way Yoko Taro writes characters. Aloy in other had felt so god damn boring and flat in comparison
I played and got all endings for NieR Automata 4 times and I fully played Horizon and got 97% of the trophies I can safely say to me 2B both in her design and as actual character, she is much, much , MUCH better than Aloy.If we were talking character designs I would agree that. Though, and I can be totally off-base here, I think 2B enjoys a lot of popularity due to her character design and not so much her characterization. I would say the same for some of the other characters in the game too.
If we were talking character designs I would agree that. Though, and I can be totally off-base here, I think 2B enjoys a lot of popularity due to her character design and not so much her characterization. I would say the same for some of the other characters in the game too.
If we were talking character designs I would agree that. Though, and I can be totally off-base here, I think 2B enjoys a lot of popularity due to her character design and not so much her characterization. I would say the same for some of the other characters in the game too.
If we were talking character designs I would agree that. Though, and I can be totally off-base here, I think 2B enjoys a lot of popularity due to her character design and not so much her characterization. I would say the same for some of the other characters in the game too.
What's the explanation? (speculation that contains huge ending spoilers)The explanation for this is subtly hinted at in-game and more explicitly in the Japanese guidebook.
Also highly disappointed with game considering praise.
OST s amazing, story is good , some nice ideas but execution is very poor.
"Open world" does more harm than good, hurts pacing, way too empty. Game at times looks like on ps3. Map is/can be useless. Trying to get to some points took me like 20 or 30 minutes because of stupid map or some barriers. Combat is flashy but way too much "automated" for action and also couldnt stand using pod, completely takes my focus from combat. Boss fight re the worst platinum has done overall and Hegel can be nominated for one of the worst boss fight of the year. Route b s slog and i cant stand playing with 9s. And no i wont hack every enemy. Stick shooting section overstayed its welcome. World and enemies were bland looking and uninteresting for most part, at least for me (did enjoy fights with worms and some bosses). Side quest were boring. I wanted to break ds4 while playing "slow walking" sections.
Halfway through route c and had to lower difficulty to easy like wth? Apparently im underleveled around lvl 40 and everything s 50 or 60. Weapons lvl 3 or 4 i think. I took my time did some side quest,clocked 30+ hours and still underleveled. Really? Platinumed bloodborne,ds1,ds3... , finished nioh, playede ninja gaiden, dmc games....and couldnt beat beginning of route c on normal. Maybe thats on me.
Anyway i hope sequel improves a lot.
I think Automata is just another case of a game that gets praised for everything outside of its actual gameplay.
I think Automata is just another case of a game that gets praised for everything outside of its actual gameplay.