Kikorin
Member
I was wondering why sometimes developers implement something amazing in their games, just to remove it in the later episode. One of the biggest disappointment in my gamer carrer was Gears of War 3. I remember when, before the second chapter, devs shown this awesome tech demo of UE 3, with all the interactivity stuffs, fluid physics and environmental destruction:
and when GoW 2 finally released, it delivered. Single and multiplayer level could been blown up piece by piece, making firefights lots more visceral and responsive and the boss fight in the lake or the level inside the monster with all the fluid blood were so memorable.
Another great example is Euphoria physics used in GTA IV, Red Dead Redemption and Max Payne 3 (this one have not a sequel btw), masterclass in procedural animations and responsive behaviour for characters and materials and then scrapped in later games.
Same thing for fluid physics in Halo 3, never used in later entries for my great disappointment:
And what about one of the most impressive gore system ever developed with Soldier of Fortune 2 (yeah, the later game has not been developed by the same devs, but still suck the huge downgrade):
So, what are some impressive technologies you remember being used by studios for a game, and then never being integrated anymore?
and when GoW 2 finally released, it delivered. Single and multiplayer level could been blown up piece by piece, making firefights lots more visceral and responsive and the boss fight in the lake or the level inside the monster with all the fluid blood were so memorable.
Another great example is Euphoria physics used in GTA IV, Red Dead Redemption and Max Payne 3 (this one have not a sequel btw), masterclass in procedural animations and responsive behaviour for characters and materials and then scrapped in later games.
Same thing for fluid physics in Halo 3, never used in later entries for my great disappointment:
And what about one of the most impressive gore system ever developed with Soldier of Fortune 2 (yeah, the later game has not been developed by the same devs, but still suck the huge downgrade):
So, what are some impressive technologies you remember being used by studios for a game, and then never being integrated anymore?
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