Die Squirrel Die
Member
I feel that the upcoming TGS, is going to be something of a make or break moment for the PSP, and I get the feeling that I'm not the only person who thinks this.
Now one thing that myself, and many others assumed prior to the PSP's release was that there would be support from SE, but that hasn't really materialised. So far all that the PSP has had from the company has been an outsorced port of a PSOne rpg (which probably had more to do with raising interest in the PS2 prequel), a port of a board game and a spin-off that seems to be eternally stuck in a limbo of no forseeable release date.
I suppose the natural assumption is that SE placed the PSP and the DS side by side and decided which one would get their support. However I don't think that is really the case, and I think that theory is a product of the old way that SE use to operate, when they would remain exclusive to one platform at a time. However the way SE operated seems to have changed quite radically in recent years. They now seem to be in the mind of supporting just about every system around.
I think the easy assumption is that it's the PSP's software sales that have made it go cold, but as before I think that this is not a satisfactory explanation. Unfortunately this is where I feel I have to bring in the DS, which I'm trying not to do because I know it could be inflammatory, but I believe that the DS has little to do with SE staying off the PSP. There's no doubting that SE has chosen to put themselves firmly behind the DS, but until the recent release of FFIII third party sales haven't been particularly strong for either platform. For whatever reason though, SE saw beyond this, saw potential and have pursued DS development. I have to assume though that when it comes to the PSP, they haven't seen any similar potential for themselves to benefit from it. Game development isn't something done on the turn of a dime, games development takes time, and so the lack of SE PSP support has to have been a desicion made quite a while ago. Long before Brain Training went from mildly successful to crazy phenomenon, before Animal Crossing, NSMB, DSLite and all that. So I don't think the sales argument comes into it as much as people might think it does.
On the basis of this I propose that it is something about the PSP, in and of itself, that SE don't feel is right for them.
So what is it? And who is responsible for this situation? Can it be changed, or is it too late? And does it have any long term implications for the relationship between Sony and SE?
Oops. Hit the submit topic button before I had finished, or barely started for that matter. Give me a second to edit this properly.
Now one thing that myself, and many others assumed prior to the PSP's release was that there would be support from SE, but that hasn't really materialised. So far all that the PSP has had from the company has been an outsorced port of a PSOne rpg (which probably had more to do with raising interest in the PS2 prequel), a port of a board game and a spin-off that seems to be eternally stuck in a limbo of no forseeable release date.
I suppose the natural assumption is that SE placed the PSP and the DS side by side and decided which one would get their support. However I don't think that is really the case, and I think that theory is a product of the old way that SE use to operate, when they would remain exclusive to one platform at a time. However the way SE operated seems to have changed quite radically in recent years. They now seem to be in the mind of supporting just about every system around.
I think the easy assumption is that it's the PSP's software sales that have made it go cold, but as before I think that this is not a satisfactory explanation. Unfortunately this is where I feel I have to bring in the DS, which I'm trying not to do because I know it could be inflammatory, but I believe that the DS has little to do with SE staying off the PSP. There's no doubting that SE has chosen to put themselves firmly behind the DS, but until the recent release of FFIII third party sales haven't been particularly strong for either platform. For whatever reason though, SE saw beyond this, saw potential and have pursued DS development. I have to assume though that when it comes to the PSP, they haven't seen any similar potential for themselves to benefit from it. Game development isn't something done on the turn of a dime, games development takes time, and so the lack of SE PSP support has to have been a desicion made quite a while ago. Long before Brain Training went from mildly successful to crazy phenomenon, before Animal Crossing, NSMB, DSLite and all that. So I don't think the sales argument comes into it as much as people might think it does.
On the basis of this I propose that it is something about the PSP, in and of itself, that SE don't feel is right for them.
So what is it? And who is responsible for this situation? Can it be changed, or is it too late? And does it have any long term implications for the relationship between Sony and SE?
Oops. Hit the submit topic button before I had finished, or barely started for that matter. Give me a second to edit this properly.